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    Complete game art tutorial

    Hi guys, I am writing a set of tutorials on my blog 'http://2dgameartforprogrammers.blogspot.com/' about the complete process of making the art for a game - from the first idea to setting down the...
  2. Thread: 13 years..

    by DayDream
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    Been ages since I have checked and it hasn't...

    Been ages since I have checked and it hasn't changed much... ;)
  3. Thanks, guys... I am really surprised with the...

    Thanks, guys... I am really surprised with the lack of action by apple... They are aware of the problem for a week now and have still not taken the game out of the store...

    Obviously copyright...
  4. HeliAttack ripped and ported to iphone - how to take legal action?

    One of my / our old flash games just got ripped in the most obvious fashion:
    http://itunes.apple.com/us/app/heli-...25823?mt=8#100

    It is a 100% rip of the squarecircle/ myself flash collaboration...
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    Thanks, guys... Really appreciate it... [just...

    Thanks, guys... Really appreciate it...
    [just realised it's been a while since I have been on FK - shame on me - just too much going on lately - and most if it isn't flash related anymore......
  6. Great link... Thanks, Blink! The pixelart is...

    Great link... Thanks, Blink!

    The pixelart is good... very consistent work - but there are a few guys on these boards who could do it... but the main difference between these games and most flash...
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    Mr_malee... Yes it was... that was one of the old...

    Mr_malee... Yes it was... that was one of the old oil rigs - now replaced by new art... It's been taken forever to get this game out and it feels really good to see it out the door and to have done...
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    One of the reason magenta is used a lot is the...

    One of the reason magenta is used a lot is the fact that is rarely used in the pure, bright state. It makes it easy to pick up in code due to the colour value of 255,0,255 - while red, blue and green...
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    Next step was reducing it to the ingame size ...

    Next step was reducing it to the ingame size

    http://www.spriteattack.com/tuts/BN_properties4_sea_reduced.png

    Which leaves a lot of stray and AA pixels - I tried a non AA reduction but was not...
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    Here is a sample of some work I just did -...

    Here is a sample of some work I just did - besides playing around with some buildings to annoy Lux... :)

    The basic shapes are cubes and cylinders - arranged in a 3D tool - in my case SILO for...
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    ghfhg - there are ways around it. It depends how...

    ghfhg - there are ways around it. It depends how you render and how much you are willing to pixel. I just did the pixelwork on a whole set of units in 32x32 to 56x56 - 3 directions (left and right...
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    People / players don't see the 1pixel that might...

    People / players don't see the 1pixel that might be off in the animation - and they don't care if the sprite is 16 colours or 16milion colours. The main goal is to give them an engaging atmosphere -...
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    Iopred is on... how can I say no... :) I will try...

    Iopred is on... how can I say no... :) I will try and make some time for this beauty....
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    I work with the tablet - have been for 10 years...

    I work with the tablet - have been for 10 years now... It feels more natural to me... plus it's easier on the wrist... Everything from digitial photoretouching to pixelart and vector illustrations...
  15. Thread: Graphics

    by DayDream
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    One of the biggest problems with all this free...

    One of the biggest problems with all this free art or quick patched up art shortcuts is the lack of consistency... What makes a game stand out is a polish from loading screen to game over and...
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    This thread is mixing art / vector art and game...

    This thread is mixing art / vector art and game art into one blurry mass... The photorealistic samples mr. malee pointed out won't make sense in most games - as there are either filesize or monetary...
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    Hey Blink... No need for that game... it's...

    Hey Blink... No need for that game... it's happening live... BIG TIME TRASHING... :)
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    Feels strangely familiar, mbenney... :)

    Feels strangely familiar, mbenney... :)
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    Elite - the C64 version - amazing what they...

    Elite - the C64 version - amazing what they managed to get out / put into that plastic box...
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    Well deserved, mate....

    Well deserved, mate....
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    If you want to go casual I would suggest going...

    If you want to go casual I would suggest going 800x600 and allowing fullscreen as an option.

    For client projects it depends on their website layout and the space available - as nGFX said it...
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    My 5c on this reoccuring topic: Don't use...

    My 5c on this reoccuring topic:

    Don't use flash for art - it's a lot harder to keep control of you objects and there are limited tools when it comes to modifying the vector graphics.

    Freehand,...
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    http://spriteattack.cator.de/images/competitionban...

    http://spriteattack.cator.de/images/competitionbanner.png
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    You got to love the way Squize's expresses his...

    You got to love the way Squize's expresses his ideas... "lighting farts"... gee where did that come from...
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    C64 classics are coming back - maybe not to Flash...

    C64 classics are coming back - maybe not to Flash but to the handheld consoles. The Games Series and Impossible Mission from Epyx are in the works atm.
    ...
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