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  1. Replies
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    Wow, that one wins some kind of dubious award for...

    Wow, that one wins some kind of dubious award for biggest troll and biggest tool at the same time.
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    >>It's a testament to the kindness of the...

    >>It's a testament to the kindness of the community here that posts like these don't just get scorched to a pile of ash. I don't think I've found another place that wouldn't just flame the guy,...
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    You can even render them into an array of...

    You can even render them into an array of BitmapData frames directly from your current MovieClips. This is slightly slower than pure copyPixels from a sprite sheet (becaue array access takes some...
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    Yep, that's all in the works right now. We have...

    Yep, that's all in the works right now. We have shipped three chapters off to the editor and hope that it isn't total **** so they will keep moving along with it. I am keeping my fingers crossed and...
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    The funny thing is, I'm working on a book right...

    The funny thing is, I'm working on a book right now that is basically exactly what icezizim wants. That has been taking up most of my game related time right now. I have to make about 10 games for...
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    Hey Colby! How have you been? It's nice to see...

    Hey Colby! How have you been? It's nice to see you around these parts.

    How about your structure of a game series?

    Not that it isn't already in your sig.
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    You can use AMF PHP to to do the communication....

    You can use AMF PHP to to do the communication. There is no "built-int" game style events, but there are a lot of tutorials and resources out there to help built PHP to MySQL systems. There might...
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    If you don't want to pay for branding, the next...

    If you don't want to pay for branding, the next best thing is to make all of your own games. I know it sounds like a huge task (and it is), but you will earn much more money from your portal if you...
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    Xen, obviously, no need to appologize. I think...

    Xen, obviously, no need to appologize. I think it is Adobe who needs to appologize for selling am almost $1000 product lacking support for simple things that game developers need and have needed...
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    Pre-loading in CS3/AS3 to create a single swf...

    Pre-loading in CS3/AS3 to create a single swf certainly is not easy or straight forward.

    I was just about to suggest that you check out that tutorial, but you found it on your own! The wonders of...
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    Very sweet little gem of a game. It's only at 10%...

    Very sweet little gem of a game. It's only at 10% after my vote though.
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    Oh yeah, thanks for the explanation, Pazil. I...

    Oh yeah, thanks for the explanation, Pazil. I don't know where my head was, I should have realized that's what he meant. That's a great way to do it.
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    Oh, no. If you are using the 4 corners for a math...

    Oh, no. If you are using the 4 corners for a math based check then the 8 idea won't work. I was thinking more pedestrian - use the 8 points around the square and do a hitTestPoint on each against the...
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    Cool, glad you like it! We plan a lot of video...

    Cool, glad you like it! We plan a lot of video pod casts from e3 next week (well, at least one or two).

    Back to the 4 point detection. I was more thinking that the Bitmap collisions could replace...
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    I did something very similar in AS3 a while back...

    I did something very similar in AS3 a while back using BitmapData for the maze and a BitmapData.hitTest between the maze and the character. This way you don't have to check 4 corners and it should be...
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    There are just too many hands in the cookie jar...

    There are just too many hands in the cookie jar now-a-days, I'm afraid. You can only split a Mochi penny so many ways before it crumbles into dust...
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    I have yet to find a good one that will also...

    I have yet to find a good one that will also output the sound from a swf. If you can afford Quicktime Pro ($35.00) and have Flash CS3/CS4, you can export to Quicktime from Flash and then use a...
  18. Nice Job, Rich, it certainly is a very fine game,...

    Nice Job, Rich, it certainly is a very fine game, and deserving of all the riches associated with multiple sponsorships. Congrats!
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    Hey Moony, I wouldn't trust anyone with my code...

    Hey Moony, I wouldn't trust anyone with my code for optimization. $20 would certainly be a wonderful price for such a service, but you get what you pay for. I wouldn't expect more than 1/2 hour of...
  20. Thread: Car race

    by 8bitjeff
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    1,104

    Welcome. It's actually a little ambitious for...

    Welcome.

    It's actually a little ambitious for a first game.
    The good:
    1. I really like the font you chose and the simplicity of the title screen
    2. You did a nice job scrolling the road for a...
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    Hanclinto and 5tonsofFlax!! Those are stunningly...

    Hanclinto and 5tonsofFlax!! Those are stunningly unique 4K entries! Both are incredible accomplishments given the serious limitations. I can't wait to see all of the rest!

    BTW: 5tons, you will get...
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    add this to your code above var bd=new...

    add this to your code above

    var bd=new BitmapData(100,100,true,0x00000000);
    bd.draw(circle);

    now bd will be a BitmapData instance with your circle drawn into it.
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    Hey Pazil, I was referring to the link to my...

    Hey Pazil, I was referring to the link to my tutorial on Active rendering that Omniscient232 had posted:

    Link

    The idea centers around starting the timer with just 1 repetition (not a constant...
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    It's not just that it is a timer and the...

    It's not just that it is a timer and the e.updateAfterEvent is fired off. There certainly are other ways to make a timer/optimized FPS. My timer is based around the concept of sleep and active...
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    Zir0, nice game! it's like the classic Beamrider...

    Zir0, nice game! it's like the classic Beamrider on steroids!
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