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    Hi JessiJames, I'm glad you like the script! ...

    Hi JessiJames,

    I'm glad you like the script!

    Sorry about the bug - I don't think I was using the get empty slot function, so that's probably why it was left broken.

    Replying here is just as...
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    [AS3] Drag, Drop and Snap Inventory System

    My latest AS3 drag, drop and snap inventory system.

    http://www.freeactionscript.com/2011/07/drag-drop-and-snap-inventory-system/

    Features

    Drag, drop and snap
    Create/destroy inventory...
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    The document class (Main.as) extends Sprite....

    The document class (Main.as) extends Sprite. Sprites can't have code attached to the timeline. Extend MovieClip instead of Sprite.
  4. Thanks for linking to my AS2 inventory system...

    Thanks for linking to my AS2 inventory system letschillout.

    I just wanted to share a link to my AS3 version here:
    http://www.freeactionscript.com/2010/11/drag-drop-and-snap-inventory-system/
    ...
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    [AS3] Realistic Floating Soap Bubbles

    In case someone needs a realistic floating soap bubble effect, here it is:
    http://www.freeactionscript.com/2010/08/realistic-floating-soap-bubbles/

    You can preset things like boundaries, number...
  6. Thread: Movement

    by PRadvan
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    So if making the character turn, making the...

    So if making the character turn, making the character walk to the mouse, checking if character hit a wall, and playing/stopping music is 30%, I wonder, what's the other 70%?
  7. Each swf that loads anything needs to use that...

    Each swf that loads anything needs to use that function to get a relative url.

    So first.swf needs to use getFullPath when it loads second.swf

    And second.swf needs to use getFullPath when it...
  8. That's AS3 mate :thumbsup:

    That's AS3 mate :thumbsup:
  9. Hi, I have an even better solution! I wrote...

    Hi,

    I have an even better solution! I wrote this little function that gets the relative URL.


    public static function getFullPath($loaderInfo:LoaderInfo):String
    {
    var myObsolutePath:String;...
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    Request: Interactive Timeline

    Hi guys,

    I need to build an interactive timeline for this charity project at work. I'm looking for examples of interactive timelines. Something like this, only not so boring and ugly.

    Our...
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    Thanks to contributions from forum folks, added...

    Thanks to contributions from forum folks, added another variation of the script with a deflector object.

    Preview and source download here:
    Dispenser, deflector & puller particle effect

    Looks...
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    [AS3] Reclaimer Effect

    Was going thru my files and found this little reclaimer effect that I haven't published before. It's basically one object pulling the particles from another object.

    Looks something like this:...
  13. Required some hoop jumping but I solved by...

    Required some hoop jumping but I solved by problem by passing a path to the loaded swfs.
  14. [RESOLVED] Loading external swf and setting its relative path

    I am trying to create a flash viewer, which will load various other flash movies. The viewer will be in the root directory, but the flash movies it will load are a few directories deep.
    ...
  15. Anyone have a link to this adventure game engine?

    A while back (2-5 years ago?) someone posted a prototype for an "Alone in the dark/resident evil" type game engine.

    It was a 3d referred image overlayed with a polygon. If you click anywhere...
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    Great concept! Feels very natural

    Great concept! Feels very natural
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    I've seen this done with a multi-dimensional...

    I've seen this done with a multi-dimensional array for each song.


    song1:Array = [
    [0,0,0,0],
    [0,1,0,0],
    [0,0,0,0],
    [0,0,0,0],
    [0,1,0,0],
    [0,0,0,0],
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    I think you're looking for something like Rally...

    I think you're looking for something like Rally
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    I think I'm going to go for mission objective...

    I think I'm going to go for mission objective classes. Something like this;

    Mission objective classes: Kill, Collect, Rescue, GoTo, TalkTo


    //Kill(map id, enemy id, amount
    killMission = new...
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    I guess that works. Its just hard to visualize at...

    I guess that works. Its just hard to visualize at first since the finishedQuests string values positions are dynamic.

    So if I save quest status like so:
    var finishedQuests:String =...
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    This is excellent. I suppose "get X amount of...

    This is excellent.

    I suppose "get X amount of thing from Z" would work the same way. Check activeQuests, if activeQuest 1001 requires X things from Z, when Z killed, drop thing based on chance.
    ...
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    Ok that makes sense. But what happens when...

    Ok that makes sense. But what happens when someone plays, saves the game, comes back later but the quest line changed. A couple of quests were removed, and a 20+ quests added.

    When that string is...
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    I would be very interested in hearing how you...

    I would be very interested in hearing how you guys handle quests/mission in your games. My mind is stuck where it is... i need someone to "think out of the box"
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    What if a new quest is added in between? That...

    What if a new quest is added in between? That would mess up the order of finished quests in that string. I think using a quest id and quest state is a bit more reliable.

    That aside, how do you...
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    [Disc] Quest/Mission Management

    I've been trying to figure out a way to implement a quest/mission manager in to my RPG, but can't quite figure everything out (or at least the best way to do things).

    Data Storage
    I'm thinking of...
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