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  1. Replies
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    (where i wrote...

    (where i wrote instanceNameOfYourMovieClip.onRelease it should read instanceNameOfYourMovieClip.onRollOver of course :))
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    use getBounds :)

    use getBounds :)
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    well, for starters you would have to put all...

    well, for starters you would have to put all those graphics and things you want to appear on top of your background in a separate movieClip. suppose you call that mc 'top'. if you've got that set up,...
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    kizzee, please read up on your actionscript...

    kizzee, please read up on your actionscript
    firstly, try never to put actions directly onto your movieclips, these onClipEvent actions are kind of buggy. so assuming your clip is on the first frame...
  5. Thread: Load Movie

    by mattcow
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    well, the scroll script probably 'suppposes' it's...

    well, the scroll script probably 'suppposes' it's on the root. replace all variables with either _root.variableName or _parent.variableName.

    depends however, better show us the scroll script :)
  6. well it seems quite obvious. instead of _root in...

    well it seems quite obvious. instead of _root in the line

    var mcLoader = _root;

    use the name of the mc you're loading the movie into.
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    without any code it's hard to tell what's...

    without any code it's hard to tell what's happening. one thing that triggers this kind of behaviour is a textfield that has been stretched or otherwise deformed. to resize a textfield, don't...
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    ah yes, hehe :S

    ah yes, hehe :S
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    yw :)

    yw :)
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    no, let's say you have a movieclip called...

    no, let's say you have a movieclip called photo_mc. then inside that movieclip you would have a placeholder mc (called plh) and a mask mc (called msk). now you load your picture into plh and (once...
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    something like this should do: your xml: ...

    something like this should do:
    your xml:


    <?xml version="1.0" encoding="utf-8" standalone="true"?>
    <links>
    <link name="CURRENT LISTINGS" value="/BCPshowsheet_updated.html" />
    <link...
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    Planet, thanks for all the good work. I think...

    Planet, thanks for all the good work. I think someone should have a word with your developers though - or whoever's in charge of what's a prio and what's not. FlashKit is leaving me and probably some...
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    you should change this line: var img:MovieClip...

    you should change this line:

    var img:MovieClip = images.duplicateMovieClip("image", "image"+i, depth);to

    var img:MovieClip = images.duplicateMovieClip("image", "image"+i, ++depth);
    and now...
  14. yw :)

    yw :)
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    ok, i think this will work now (just change your...

    ok, i think this will work now (just change your php file back to serving the complete url of the images)
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    Please send us the fla then.

    Please send us the fla then.
  17. Your variable (ET) is untouchable. It's private...

    Your variable (ET) is untouchable. It's private to your class. The getter and setter functions are meant to give controlled access to your variable.
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    Is this a security issue then? Did you try...

    Is this a security issue then? Did you try loading local images? Are you on the same server as the server where the images are located?
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    This is probably not the solution, but i think...

    This is probably not the solution, but i think your loadmovie statement lacks a parameter:


    loadMovie(http://www.domain.dk/images/"+load1+".jpg");

    if you're trying to load your jpeg onto level...
  20. You should call your local variable something...

    You should call your local variable something different (it's protected, so you can't touch it from outside), say 'ET'. And your getter setter functions would then look like this:


    function get...
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    this should work better: ...

    this should work better:


    this["image"+i].loadMovie("http://www.domain.dk/art_imagefiles/" + _level0["load" + i] + ".jpg");
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    I'm having trouble reading your code. Try to put...

    I'm having trouble reading your code. Try to put CODE tags around your code next time. Anyway Here's one line of code that will not work:


    if (scrollArea.hitTest(_root._xmouse, _root._ymouse) and...
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    try: on(press){ a = 1; // (this...

    try:


    on(press){
    a = 1; // (this variable will be local to mc2)
    _root.mc4.play();
    }

    or:
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    what font are you using? the character might not...

    what font are you using? the character might not be part of the set for that font.
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    Hey Planet. Thanks for putting up my tutorial....

    Hey Planet. Thanks for putting up my tutorial. Just had a short look at it and there's a couple of things wrong with it:
    1) the code will not print properly (half of it is missing), probably...
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