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  1. Thank you for testing! Now I know it works on...

    Thank you for testing! Now I know it works on WinXP, Vista And Win7! :D
    Not much to the game yet, but it will change in the near future.
    Thanks agagin all testers! :D
  2. Anyone with Vista able to test it?

    Anyone with Vista able to test it?
  3. Ok, in that case, could you please redownload it?...

    Ok, in that case, could you please redownload it? I put a new version of it up. Same link :)
    Thank you!
  4. Hey Orkahm, when did you download it? (In hours)

    Hey Orkahm, when did you download it? (In hours)
  5. More testers are welcome! specifically, a Windows...

    More testers are welcome! specifically, a Windows Vista User. :)
  6. Just a 'it worked', and if not, I would like to...

    Just a 'it worked', and if not, I would like to have the error message you get sent.
    Link sent via PM. :)
    Thank you!
  7. Awesome Pazil! :D And no reason to be guilty, we...

    Awesome Pazil! :D And no reason to be guilty, we all drop a project every once and a while. :)

    Link sent via PM.
  8. No one? :(

    No one? :(
  9. [RESOLVED] Anyone able to test a [C++] game for me?

    Hey fellow flashers,
    I just recently got back into C++ game development. :)
    I was wondering if anyone here running Windows XP/Vista/Win7 is able to quickly test an early build of my game.

    If...
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    Nope, but having a movieclip containing all other...

    Nope, but having a movieclip containing all other movieclips and scaling that will work with no problem. ;)
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    Precicely, that is usually the cause of skips in...

    Precicely, that is usually the cause of skips in slower computers, since it can't process all frames in one second. (aka lag).
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    Welcome. :)

    Welcome. :)
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    The faster the FPS, theIt works kind of like...

    The faster the FPS, theIt works kind of like this:
    60FPS might make beatiful smooth movement in a fast computer. However, older (and slower) computers won't be able to calculate/process/render/etc...
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    I would move it to 31 FPS. That is the standard...

    I would move it to 31 FPS. That is the standard of publishing, as far as I am aware of.
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    ^Really, it happens. I guess you (and me) are a...

    ^Really, it happens. I guess you (and me) are a bit more mature nowadays... :)
  16. ^Thanks so much IP! I'll be reading up on the...

    ^Thanks so much IP!
    I'll be reading up on the ColorTransforms right now. :)
  17. Hey ImprisonedPride, could you please elaborate...

    Hey ImprisonedPride,
    could you please elaborate a bit? The colorTransform confuses me a bit, since I have never used it before. And isn't the Flash blur filter too slow to use in realtime?
    ...
  18. [RESOLVED] How do you create this trail?

    Hey fellow Flashers,
    I was wondering how you can create a trail such as the one in Neuron (flash game). Pleas please please help me out here, I am completly stumped on how to create trails like this...
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    Thanks for your guys! :) In this case, I'll keep...

    Thanks for your guys! :)
    In this case, I'll keep width & height below 680.
    Thanks again!
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    Flash game stage dimensions

    Hey fellow flashers! :)
    I have a quick question: What is/are the ideal stage dimensions for a flash game? Basically, what do most flash games in portals use?

    PS: I checked the knowledge base...
  21. Thread: I'n back! :)

    by pseudobot
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    ^Nope, never used Unity. I have hear good things...

    ^Nope, never used Unity. I have hear good things about it though.
  22. Thread: I'n back! :)

    by pseudobot
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    777

    Remember me? :)

    Hey fellow flashers,
    it's been a little while since I last checked on here.For those of you who didn't know, I dropped Flash for C++ since appearantly it is much better suited for Game development....
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    Thread hijackers!! :P For those too lazy to...

    Thread hijackers!! :P

    For those too lazy to check back, the word is Annihilation.
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    Wallrunning The game is all in a side-view...

    Wallrunning
    The game is all in a side-view perspective. You control a stickman character, and have to traverse a number of levels using your parkour/freerunning skills (think Mirrors edge)....
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    ...since Eager beaver forgot his word, let it be:...

    ...since Eager beaver forgot his word, let it be:

    Wallrunning
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