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1. ## Thread: Help with text

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### Help with text

What is the best way to display text to mimic an 8 line by 40 character LED display? I'll have multiple messages that all need to be centered, and put in a dot matrix font, including blank lines...
2. ## Thread: Help - I must be making syntax error

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### We need to get this working, so I'm going to give...

We need to get this working, so I'm going to give you my "universal approach" to problems like this.

First, build your string for doing the pointing:

foo:String = _global.callevel +...
3. ## Thread: Help - I must be making syntax error

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371

### Assuming that "_level2.slider_movie.a._y= cal_y;"...

Assuming that "_level2.slider_movie.a._y= cal_y;" works, and assuming the following:

callevel = "_level2"
cal_ab = "a"
cal_y = (some number)

then

[callevel]slider_movie.[cal_ab]._y = cal_y;
4. ## Thread: Help - I must be making syntax error

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### [callevel].[slider_movie].[cal_ab]._y= cal_y; ...

[callevel].[slider_movie].[cal_ab]._y= cal_y;

I think, anyway.

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### I'm lost. Vertical is a direction of either 90...

I'm lost.

Vertical is a direction of either 90 or 0 degrees, depending on whether we're talking Cartesian or compass directions.

Rotation goes 360 degrees.

What is vertical rotation?

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Your problem is in your if statement. Put a trace right after the if on your loader code and you'll see you never evaluate the if to true.

I don't have time to go deeper... sorry. I'll look...
7. ## Thread: What is the action script for looping a movie once

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### If you have a "stop()" at the end, then instead...

If you have a "stop()" at the end, then instead replace it with an if statement.

Initialize a variable at the start (call it something like "movieHasPlayed") and set it to false.

At the end,...
8. ## Thread: 9d22cd hex to RGB Help

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That link will take you to a complete tutorial which also explains hex to rgb, and vice-versa.

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### rotationSpeed

rotationSpeed <= 72 instead of == 72 may do it.
10. ## Thread: color or tint change

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### Well, it isn't easier, but try setTransform as...

Well, it isn't easier, but try setTransform as well. You can do each (rgb) as well as alpha with it. Follow the examples in the help, plus there are good tutes online if you look for them.
11. ## Thread: any alpha char returns true!

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### Then make it: if (this.stem01 == "e") and...

Then make it:

if (this.stem01 == "e")

and publish it to flash 5
12. ## Thread: any alpha char returns true!

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### OK, I'm not certain, but I'm going to give it a...

OK, I'm not certain, but I'm going to give it a shot.

I looked at your code. What you apparently want to do is to compare the text in the dynamic textbox to your value ("e" in this case), however,...
13. ## Thread: Area of polygon - then something extra

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### Well? What'd you do?

Well? What'd you do?
14. ## Thread: Need some tips on a simple scripted animation

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### The circumference of the wheel is 2 * pi *...

The circumference of the wheel is 2 * pi * radius. So, if you move (distance formula is: distance = square root of (new X - old X)^2 + (new Y - old Y)^2), the circumference in distance, it will take...
15. ## Thread: Area of polygon - then something extra

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### I just did a cursory skim of this thread, but...

I just did a cursory skim of this thread, but couldn't you just find the perimeter, and multiply that by 0.05? We'll call that the "perimeter rectangle."

Subtract the perimeter rectangle from your...
16. ## Thread: 3DFA vs. The Competition

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### So if I have Swift3D and FlashMX, would I have...

So if I have Swift3D and FlashMX, would I have any need for 3DFA?
17. ## Thread: 3D Animation in Flash

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### Nothing on your computer can do 3D. Nothing....

Nothing on your computer can do 3D. Nothing. Zip. Zero. Nada. Bupkiss.

What the "3D" programs do is allow you to define an illustration in three planes, creating a database of all of this. Then,...
18. ## Thread: Video tape modeling

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### [sarcasm on] C'mon! There's no movie label on...

[sarcasm on]
C'mon! There's no movie label on it! How are we supposed to know what's on the tape?
[sarcasm off]

Another primo job. Well done.
19. ## Thread: O.K Major Newbie, But still extremely Interested in Flash

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### You can't go wrong by starting here on Flashkit...

You can't go wrong by starting here on Flashkit doing the tutorials, after you finish the tutorials that came with Flash. When you finish those, you can do more tutorials at Kirupa.com and then the...
20. ## Thread: Swift Perspective Help!!!!!

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### You're almost there. You need to change the...

You're almost there. You need to change the sweep angle to less than 360 degrees. The sweep angle can be found on the scene editor, on the left, when the lathed object is selected, and the "Lathe"...
21. ## Thread: MilkShape 3d in Flash

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### Mahvalous, simply mahvalous. ;) Thanks for the...

Mahvalous, simply mahvalous. ;)

22. ## Thread: MilkShape 3d in Flash

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### Can you tell us any more about Milkshape3D? I...

Can you tell us any more about Milkshape3D? I saw it is just \$20. I have Swift and Plasma (just got my authorization code from them two days ago, since I have a slow connection ;) ) Anyway, what's...

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### And although I disparage its modeling tools on...

And although I disparage its modeling tools on occasion, the Swift3D package itself is more than enough for most applications.

Photo-realistic and human modeling are the only things that are...

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### I'd try reinstalling. Your output looks pretty...

I'd try reinstalling.

Your output looks pretty cool, though. ;) Sorta like a Picasso in his "straight edge" period.

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### The export function acts on the left hand window....

The export function acts on the left hand window. Is that where the proper animation is playing?

It does not matter which window is active. The left-hand window will be rendered.

HTH
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