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  1. Replies
    2
    Views
    769

    bump, no one?

    bump, no one?
  2. Thread: AS2 to AS3

    by slicer4ever
    Replies
    2
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    406

    straight port: import...

    straight port:


    import flash.events.MouseEvent;
    myMC1.addEventListener(MouseEvent.MOUSE_OVER, OverMC1);
    myMC2.addEventListener(MouseEvent.MOUSE_OVER, OverMC2);

    function...
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    769

    Movieclip hit area, set to dimension

    hello all, i have a simple movieclip, based off text, and instead of creating an invisible area to do the hit test, is there any way to set the hit area to equal the movieclip's dimensions?, google...
  4. a triangle forms a plane, like so: void...

    a triangle forms a plane, like so:


    void SPEMakePlane(SPEVector3 P1, SPEVector3 P2, SPEVector3 P3, SPEVector4 Out){
    SPEVector3 a,b;
    for(int i=0;i<3;i++){
    a[i] = P2[i]-P1[i];
    b[i] =...
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    572

    unfortuantly, i don't have access to the...

    unfortuantly, i don't have access to the specified remote server, and using a proxy isn't available to me, since i need to maintain an active connection, rather than using techniques such as polling,...
  6. [RESOLVED] string, append a non ascii char code?

    hello all, i'm trying to add a couple of char code's directly to the string, for example:

    var s:String = "String"+0xD;

    however, the output is:
    String13

    which isn't what i want, is their any...
  7. var x:Number = -100; //this position is off...

    var x:Number = -100;
    //this position is off screen already, just change this to wherever you want the button to be invisible
    if (_root.myimage.x < x){
    _root.mybutton.visible = false;
    } else {...
  8. Replies
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    518

    i ran into a similar problems, export to frame 2...

    i ran into a similar problems, export to frame 2 is only for object's with classes, what you need to do, is physically drag, at least one instance of the object onto the second frame, which well make...
  9. Replies
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    572

    [RESOLVED] Writing an irc client

    hello, i'm running into major problems with writing an irc client, it works perfectly when i execute it through flash, but when i upload it to a site, it won't connect, i understand that i need an...
  10. @onurcan1977, not exactly, what your doing is...

    @onurcan1977, not exactly, what your doing is just pulling the mc's forward/back, again, i already can do that

    my goal is that onrollover of an mc, i want to generate another mc which represent's...
  11. i think you misunderstand what i want to achieve,...

    i think you misunderstand what i want to achieve, the tutorial you linked to is the method by which i am bringing the cards to the front, and back to their original position, that isn't the problem
    ...
  12. [RESOLVED] Find and store visible area on mouseover

    hello, i'm working on a game where if the person puts there mouse over a card, it should pop out over the other cards, and when moved off, the card should go back to where it was, i can get the card...
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    2,355

    [away3d]mesh to object3d?

    edit: nvm, figured out my mistake
  14. Replies
    4
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    1,446

    CS3 yea, i'm using AS2, thanks for the information, i...

    yea, i'm using AS2, thanks for the information, i didn't realize that it was only for classes.
  15. Replies
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    1,446

    CS3 i'm using cs4, and when u goto publish...

    i'm using cs4, and when u goto publish settings->flash tab->settings, i can set it to export to frame 2, however nothing seems to load on frame 2, only frame 1.

    also, if i place it on the...
  16. Replies
    4
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    1,446

    CS3 Pre-loader, and export to frame 2

    hello, i'm having a problem with the pre-loader, i changed my music to load on frame 2 linkage, but when i look at the bandwidth profile and simulate a download, it looks like it still loads on frame...
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    449

    it's basic trig...

    it's basic trig...
  18. Replies
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    crap, i forgot about this *begins coding...

    crap, i forgot about this

    *begins coding feriously*
  19. Replies
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    very nice imo

    very nice imo
  20. _root.orchp -= 20 + random(20); pretty simple...

    _root.orchp -= 20 + random(20);

    pretty simple eh
  21. Replies
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    not bad

    not bad
  22. Replies
    92
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    wow...what an amazing post render

    wow...what an amazing post render
  23. Replies
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    1,485

    oops, my bad on that

    oops, my bad on that
  24. Replies
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    2,048

    Poll: ahh, thank you for the link=-)

    ahh, thank you for the link=-)
  25. Replies
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    833

    ahh, ok, well that's stupid imo, glad i've only...

    ahh, ok, well that's stupid imo, glad i've only got 8 than
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