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    hi flaber, I think I'm speaking for many...

    hi flaber,

    I think I'm speaking for many flashers here, it all depends what kind of game are you and your friend are planning to make :)

    and personally I find tile-based much better in planning...
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    Wow Tonypa, thanks, that makes ALOT more sense...

    Wow Tonypa, thanks, that makes ALOT more sense now! :) Sorry for this late reply, I wanted to make sure I understand your codes first incase if there are any questions :)

    Just a minor thing...
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    Hi Tonypa, so does this mean within each...

    Hi Tonypa,



    so does this mean within each tile there are a given property in 'steps' when you set up the map? I'm kinda confused :confused: , can you please clarify how the map is organized? ...
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    hi tonypa, those are pretty nice URLs you've got...

    hi tonypa, those are pretty nice URLs you've got there! I think I sort of get the idea of Breadth-first-search now, but I'm not too sure how do you exactly put that to work, especially when u said:...
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    thats exactly what I want to do Tonypa! :) did...

    thats exactly what I want to do Tonypa! :)

    did u try a more complex map and see if it worked smoothly? unfortunately i spent alooooong time on mine and I couldn't find a sucessful path... when I...
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    Hi d3s_inc, Thanks for replying! :) It's...

    Hi d3s_inc,

    Thanks for replying! :)

    It's tile based, basically I've got a map worked out, clicking will suppose generate an area of available placements, but can't get what I want since right...
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    help on generating an area for path finding

    Hi all,

    Does anybody still remember those good old tactic rpg games back to the Super Nintendo era? With user vs. computer in moving up army turn by turn and try to beat the heck of the opponent?...
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    search and break a string?

    Hi all, I'm quite new to strings and stuff~ I've checked out the tutorials, but can't help but wonder if there are easier ways to search for certain character through a string of nums and letters? ...
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    sharing functions

    hey all,

    As I'm experimenting and sadly still a newbie in tile based games, I was wondering if having a several Main functions that are universal to every MC would enhance the speed of frame rate,...
  10. Thread: PrED32

    by 4eyes
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    Thanks PrED32, but that didn't work out, 'cos now...

    Thanks PrED32, but that didn't work out, 'cos now it jumps into the ground which I can't even move around... is this the same approach that you use, or do you have a better one? :)

    anyways, this...
  11. Thread: PrED32

    by 4eyes
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    hey PrED32, can you help my little problem then?

    I'm working on a tileBased platform, and I'm having trouble with my MC landing perfectly onto the ground, 'cos right now it's either going through it, or sort of shaking up and down... and I saw...
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    well, I'm no expert, but I think maybe you should...

    well, I'm no expert, but I think maybe you should use another number or variable for where you want to locate your MCs :)
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    hm... maybe you need to move the hair down a...

    hm... maybe you need to move the hair down a little too, 'cos you can see too much forehead~ sorry, should have mentioned that earlier! :)
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    hey, it's much better now that you added a bg color

    yep, I like the first one better... and maybe for the second one, you want the eyes and the mouth to be a little lower (as it would show his face wouldn't look as it's tilted), 'cos right now this...
  15. Thread: KeyUp?

    by 4eyes
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    sorry what did you mean again?

    what did you mean about the music?

    well, as long as you set the variable

    _root.addscore = false;

    only when the teacher askes a question, and you pressed it right (of course you'll have to...
  16. Thread: KeyUp?

    by 4eyes
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    maybe you can set another variable for it

    say

    if (Key.isDown(Key.RIGHT) && _root.addscore!= true){
    _root.score += 50;
    _root.addscore = true;
    }

    and make sure when the teacher asks another question, set the _root.addscore back...
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    haha, yeh, but then you might need bigger dents...

    haha, yeh, but then you might need bigger dents and explosions when they hit the ground~
    (maybe you can add babies that you'll earn more points, and obstacles that'll decrease points :) )

    btw,...
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    heh, thats cool~

    hey Marmotte,

    your game reminds me of my "Save jimmy" type games, it's a little something I've been working on :)

    http://sunnybenny.dhs.org/benny/bubble.html

    others are in here if you are...
  19. oh, I get it now~

    Because I was wondering why there is a red frame for the limit, I didn't know you put it just for this specific file, I thought even for your website every single tree's hitTest would have that~ :)...
  20. hm...

    sorry, though I'm not the one who asked for the file, but just wondering~ was the bullets meant to make dents on the ground?
  21. Oops!

    sorry Marmotte, I forgot to ask you~

    Can you tell me the reason why the "limit" MC has a frame? I know it's for hitTests, but why does it need the frame around it?

    :) sorry, I know you...
  22. hm, interesting

    So there are certain frame rates that are certainly better for flash?

    Yeh, thats why I really want to gather as much informations as I can before I start, so it'll take less time to think when I...
  23. Thats really really cool!

    Did you do all the codings and graphics yourself? it is really really good!:):):)

    Oh, I noticed that the overall speed slows down sometimes, any reasons for that? I mean i know that more trees...
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    Cool stuff!

    lol, wow, can't believe I played it for such a long time, a game as simple as that, hard to believe it's so much fun, Awesome Howard!~ :)
  25. wow~

    Although that is Art based, but it seems really neat, and everything works really well! But I can't download the file, something wrong with the connection, can you email it to me or tell me where...
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