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  1. Replies
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    Flash8 oh ty

    oh ty
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    Flash8 The problem is...When I publish to web, the...

    The problem is...When I publish to web, the content may be bigger than the stage used, and will be cropped...do I just make the stage 400x5000 or something....
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    Flash8 ...

    ...
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    Flash8 XML-driven Flash Menu

    So I've created a dynamic XML-driven Flash menu and there are Just a few things I need to figure out (I'm new at making webs with flash).

    Will the user be able to place the menu wherever they...
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    I once made a small dynamic particle effect that...

    I once made a small dynamic particle effect that looked like blood splatter, and I just attached it to my bullets every time an enemy was hit. Worked great.

    I guess that's more along the lines of...
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    That makes sense Pazil. I'm going to give this...

    That makes sense Pazil. I'm going to give this engine a try though. I've been wanting to make an RTS for a long time now, but have put it off (for obvious reasons). I have great ideas for this game,...
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    For games, I use 32 for some reason.

    For games, I use 32 for some reason.
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    Because I'm guessing he wants each one to age as...

    Because I'm guessing he wants each one to age as the days go by. So ya, If I were you I would definitely use a for loop and cycle through an array.
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    Okay... pop() apparently not only returns the...

    Okay... pop() apparently not only returns the last element in an array but removes it as well. When you use array.length in a for loop it checks the array length every iteration, and as you pop ****...
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    You have to have the function call wherever the...

    You have to have the function call wherever the mc var is. Just run the function with _root["happy"+i] if you don't understand.
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    Just run the attachMovie for loop code once...

    Just run the attachMovie for loop code once (outside an onEnterFrame)
    Place a function like this wherever in your code.



    function reload(mc:MovieClip,stgX:Number,stgY:Number):Void
    {
    ...
  12. Do some basic tutorials ffs. I don't mean to be a...

    Do some basic tutorials ffs. I don't mean to be a jerk but wtf? Look at that code...it's completely obvious you have no idea what AS2 even is. I have posted a solution. If you can't figure this out,...
  13. What happened to the fire function? also you...

    What happened to the fire function?
    also you might have to declare the shoot var:

    var shoot:Boolean = true;
  14. I usually do something like: onMouseDown =...

    I usually do something like:



    onMouseDown = function():Void{
    shoot = true;}
    onMouseUp = function():Void{
    shoot = false;}
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    :)

    :)
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    err it's a lot messier than I'm accustomed to...

    err it's a lot messier than I'm accustomed to lol, but I found the problem.
    I don't know why nobody caught this...

    Just take the ship to happy hitTest code out of the bullets for loop because...
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    Thats odd. If you want to post your fla, I'm sure...

    Thats odd. If you want to post your fla, I'm sure someone could figure it out if not me.
    EDIT: I'm also rly bored at school right now lol. I'd be glad to optimize it as much as possible for you too.
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    If you dragged your mc onto the stage from the...

    If you dragged your mc onto the stage from the library rather then attaching it through code, remove it using:

    unloadMovie(mc);

    always works for me, I hope this helps.

    EDIT: Also, where is...
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    I meant you should do some general tutorials for...

    I meant you should do some general tutorials for knowledge.
    Doesn't matter...seems someone did help. I still suggest you to re-write whatever dawsonk wrote.

    EDIT: lawl at the hearts =P.
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    I suggest you write your own code, and if you...

    I suggest you write your own code, and if you can't (especially what you're asking), then you should be doing tutorials. I don't think anyone here is going to debug and code on some scripts you...
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    meh, I always divide by two, it's a curse =(.

    meh, I always divide by two, it's a curse =(.
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    Oh your right. Just tried. Why isn't it working...

    Oh your right. Just tried. Why isn't it working for him then? That code works perfectly. I use it all the time....
    EDIT:He probably tried to move with the arrows lol =P.
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    code in frame 2? If the function isn't with...

    code in frame 2?

    If the function isn't with the function call you probably have to do _root.movement();

    Also make sure you use "A" and "D" to move (it can be changed though ofc).
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    Here is a simple movement (no friction) function...

    Here is a simple movement (no friction) function with stage focus I use for such games. This will get rid of that jump to the left or right when you first punch down a movement key.


    function...
  25. if(diff == 1) { enemyDefense = 8;...

    if(diff == 1)
    {
    enemyDefense = 8; //example
    }
    else if(diff == 2)
    {
    enemyDefense = 20;
    }
    else if(diff == 3)
    {
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