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  1. Replies
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    Thanks for taking the time to help. I know I'm...

    Thanks for taking the time to help. I know I'm going to have to just try it (I actually don't own an iphone, so, that's the first step). I just wanted to know what I was dealing with so I didn't...
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    ahha... I see... I think you answered my basic...

    ahha... I see... I think you answered my basic question. So draw(), copyPixels() or setPixels() are all uploading to the GPU when you do it, and that's what takes time, not the right? Not the draw()...
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    Okay, I still think we're talking about different...

    Okay, I still think we're talking about different things... what I mean is like this:



    //non-class pseudocode//

    //many bitmapdatas
    var animation:Vector.<BitmapData> = new...
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    When you run copyPixels() or draw(), it blocks...

    When you run copyPixels() or draw(), it blocks the main thread which causes all animation to stop. I don't want to have to do that every time I pull a PNG file from memory. The PNG is going to be in...
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    This is a comic book based tiler for mobile -...

    This is a comic book based tiler for mobile - sprite sheets are the only way to go. Obviously any art that can be generated in code, is. I'm not a n00b. But I'm not talking about (or worried about)...
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    ByteArray is just raw data, but there is a...

    ByteArray is just raw data, but there is a function that lets BitmapData.getPixels() or .setPixels() to or from a ByteArray.

    So...what I'm thinking is... let's say you know that you want to have...
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    Thank you. I get this... my question really is,...

    Thank you. I get this... my question really is, does trashing the bitmap really take it off the GPU memory? Don't you have to trash the bitmapdata? If so, would it be faster to store it in a...
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    Well... it's not the still images, like tiles,...

    Well... it's not the still images, like tiles, that I'm really worried about... it's trying to playback an animation from a spritesheet by drawing them really fast into a single Bitmap object....
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    One additional question, interesting: If it's...

    One additional question, interesting:

    If it's true that all BitmapData is automatically cached to the GPU, then does clearing or setting width/height to zero on that data immediately uncache it?...
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    AIR iOS GPU question(s)

    Hi all, been a long time. So glad I have a reason to get back to AS3 for a change!

    I'm workin my first iOS game right now, and have some questions about the setup. Normally on desktop if I need to...
  11. I'm not sure if it'll help tackle piracy at all....

    I'm not sure if it'll help tackle piracy at all. If you don't pay the fee, obviously you lose access to any software updates, data you stored on their servers... but I'm sure a patch will be out...
  12. Nice to see you too, Frets. Been awhile. I'm...

    Nice to see you too, Frets. Been awhile. I'm still working in AS3 believe it or not... still developing new games for the casino... even maintaining and upgrading plenty of AS2 code that's still...
  13. someone in one of those bug reports made a good...

    someone in one of those bug reports made a good analysis of the rationale -- basically that it's marketing BS cooked up by Apple. Since Flash isn't displayed on mobile safari anyway, it doesn't make...
  14. I'm still using CS5... but as far as I'm...

    I'm still using CS5... but as far as I'm concerned there has been nothing of any importance added to Photoshop or Illustrator since CS3. No way would I pay a subscription for new kinds of smart clone...
  15. FF, Chrome, Safari intentionally breaking Flash sites now - please jump on...

    Don't know if you guys have noticed it, but recently all fluid layout Flash sites have begun breaking, as these browsers have decided to stretch a bitmap of the plugin whenever the window is resized...
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    God. So many ideas in my head from reading this...

    God. So many ideas in my head from reading this thread. This is a subject really close to my heart and which I can't talk to anybody about - not even talking shop with other "web designers".

    The...
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    Thanks. Actually, that was basically what we did....

    Thanks. Actually, that was basically what we did. Uninstalling all the other fonts in the family from the compiling machine seemed to do the trick for almost all the fonts in question. Not a great...
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    This is scaleform gfx 3.3x - not running in flash...

    This is scaleform gfx 3.3x - not running in flash player. The compile was done in CS5.5, and fonts do embed for FP and web. The issue is when running under gfx in CryENGINE.
    This is not a Flash...
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    The issue does pertain to having multiple members...

    The issue does pertain to having multiple members of the same font family. The fonts were properly embedded (for an SWF that would play in Flash Player), but Scaleform was unable to read them....
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    Scaleform font family embed errors...

    Hi all - got a strange problem here...

    I'm on the Flash side of writing some 2D components going into CryEngine. Fonts are embedded in the FLA I'm delivering, and the textfields are created w/...
  21. Bizarre SecurityError after waking from sleep or unsuspending state

    I'm not sure if this is a new bug (or feature?) in 10.3.x and 11.x, with the newer security patches, but I've discovered something very strange. Anyone else seen this?

    If you have an established...
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    BlazeDS + AMFPHP ?

    So; I'm running a large app where the client does a lot of calls to an AMFPHP installation. This works fine, but the having it open and close so many separate http calls through apache is a waste of...
  23. Exactly. Although I'm now questioning whether...

    Exactly. Although I'm now questioning whether that was the whole of it. There's a lot going on in the script and I haven't done a lot of testing on this proposition; but the child in question was...
  24. The display chain has a dirty secret...

    I've been coding AS since 1997, and AS3 since before it was released. But I never knew this.

    I had an app that was starting to slow down. It's huge, ~300,000 lines of AS3, so in a way that's not a...
  25. Thanks 5Tons I somewhat oversimplified the...

    Thanks 5Tons
    I somewhat oversimplified the situation in my description; it's actually got to be a child of multiple, movable, scalable windows, and it's about 5 layers deep in the display chain on...
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