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  1. Okay, I looked at the .fla. It stutters when you...

    Okay, I looked at the .fla. It stutters when you walk up a slope because when you're walking on a slope, the ob.y is not being updated properly. Walk on the very bottom left slope, and trace the...
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    Is it going to be at our shiny new convention...

    Is it going to be at our shiny new convention center, or where?
  3. I have no idea, since I never tried to combine...

    I have no idea, since I never tried to combine those. However, I do understand how tonypa's engine works, soo....

    First off, try a little troubleshooting. The way that tonypa's tile engine works...
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    Yeah, but the original movies changed the story...

    Yeah, but the original movies changed the story alot, too.

    I don't really mind if they change parts of the story to fit a movie-you really have to. The Joker in the Dark Knight is somewhat...
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    I agree M+ is going to be a best seller, but I...

    I agree M+ is going to be a best seller, but I don't think it's going to change the Wii very much. Some games might use it to enhance their gameplay, but few will use it to define it, like Red Steel...
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    This isn't too complicated, unless I'm missing...

    This isn't too complicated, unless I'm missing what you're saying. All you want is a bar that charges when the mouse is pressed, and decreases when released? First off, check when the mouse is...
  7. I usually can't. So many of them are so poorly...

    I usually can't. So many of them are so poorly made, with awful UI design and dull gameplay...it's tough to find a game that's actually good. There are alot out there, but they're almost smothered...
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    Yeah, that's why the whole M+ addon troubles me. ...

    Yeah, that's why the whole M+ addon troubles me. If Nintendo markets it right, and makes it the thing to have, then there won't be any problem, because loads of other devs will want to hop on the...
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    Motion Plus will probably end up as a...

    Motion Plus will probably end up as a failure...not because I doubt the technology, but because I doubt that developpers will bother to use it much. Sure, EA is planning to use it in a bunch of...
  10. Google translator, anyone?

    Google translator, anyone?
  11. A long time. I spend alot of time on controls,...

    A long time. I spend alot of time on controls, though, and then I spend a silly amount of time correcting bugs that stem from typos, since I'm a moron.
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    Probably should just wait it out, maybe they'll...

    Probably should just wait it out, maybe they'll change their minds or decide to hold it off. 17 is pretty young, though...where I am, you're still in High School if you're 17.

    But really, what is...
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    Not to discourage you, but it would take forever...

    Not to discourage you, but it would take forever to make a high-quality game like Call of Duty. It isn't just about learning to code in C++, you need to be able to do it terrifically (that's a word,...
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    I hate to be a loser and choose "A," but when I...

    I hate to be a loser and choose "A," but when I find a song I like, I listen to it a bajillion times.

    Mostly Mega Man remixes, too. And actually good music from the 90s and below...not that we...
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    Why do you need to check them seperately? Either...

    Why do you need to check them seperately? Either the character can move or he can't-there's no real in between, is there? I don't really see what you're trying to do here...
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    1 - Did you try just adding the other check into...

    1 - Did you try just adding the other check into the same if sequence, like this?


    if (ob.downleft and ob.downright and !checkMovingTiles(speed*diry) and
    !checkIfOnCloud (ob))

    Some things in...
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    Okay, you don't have to use hitTest...but you DO...

    Okay, you don't have to use hitTest...but you DO have to use some sort of collision check.


    function rectangleCollision(ob1,ob2)
    {
    topy1 = ob1.y-(ob1.height);
    boty1 = ob1.y+(ob1.height);...
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    I remember calling people's houses and asking to...

    I remember calling people's houses and asking to speak with them, rather than just directly calling their cell phone...
  19. Add one more curley brace at the end. ...

    Add one more curley brace at the end.


    onClipEvent(enterFrame) {
    if(this._x<=0) this._x=2; //0 is the left boundary for my invader, you may want to change your's
    if(this._x>=580) this._x=478;...
  20. In games like Pokemon, you move 1 tile each time...

    In games like Pokemon, you move 1 tile each time you walk, which makes it slightly easier. It's still really easy to check if the character has switched tiles, and, tonypa already has a variable in...
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    Do you want them to be placed on a grid, like in...

    Do you want them to be placed on a grid, like in Warcraft or StarCraft, or just anywhere? Because if you want them to be anywhere, it's pretty simple, just do a hitTest...

    If you want them to be...
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    Quick Question on Variable Names...

    Hey there, having a small problem with variable names, I'll make it quick,

    I want to be able to access a bunch of similar variables, each of them titled like Level1, Level2, and so on. To do this...
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    Bruins or the Wings. Hopefully the Canucks. ...

    Bruins or the Wings. Hopefully the Canucks.



    Probably end up being the Capitals, with Ovechkin scoring a hat trick in the final game and doing some insane celebration.
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    Judging by what people have said, I think I'll go...

    Judging by what people have said, I think I'll go with 30. Thanks for all the input!
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    Discuss: 24 FPS enough?

    Hey there,

    I'm just about done a tile-based action platformer engine, and plan to start developing a game soon. However, before I do that, I want to ask the FK community at large whether you guys...
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