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    FOR HIRE Artist needed for Hands of War TD Game

    Hey guys,

    I'm looking for a very skilled vector and raster artist to work on a large scale Flash game. The artist that I've used for my previous games (Hands of War 1&2, Shadowreign, Castle...
  2. RESOLVED Exporting the Hero object on the...

    RESOLVED

    Exporting the Hero object on the first frame fixed the problem. I guess it didn't have time to load all of the nested clips, so it was never reading or running the code.
  3. Help calling a class function from the timeline of a nested movie clip

    Hey guys,

    I'm trying to call a function called checkForHit() located inside of my Hero class at a particular frame of an attack animation of my Hero object. Meaning, when his weapon is at the...
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    Thanks for your insight. I'm making a RPG game...

    Thanks for your insight. I'm making a RPG game and think I will probably use a combination of both methods. I've got a main Hero class that contains about 40 different properties. I will most likely...
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    Accessor functions vs. public properties

    Hey guys,

    I've got a quick design question. I know in other OO languages like Java, it's industry standard to make all class properties private, and use public functions to access those...
  6. Thanks for the responses. I figured this...

    Thanks for the responses.

    I figured this probably wasn't the best way to do it. I ended up just using actual references to the array instead of the string variables. Much more stable.

    Thanks...
  7. Accessing an array using a string as its name

    In AS2, you used to be able to access an array using a string variable by putting it in [].


    var myString:String = "inventory";
    var inventory:Array = [1, 5, 8, 4, 3];
    ...
  8. I'm sure there's a complex mathematical way to do...

    I'm sure there's a complex mathematical way to do it, but off the top of my head, here's what might work:

    Create a MC out of the shape that you want the player to trace, such as Washington state,...
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    I'm sure they would. There would be an uproar...

    I'm sure they would. There would be an uproar from the gamers if they got ripped off; especially with how relatively new MTs are and the fact that they're still a bit controversial.

    It'd be nice...
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    HeyZap or MochiCoins

    Hey guys,

    I tested out Micro-transactions (MTs) with a version of my last game as was pleased with the results. I plan on fully implementing them into my current game and wanted to see what the...
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    I know - I was more looking to see if there were...

    I know - I was more looking to see if there were any known issues with things like this happening because of people using older versions of Flash Player, different browsers, operating systems, etc.
    ...
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    Random code not working...

    Hey guys,

    I did a search to find if this problem already exists, but since I'm not sure what's causing it, I wasn't able to find any solutions.

    I used CS4 and AS2 to code my latest game -...
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    That makes a lot of sense. I never thought about...

    That makes a lot of sense. I never thought about the fact that I was creating an alias to the object.

    But I think you're right, if I typecast the data to a non-object when I'm loading the game,...
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    Unfortunately there is no close() function for...

    Unfortunately there is no close() function for the Shared Objects class. My guess is that this is occuring because the .swf exists on a local level. I'm going to try it online and if all else fails,...
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    The way I have the save feature set up is, when...

    The way I have the save feature set up is, when you click "save" it writes a bunch of data.vars that correspond to the variables that I have in the game.

    For example:
    //on save
    mySO.data.level =...
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    I don't. There's a save button that pops up when...

    I don't. There's a save button that pops up when you talk with the Innkeeper, and that's the only time I ever write the data to the shared object.

    The problem is: Let's say you save and go back...
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    Automatically Flushed Shared Objects

    Hey guys, quick question.

    I'm fine-tuning the save feature of my rpg game, and I noticed an unfortunate feature (for me, at least) of Shared Objects. Whenever you close the application where the...
  18. Thread: [WIP] Ravine

    by Djugan
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    Thanks for the comments. I understand what you...

    Thanks for the comments. I understand what you mean about the top-down vs. isometric between the towers and the terrain, which is why I originally said to try not to focus on the graphics.

    I was...
  19. Thread: [WIP] Ravine

    by Djugan
    Replies
    3
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    757

    [WIP] Ravine

    I'm at the early development stages of a Tower Defense game I've been working on, and thought I would get everyone's thoughts on it so far.

    Please pay no attention to the graphics, I've got an...
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    A simple way to do it, definitely not saying it...

    A simple way to do it, definitely not saying it would be the best, would be to use point collision detection and adjust the .y to the hero's feet.
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    Ahh. Makes perfect sense. Thanks so much

    Ahh. Makes perfect sense.

    Thanks so much
  22. Replies
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    [F8] Preloader not showing up until 50%

    Hey guys, I'm having difficulty with my loading screen - it's not showing up until the game is 50% loaded.

    It's a 6mb game, and I've got nothing but the MochiAds loader on the first frame with a...
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    Ok. I'll look into that. Thanks for the info.

    Ok. I'll look into that. Thanks for the info.
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    I'm very relieved that it's almost done. Even...

    I'm very relieved that it's almost done. Even though at times I regretted starting the project, I tried not to take shortcuts with any aspect of the game.

    I'm definitely going to be making a much...
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    [Game] Hands of War RPG

    Hey guys,

    I just finished my latest game, and I thought I'd share it with you all before I put my final "DONE" stamp on this one.
    Hands of War RPG let's you choose from 3 classes to fight your...
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