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  1. Replies
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    "It's really amazing how little work they've done...

    "It's really amazing how little work they've done to improve the Player over the last decade."

    Indeed - Flash 10 clearly is not much better than Flash 5...
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    Well I did an update on my display drivers (to...

    Well I did an update on my display drivers (to user Nvidia ones instead of generic ones) and the problem seems to be gone for the game mentioned by the OP. Dunno why it fixed it tho - Flash doesn't...
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    How weird! I get exactly the same problem as the...

    How weird! I get exactly the same problem as the OP. I upgraded my laptop from Vista to 7 last week and have been loving it. I haven't really played any flash games on it yet.

    I tried your game...
  4. Thread: Bitmap effects

    by dVyper
    Replies
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    2,203

    Not bad :)

    Not bad :)
  5. Thread: [SHOW] Doodle 2

    by dVyper
    Replies
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    1,726

    Not bad. Quite liked the graphics. Music didn't...

    Not bad. Quite liked the graphics. Music didn't get too irritating after a long period. Nice effort :)
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    The video was not good enough to make me...

    The video was not good enough to make me interested in it. But I guess making a video advert for a point n click game is quite hard. I found the low framerate the thing about the video which made it...
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    In the first screen : "Pay attention to Capitol...

    In the first screen : "Pay attention to Capitol letters"!!
    The game screen was a bit tall for my laptop.
    I couldn't complete the first level :(
  8. Replies
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    I typed "go to north" and it displayed 'No.' What...

    I typed "go to north" and it displayed 'No.' What the heck?!? At least allow me to go back or undo or tell me how I can undo what I've done!

    Anyway I tried the game again and entered 'go north'...
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    Helpful Debugging Class - dPanel

    I've created a little class to help with debugging. It's called dPanel and its used to monitor variables in your Flash apps. This is useful for monitoring variables which change constantly like, for...
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    'with' Statement Performance

    I've recently posted on my blog about the use of the 'with' statement. I found that while use of the 'with' statement can make writing and reading code easier, it isn't necessarily faster.
    ...
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    Flash Alert Dialog Class

    I'm not sure where to post this really...

    I've made available my Flash alert class. It's a class which enables you to display a dialog prompt (very similar to the Flex alert) with a minimum of...
  12. Replies
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    No way! The game is far from finished. I'm...

    No way! The game is far from finished. I'm working on implementing the suggestions given in the feedbacks I've got and getting graphics and sound done as well as changing the crappy name. Thanks for...
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    "The Civil War is currently under ceasefire...

    "The Civil War is currently under ceasefire (while maintenance takes place). Please return later."
  14. Replies
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    Hi, Yeah most definitely shorten the...

    Hi,

    Yeah most definitely shorten the randomizing time. I thought the game had crashed or something. And the controls do indeed take a while to get used to. And perhaps pick a more family friendly...
  15. Replies
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    Thanks for the feedback guys! I do realise that...

    Thanks for the feedback guys! I do realise that the game size is unneccesarily big. In the later levels i spawn a lot of enemies and the large size makes sense then. However I think I will reduce the...
  16. Replies
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    1,248

    My First Flash Game

    I'm coming slightly close to completing my game and just wanted to have some feedback from you geezers. Don't expect originality or anything special as this is my first game. Also, none of the...
  17. Thread: as3 game queue

    by dVyper
    Replies
    9
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    1,232

    Perhaps instead of calling eval just call a...

    Perhaps instead of calling eval just call a function passing the value of the array element. That function can then use a break statement to do the relevant things depending on the parameter passed.
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    I like how if you hold right and press left you...

    I like how if you hold right and press left you can make the guy moonwalk...
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    The easiest way as far as I know is your 1st...

    The easiest way as far as I know is your 1st point - to just remove it and then re-dd it to the container. You don't need to worry about speed, trust me.
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    Not bad! Nice graphics and quite fun for a short...

    Not bad! Nice graphics and quite fun for a short while. I found the pickup sound a bit too loud compared to the rest of the audio. But all in all, good work!
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    For a game I'm creating I've found the best thing...

    For a game I'm creating I've found the best thing to do is have a small image and fill it with bitmapfill as IP said. Doing it this way had a significant affect on my SWF filesize.
  22. Thread: Help Centring

    by dVyper
    Replies
    15
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    1,241

    Why have you made a new thread for this? But...

    Why have you made a new thread for this?

    But anyway I think all you need to do is make the stage move in the opposite way to the player - this way the player will stay in the same position on the...
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    If you're compiling the SWF in Flash you should...

    If you're compiling the SWF in Flash you should be able to simulate different download speeds using 'View' -> 'Download Settings' and then 'Simulate Download' menu options in your SWF.
  24. Replies
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    I don't know if it's the best way but I...

    I don't know if it's the best way but I personallly think your Interactor class is the best.
    That way the objects don't need to be concerned with working out whether it has to interact with another...
  25. Who's bright idea was it to leave the mouse...

    Who's bright idea was it to leave the mouse hanging there in the middle of the screen?!

    The game does look beautiful though.
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