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  1. Replies
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    1. outer space 2. breathing j/k 1. mars...

    1. outer space
    2. breathing
    j/k
    1. mars
    2.roller skates
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    alright. so the multiple balls is a bad idea. do...

    alright. so the multiple balls is a bad idea. do you think it would be better if i used different sized balls instead? i'm thinking about having the balls only bounce from the top and bottom and...
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    [F8]Early Alpha-Bombs

    http://www.geocities.com/vtsells/newGame.html
    This is my latest game idea. Its in the very early alpha version at the moment. Use the mouse and try to direct the pink bombs away from the black...
  4. ok, aftering toying around with a few ideas, i...

    ok, aftering toying around with a few ideas, i discovered a solution. I simple set a variable to false and then run the hitTest loop and if at anytime during the loop the hittest is true, i set that...
  5. [F8] determing whether an object is within in object

    Ha, this is not a hittest thread. I thought the solution might be simple so i'm posting this question here. if i have many circular movieclips on the stage, how can i determine whether or not the...
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    offhand, i can think of at least one method to...

    offhand, i can think of at least one method to figure this out.
    you could set up an array of all the possible numbers you want your variables to be set as and loop through it, assigning a variable a...
  7. the way i do it, i just put a...

    the way i do it, i just put a this.removeMovieClip() in the last frame of the explosion clip
  8. well, you could attach another explosion clip at...

    well, you could attach another explosion clip at the same coordinates and still remove the instance from the array.
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    ah. i understand that now. i tried adding the...

    ah. i understand that now. i tried adding the velocity of the ship to the bullets, but it gave me funky results. so, i just made the overall speed of the bullets the same as the ship. I've tested it...
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    ok, the bullet speed and radar are the 2 things...

    ok, the bullet speed and radar are the 2 things that i've been going back and forth about. I'll test those out. I'm not exactly sure what you mean by divide-and-conquer hitTests though. I'm not...
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    thanks for that, that's something i never would...

    thanks for that, that's something i never would have thought of
  12. Replies
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    hmm. it runs alot faster in firefox than ie....

    hmm. it runs alot faster in firefox than ie. well, in the finished game, i am gonna tweak the starting levels so that it isn't as overwhelming. and the starting with a shield is a good idea, so...
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    ah. that's what i was afraid of. its as2 so...i...

    ah. that's what i was afraid of. its as2 so...i have to loop through several arrays: enemybullets,charbullets, etc. is there a faster way? i've tried to speed it up by making the clips invisible if...
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    [BETA]Gravitroids 2

    http://www.geocities.com/vtsells/Gravitroids2.html
    still missing:
    sounds
    explosion graphics
    bitmap spaceship trail
    controls screen

    Its almost and asteroids clone but not exactly. Maneuver...
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    hmm, i'm not sure what other key to use :/. shift...

    hmm, i'm not sure what other key to use :/. shift opens the sticky keys, control does something funky on my laptop. i'll make it the F key.
    i fixed the fire bug, and hopefully i fixed the...
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    ah ya, i've noticed that bug already as well. i...

    ah ya, i've noticed that bug already as well. i haven't been able to successfully recreate it though, so i don't know exactly what's causing it. i've also noticed that occasionally, the ability to...
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    [BETA]Gravitroids

    hi. i've been toying around with this idea for a while and i finally got a working model.

    http://www.geocities.com/vtsells/gravitroidsBeta.html


    arrow keys move: up/down thrust, left/right...
  18. Thread: [F8] blocks

    by squidgie90
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    551

    heh, its a method from an old book by Gary...

    heh, its a method from an old book by Gary Rosenzweig. it can't be too efficient, but it pretty much gets the job done.
  19. Thread: [F8] blocks

    by squidgie90
    Replies
    4
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    551

    i've recently been experimenting with this sort...

    i've recently been experimenting with this sort of thing as well. i came up with a simple pong breakout game. the logic i used is as follows:
    check if the character is in the same y area as the...
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    wow do i feel stupid. heh, thanks for that, it...

    wow do i feel stupid. heh, thanks for that, it works correctly. i coulda sworn i had already tried that, but i guess not.
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    [F8] small math problem

    i've been playing around with a game idea and i've been testing one of the major mechanics of the game. I've come up with a small pong breakout game, but i'm having a problem with directional...
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    There are more projects like that done by the...

    There are more projects like that done by the same guy that are just as awesome. He's got a synthesizer on his site that is perfect for making background music like the old metroid games/etc.
  23. the method i'm using now is similar to that. i...

    the method i'm using now is similar to that. i detect if the y values of both the obstacle and ball/object are within one another and if they are, i check the same for x values and determine which...
  24. metanet looks good, but embarassingly, its a...

    metanet looks good, but embarassingly, its a little over my head at the moment. not too mention, the only source code is everything jumbled together. but thanks for the replies though
  25. [F8] [AS2]help with frame independent collision

    i've been working with an idea for a few days and i came up with an idea to turn it into a game.
    the concept:
    avoid squares that bounce all over the screen. use the mouse to control the character....
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