dcsimg
A Flash Developer Resource Site

Search:

Type: Posts; User: JerryScript

Page 1 of 20 1 2 3 4

Search: Search took 1.07 seconds.

  1. Replies
    9
    Views
    1,688

    Something I've been thinking of, but haven't...

    Something I've been thinking of, but haven't implented yet, is a full 3d control via the mouse alone. X and Z being controlled by mouse movement, and Y via the mouse wheel. Of course, you'll still...
  2. Replies
    6
    Views
    848

    The same class I posted also controls brightness,...

    The same class I posted also controls brightness, see the example and download the source from gskinner.com:gBlog

    ColorMatrix Class in AS3
    Flash 8 Source - Color Matrix
  3. Replies
    9
    Views
    1,688

    Nice. I agree with the others that the control...

    Nice. I agree with the others that the control system needs to be a bit more automatic. Aligning the view from the cue to the target ball first, then allowing adjustment via the mouse with...
  4. Replies
    15
    Views
    1,293

    If you only use three to four frames, then you...

    If you only use three to four frames, then you only have 4 angles at which the bat can make contact with the ball. Even giving additional pitch types such as curve, slider, or fastball, hat's a...
  5. Replies
    15
    Views
    1,293

    If you use 100% scale plus hitTest, you are only...

    If you use 100% scale plus hitTest, you are only testing for a particular degree of bat rotation in the swing. Without some fudge factor, you would either only get a hit at a very precise moment, or...
  6. Replies
    36
    Views
    2,529

    No one can fill your shoes, but we'll try to get...

    No one can fill your shoes, but we'll try to get by without you.

    Be seeing you, hopefully sooner than later!
  7. Replies
    80
    Views
    4,791

    Absolutely beautiful! Two small issues,...

    Absolutely beautiful!

    Two small issues, nothing really important. The entire game doesn't fit in my browser window at 1024x768 with only two toolbars, about 1/7th is offscreen. The other issue...
  8. Replies
    9
    Views
    725

    Couldn't you just use winding, such as F10 will...

    Couldn't you just use winding, such as F10 will offer, you just have to incorporate it into your objects.
  9. I'm still not sure how it will be implemented,...

    I'm still not sure how it will be implemented, but it does look promising!
  10. Replies
    26
    Views
    2,345

    It seems to remain true that pooling is faster,...

    It seems to remain true that pooling is faster, even if only slightly. With the GC being a possible factor in any object or bitmap heavy game, pooling has advantages.

    Unless someone posts an...
  11. Replies
    15
    Views
    757

    I understand your frustration, we've all been...

    I understand your frustration, we've all been there! :)

    It's difficult to know the issue seeing snippets of your code here and there. While I hesitate to suggest using _root, since _root.button...
  12. Replies
    80
    Views
    4,791

    Looks great! Plays great! I like it! The...

    Looks great! Plays great! I like it!

    The ball does drain to easily on the sides. You might fix this by making the drain lanes a bit smaller, most pinball games have drains only about 1.5 times...
  13. Replies
    15
    Views
    757

    That means that the variable "button" is not...

    That means that the variable "button" is not being set to either 1 or 2. How are you setting the value of "button"?
  14. Replies
    26
    Views
    2,345

    Thanks for the explanation. I first used pooling...

    Thanks for the explanation. I first used pooling with heavy object usage with good results, so I have always used it since, without taking into regard a lightweight case. One of those traps you...
  15. Replies
    26
    Views
    2,345

    I think there are a couple of problems with your...

    I think there are a couple of problems with your test for reinstantiation, but I could be thinking about it the wrong way, so please correct me if I'm wrong here.

    The rectangle and point objects...
  16. Replies
    26
    Views
    2,345

    Try a simple loop test with sufficient...

    Try a simple loop test with sufficient iterations, do one test that creates new geom objects (rectangles, points, etc), and do another one that uses object pooling. I think you'll find that object...
  17. Replies
    46
    Views
    2,033

    There will be classes made available to the...

    There will be classes made available to the general public that take advantage of the GPU.

    In the begining of the bitmapData class, only those with experience in other languages understood how to...
  18. Replies
    46
    Views
    2,033

    While I don't have the research available to go...

    While I don't have the research available to go over any of these points and say I agree or disagree, I do believe now is the time to voice opinions to Adobe.

    If we all wait till the final F10...
  19. I saw this over at Adobe and thought it might...

    I saw this over at Adobe and thought it might help anyone trying out some of the new features:
    ...
  20. Replies
    34
    Views
    4,729

    If you can wait for F10, or if you want to play...

    If you can wait for F10, or if you want to play around with the beta out now, you can do perspective distortion automatically with the new drawing API.
  21. Just to elaborate on the voxel idea, if you...

    Just to elaborate on the voxel idea, if you serialize your map data into a bitmapData object (like a voxel does), you can apply perlinNoise to create smooth and realistic looking deformations easily....
  22. Funny, I was just at Best Buy on the weekend, and...

    Funny, I was just at Best Buy on the weekend, and as always was browsing the computer section. A lady was buying a new laptop and was asking how much extra to remove Vista and install XP. MS isn't...
  23. Replies
    16
    Views
    2,580

    Sorry about the confusion, the title to the post...

    Sorry about the confusion, the title to the post is "rigid circle" so I obviously assumed that was what you needed.

    realMakc, thanks for the link, good read!
  24. Replies
    15
    Views
    757

    Once again, you are using = instead of == to do...

    Once again, you are using = instead of == to do your comparison. You need to use:
    on (keyPress "<Enter>") {
    if (button==1) { // notice two equals signs not one
    _root.c1.gotoAndPlay(2);...
  25. We really do need to know your perspective, is it...

    We really do need to know your perspective, is it 2d (side or top), isometric, or 3d?

    If it's 3d, your best bet is probably a voxel type engine, as they handle deformations quite easily. However,...
Results 1 to 25 of 500
Page 1 of 20 1 2 3 4




Click Here to Expand Forum to Full Width

HTML5 Development Center