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  1. Replies
    2
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    448

    Run a string as an action.

    string= "bob+=1"

    How can I run "string" so it adds 1 to "bob"? Is this even possible?
  2. Replies
    11
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    575

    Ok, The code below if found on the original...

    Ok, The code below if found on the original Barrier MC. I am hoping this code will:

    onClipEvent (load) {
    var i = 1;
    var speed = 10;
    Stage_height = Stage.height;
    this._x = random(550);...
  3. Replies
    11
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    575

    So setting the onEnterFrame this way: ...

    So setting the onEnterFrame this way:
    _root["barrier"+i].onEnterFrame = function() {
    Will not overwrite an already existent onEnterframe?
  4. Replies
    11
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    575

    _root["barrier"+i].onEnterFrame = function() { ...

    _root["barrier"+i].onEnterFrame = function() {

    Should(to my knowledge) make new objects onEnterFrame become whatever is in the curly brackets but it's not. By changing the onEnterframe for new...
  5. Replies
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    575

    Hmmm... The dynamic handler just doesn’t seem to...

    Hmmm... The dynamic handler just doesn’t seem to work. If I remove it I get the exact same effect.

    I want it so new duplicated objects are only running the code that I specified but that’s not...
  6. Replies
    11
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    575

    nope I don't need it in a loop. all i need is for...

    nope I don't need it in a loop. all i need is for the onEenterFrame code of a new duplicated object to change.

    It's acting like the:

    _root["barrier"+i].onEnterFrame = function() { does not...
  7. Replies
    11
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    575

    Dynamic onClipEvent handler problem

    If I remove:

    _root["barrier"+i].onEnterFrame = function() { I get the exact same effect. Why is the code above doing nothing instead of changing newly duplicated object’s onEnterFrame handlers?
    ...
  8. Replies
    3
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    351

    whats that ment to mean?????

    whats that ment to mean?????
  9. Replies
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    351

    lag due to setInterval()

    it's fine for about 10 seconds...then it starts running then it seems to run the function more often because it duplicats an object quicker...after a minute there is some serious lag!!

    i have...
  10. and now i feel like a total....i fugured it out i...

    and now i feel like a total....i fugured it out i wasent ++ing the i variable so the objects depth wasent increasing
  11. [RESOLVED] just when i thought i could script!!!

    on a symbol on my main time line i have this...

    onClipEvent (load) {
    var i = 0;
    }
    onClipEvent (enterFrame) {
    //to tell duplicates to move
    if (this != _root.player) {
    trace("moving");...
  12. he that makes it work. thx i still dont...

    he that makes it work. thx

    i still dont understand why i have to put var or not infront of my veriables...

    thx
  13. [RESOLVED] [MX04]setInterval inside a function

    i am making a function that will automaticly set an interval in when that intervil finishe: restart it but with twice the delay....

    basicly i want to time the levels in a game and ech time a level...
  14. Replies
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    332

    [RESOLVED] [MX04] Path to variable?

    if i have a circle MC on stage(instance name"circle") and on that MC i have:

    onClipEvent (load) {
    var bob = 100
    }
    how would i write a path to a variable? would it be:
    _root.circle.bob???

    ...
  15. so nothings wrong with it??? and it must be...

    so nothings wrong with it??? and it must be something else...
  16. function & Dynamic Event Handler not working

    it looks fine to me but it's not working. i have been doing actionscript for awile now.


    _root.ship.onEnterFrame = function() {
    //below not working
    trace("HI");
    }
  17. I Found it out! it seems if you preveiw it in...

    I Found it out! it seems if you preveiw it in flash with more than what you normaly see(off-stage stuff)it lags....I wonder why.....

    i just minimized the preveiw box so it was only showing whats...
  18. is there a way to optimize it?

    is there a way to optimize it?
  19. it only happens when i simulate the download....

    it only happens when i simulate the download....
  20. i dont get what you mean in the first line but i...

    i dont get what you mean in the first line
    but i do have a preloader
  21. Replies
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    504

    ah no wonder i knew it was something siple thx...

    ah no wonder
    i knew it was something siple thx alot
  22. [RESOLVED] Simulate download, makes game run slow

    i have this game full of actionscript(dynamicly gererated objects mainly),
    It runs perfictly when i test it but when i "Simulate Download" It runs extramely slow. This also happens in this website...
  23. Replies
    3
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    504

    duplicateMovieClip() not working

    onClipEvent (enterFrame) {
    for (i=0; i<10; i++) {
    duplicateMovieClip(_root.dot, "dot"+i, i);
    root["dot"+i]._x += 10;
    root["dot"+i]._y += 5;
    }
    }


    Why is it not working??
  24. Thread: circle hittest

    by -Blue-
    Replies
    2
    Views
    1,361

    circle hittest

    im trying to cheack to see if a cricle hits another but it's acting strange:


    this is on my Blue circle labled 1:

    onClipEvent (load) {
    radius = 50;
    }
    onClipEvent (enterFrame) {
    for (i=0;...
  25. Replies
    1
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    259

    Enter, in a string.

    i want a veriable string to be put in a text box, but i want to make it go one line down(as if you pressed enter) so when its in the text box it will look like this,


    Hello
    How are you? ...
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