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  1. Something like this?...

    Something like this? http://gafferongames.com/game-physics/fix-your-timestep/

    Thank you for the reply, but what do you use to time the races? A timer, or add up the fixed timeSteps?

    EnterFrame...
  2. [Discussion] Accurate/CPU independent timers for a racing game?

    Is there a way to accurately and fairly time a person in a racing game? To me it seems like someone with a fast computer will get a faster time than someone with a slow computer (provided they drove...
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    I'd like to do 3d games but I feel there isn't a...

    I'd like to do 3d games but I feel there isn't a good control scheme for anything other than a puzzle game. Mouse leaving the flash player area is a problem and a joystick works much better than a...
  4. Thread: games

    by Flyingcow
    Replies
    3
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    793

    http://www.brighthub.com/internet/web-development/...

    http://www.brighthub.com/internet/web-development/articles/11010.aspx
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    the explosions and smoke look very good

    the explosions and smoke look very good
  6. You need to give us a little more info as to how...

    You need to give us a little more info as to how your game is setup and what type of scrolling you want.

    If your map/level has fixed sizes, then you just need to keep tracking of the screen...
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    I actually do something similar in my tile engine...

    I actually do something similar in my tile engine where the tiles are 32x32 and t he collisionboxes are 16x16. Basically you get the upper left corner of the table, in tile coordinates, and you need...
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    I don't understand what you are asking. To detect...

    I don't understand what you are asking. To detect collisions, you look up the position in the array, if its a 1, then there's a collision.
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    If i remember how tonypa did it, you would simply...

    If i remember how tonypa did it, you would simply just have four unwalkable tiles groupped together.

    like this:

    0000
    0110
    0110
    0000
  10. Replies
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    a lot of people seem to think removeChild removes...

    a lot of people seem to think removeChild removes an object from memory, but it only removes the object from its parent display list. When you dispose of something, you must set all references to it...
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    would be nice if you could use the arrow keys to...

    would be nice if you could use the arrow keys to change the angle, rather than clicking on them
  12. Replies
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    2,575

    iso tutorial, its AS2, but you can borrow the...

    iso tutorial, its AS2, but you can borrow the math/algorithms.
    http://www.tonypa.pri.ee/tbw/tut16.html

    Maps don't have to be in Arrays, can be XML, string, even Bytes, but in the end, you end up...
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    Don't need to make your own key class especially...

    Don't need to make your own key class especially if he is new to as3. This is what I use and pretty much replicates Key.isDown/ Key.isUp

    http://code.google.com/p/bigroom/wiki/KeyPoll

    I don't...
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    You most likely played someone using a...

    You most likely played someone using a rainbow(quantum pillar) / hourglass deck. They don't do well in the beginning but once they get enough hour glasses up, they will overwhelm you with the amount...
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    the screen needs to scroll when the mouse leaves...

    the screen needs to scroll when the mouse leaves the stage. Or there needs to be a boundary so I know where the edge of the stage is.

    In the engineering bay, should not haev to hold cursor over...
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    1,241

    use one bitmapData instead of 1000 sprites, if...

    use one bitmapData instead of 1000 sprites, if you aren't already. Draw all the particles on it with copy pixels, cache the rotations/angles of particles before hand
  17. Had to put my map folder in another folder, which...

    Had to put my map folder in another folder, which was then linked as a source folder.

    looks like this now

    ../Flex/Game/...
    ../Flex/shared/maps
    ../Flex/shared/img
    ../Flex/MapEditor/...

    in...
  18. [RESOLVED] Linked folder between two projects help

    currently using flex builder 3. I am having trouble setting up linked folders between 2 of my projects.

    Basically I have a project for a Map Editor, and a project for the Tile Game. I want to...
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    need more details as to what exactly is your...

    need more details as to what exactly is your level and how your game is structured. removeChild does NOT remove instances or dynamically allocated objects. It only takes them off the display list. To...
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    6 mb of memory is not a lot. The player alone...

    6 mb of memory is not a lot. The player alone uses like 15. Honestly, you should just make your game as fast as possible at whatever cost. Most people nowadays have at least 2 gb of memory.

    edit:...
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    I think im missing the font, as all your text...

    I think im missing the font, as all your text shows up as weird symbols in the game.
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    1,883

    It's illegal to use the graphics, and also make a...

    It's illegal to use the graphics, and also make a zelda game? Is it because they still make 2d zelda for the DS and stuff?
    ...
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    1,883

    Using copyrighted? sprite sheets

    I am currently using a ripped Minish cap Link sprite sheet in my game(these are the only copyrighted graphics) , something like this...
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    I was gonna give you a link to a tutorial by the...

    I was gonna give you a link to a tutorial by the people who made N but it seems to be down
    http://www.metanetsoftware.com/

    They explain how to do collisions and physics between many types of...
  25. No problem, But you didn't need to make the the...

    No problem,
    But you didn't need to make the the directories uk.co.bigroom.input.KeyPoll;
    Just edit the KeyPoll.as so that it's package matches your root document or wherever you put it

    for...
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