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    I would advise against selling your source code,...

    I would advise against selling your source code, but then again I don't have much experience with such things.

    In general it's not done, though. I know of some cases where it has turned out badly...
  2. Flixel (http://flixel.org/) is great. I love it....

    Flixel is great. I love it. It just makes game programming feel so much more fluent, for me.

    Flixel: "I feel like my brain is settling into the cockpit of a fighter plane that I always knew how to...
  3. Thank you! :)

    Thank you! :)
  4. [Link]: Where to Start with AS3, FlashDevelop and Flixel

    I've been working on a guide to getting started with game programming with AS3, based on my experiences switching over from AS2 earlier this year.

    I found that FlashDevelop and Flixel are perfect...
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    Sticky: There's a great set of introductory tutorials on...

    There's a great set of introductory tutorials on Making Games in ActionScript 3 using FlashDevelop at prototyprally. That's where I got started.

    And of course there's Flixel, the free AS3 game...
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    Thank you, that helps. I will compare my options....

    Thank you, that helps. I will compare my options. :)
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    Hmm, I'm afraid it's more complicated than...

    Hmm, I'm afraid it's more complicated than that... I appreciate the reply though.

    Basically if (n0.m == 0) then I want to set (n1.w = n2.w = 0) and (n0.w = 1). Is that possible to do in a simpler...
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    Any suggestions? I'm using AS2, Flash Player 8....

    Any suggestions? I'm using AS2, Flash Player 8. Thanks.
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    Help condensing nested if blocks

    I am writing a particle physics engine, and I have a fairly verbose section of code to calculate relative masses when there are massless particles involved. It seems like it should be reducible down...
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    The easiest path would probably be to use...

    The easiest path would probably be to use Nonoba's free multiplayer API.
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    Great thread, I'm really glad to have found it....

    Great thread, I'm really glad to have found it. :)

    After my last game, I've realized that adding texture to surfaces instead of simply using a solid color is an easy way to make a game seem more...
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    Oh, well there are functions for adding stem...

    Oh, well there are functions for adding stem segments, branch segments, leaves, and curly bits to an existing structure, and I just sort of do them in a certain order to get the overall shape of a...
  13. Thread: Spring Rain

    by axcho
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    Yes, that's also my main problem with it, that...

    Yes, that's also my main problem with it, that the plants look too artificial and uniform. I'd like to figure out a way to make it more natural, maybe with some controlled randomness using a bunch of...
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    [DEMO] Spring Rain

    I just posted about this in the Art forum, but I thought it might be of interest to those doing Flash physics as well.

    Spring Rain

    It's what I call an Environment Sketch, which is just a simple...
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    Wow, that's scary. I'd love to see the source...

    Wow, that's scary. I'd love to see the source code sometime. :)
  16. Thread: Spring Rain

    by axcho
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    Spring Rain

    Here's some procedural art for you all: Spring Rain

    All coded in AS2. :) Background, plants, all procedurally generated and different every time.

    I call it an Environment Sketch. It's an...
  17. Thread: Digital Art

    by axcho
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    I've been gone for a while, sorry for the delay....

    I've been gone for a while, sorry for the delay.

    You're probably right that it's a dead project. Oh well. Maybe some other time.

    I didn't mean to say that you don't like good design - I just...
  18. Thread: Digital Art

    by axcho
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    Oh, I didn't mean to imply that blur filters...

    Oh, I didn't mean to imply that blur filters cannot generate complexity. That's a pretty cool example, thanks for posting it. I'll study the code.

    Are you interested in answering my other...
  19. Thread: Digital Art

    by axcho
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    Okay, I can see how trigonometry would be useful....

    Okay, I can see how trigonometry would be useful. I guess it's easier to use spatial kinds of mathematics like trig or CA to make a visualization than it would be to use the kinds based around symbol...
  20. Thread: Digital Art

    by axcho
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    Yes, I hadn't exactly been looking very hard, and...

    Yes, I hadn't exactly been looking very hard, and the link you posted is nice, it's pretty similar. I could point out differences but really, there's a lot of stuff out there, and I need to just...
  21. Thread: Digital Art

    by axcho
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    Thanks for the links. I'll investigate them more...

    Thanks for the links. I'll investigate them more thoroughly once I have time.

    I'm not quite sure what you mean when you say I "have missed A LOT of things done with flash." I'm sure there is a lot...
  22. Thread: Digital Art

    by axcho
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    The city thing is not something I made (it was...

    The city thing is not something I made (it was made by IvoryDrive). What I meant to say is that I am interested in using procedural techniques to create standalone artistic pieces, possibly...
  23. Thread: Digital Art

    by axcho
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    It sounds like you are pretty disappointed that...

    It sounds like you are pretty disappointed that no one has joined yet. I am afraid that by using a loaded phrase like "lame excuses" however, you are making it even less likely for people to decide...
  24. Thread: Digital Art

    by axcho
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    4,894

    I am very interested in procedural art stuff in...

    I am very interested in procedural art stuff in Flash, but in a different direction than what you are proposing. I don't know how to do the sort of effects that you linked to, unfortunately, and I...
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    Thanks. So, dot products, you say? All I remember...

    Thanks. So, dot products, you say? All I remember is that you get them by multiplying two vectors together to get a scalar. I guess I'll have to do some research then. :)
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