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  1. Replies
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    Edit: No, wait, I'm sorry, I was thinking of...

    Edit: No, wait, I'm sorry, I was thinking of something else.

    The script version of s2flender I have doesn't take depth-of-field into account. No matter what I do, the output image is always...
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    Resource hacker's creator stopped developing it...

    Resource hacker's creator stopped developing it in 2002. He suggested the open-source app "Resource Editor" instead, but that one's last update was in 2005. Neither one seems designed to support...
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    For what it's worth, I have an action game that...

    For what it's worth, I have an action game that uses for loops to iterate through arrays to check for collisions of bullets VS enemies, the old-school way. And with 30-90 collisions attempted per...
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    Okay, for the record, I was finally able to get...

    Okay, for the record, I was finally able to get it working. Here's my solution, a FULL example with results you can SEE.

    I think my main mistake was that I didn't understand how AS files tie in...
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    Okay, I finally figured it out. But MAN, the...

    Okay, I finally figured it out. But MAN, the solution was a surprise to me. Apparently I don't need an include statement OR an import statement. I just needed a Key.AS file to be in the same...
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    [RESOLVED] Key.isDown equivient in AS3?

    I used the Search function to try and solve this problem, then posted in Mr Malee's old thread. But people seem to be ignoring the new activity in that old one, so I'm starting my own thread after...
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    Okay, I noticed this thread but I can't get it to...

    Okay, I noticed this thread but I can't get it to work.

    I'm using Fall_X's first post as an AS file called "MyKey.AS," and I'm tyring to put his second post into my flash's main timeline. It's...
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    Oh! Thanks, senocular! :)

    Oh! Thanks, senocular! :)
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    Ah! Here we go....

    Ah! Here we go. Thanks, forum Search! :D



    Sounds like they're not screwing around. AS3 apparently means no more Scripting Language, no more Functional Programming, it's now Advanced OOP or...
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    [RESOLVED] AS3 equivilent of HitTest?

    Okay. I'm slowly starting to put it all together. I know how to set up a timer for my game's main loop. I know how to attach instances of a movieclip to the stage, and how to safely remove them...
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    Interesting. I've played some Flash games such...

    Interesting.

    I've played some Flash games such as Bloons Tower Defense, which hundreds of objects spawn and die rapidly. The game seems to gradually slow down and then suddenly speed up again. ...
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    Wait, wait, WAIT. In the Flash help, it says ...

    Wait, wait, WAIT. In the Flash help, it says



    That means that when I do this:


    var enemy1:enemy = new enemy();

    Am I correct in assuming that this means enemy1 can now never be deleted? ...
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    Sounds to me like the example I learned from was...

    Sounds to me like the example I learned from was poorly engineered. In keeping with AS3's "Outside looking In" model, there should be no die() class, or at the very least, it should never be called...
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    Ahhhh... okay. So I would do delete this.enemy...

    Ahhhh... okay. So I would do delete this.enemy from either the main timeline or the document class, depending on where my main loop is?

    That's fine if I have 5 explicitly named enemies named...
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    Oh... wait a minute... I just read this....

    Oh... wait a minute... I just read this.

    Does that mean I can just call "delete this;" in my die method, and it will erradicate the entire instance of the object, including any listeners and other...
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    Following the instructions above, is this...

    Following the instructions above, is this correct? (The die() fucntion is in bold.)


    package {
    import flash.display.MovieClip;
    import flash.events.MouseEvent;
    public class enemy...
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    Whoops, never mind, I found this...

    Whoops, never mind, I found this.



    Sounds scary. :( Is there any sort of automated way to delete all properties and remove all listeners in an object? Something akin to AS 2.0's for/in loops...
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    [RESOLVED] Cleaning up object vars...

    I've just done this tutorial:

    http://jasonmerchant.com/tutorial.php?t=5

    Basically, the code in the timeline is this:


    var enemy1:enemy = new enemy();
    stage.addChild(enemy1);
  19. Interesting. I might perform some tests much...

    Interesting. I might perform some tests much later if I get bored. But frankly, setting up an elaborate C++ compile process with src and bin directories and command line tools and all that other...
  20. Ah! Thanks for the tip! Is there any...

    Ah! Thanks for the tip!

    Is there any difference at all (in terms of the final swf's execution speed) between a SWF created using illustratedlife's method, and one compiled from pure AS using Flex?
  21. Resolved! :) Several things worth mentioning...

    Resolved! :)

    Several things worth mentioning for those who come after me:

    -Because you don't have to load your images into the fla's library, this saves a step if you use bitmaps, while also...
  22. Can we assume whoever wrote the tutorial used...

    Can we assume whoever wrote the tutorial used something other than Flash to compile this code, hence no FLAs? (I'm starting to think the tutorial was written after Flash 9 player and AS3 **** the...
  23. [RESOLVED] How do I compile an .AS file into a swf?

    Hey. I've downloaded someone's Football example to try and learn OOP in Flash 9. The problem is, I can't figure out how to compile it (and the tutorial, which focused on programming, left it...
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