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  1. xPos = _root.ball._x if ball is on the main...

    xPos = _root.ball._x
    if ball is on the main timeline

    hth,

    -g
  2. Replies
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    check here http://polar-lights.com/en/ -g

    check here http://polar-lights.com/en/

    -g
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    check out the swapdepths in the actionscript...

    check out the swapdepths in the actionscript reference and also in the movies section on fk.

    -g
  4. it looks like you need to put a semicolon after...

    it looks like you need to put a semicolon after the last close parentheses.

    hth,

    -g
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    http://www.flashkit.com/tutorials/Actionscripting/...

    http://www.flashkit.com/tutorials/Actionscripting/Basic/Create_a-Jason_Sa-590/index.shtml
  6. Thread: getBounds

    by dolface
    Replies
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    this is courtesey of luxFX, in answer to my...

    this is courtesey of luxFX, in answer to my question about getBounds a few weeks ago.

    on(release)
    {
    x = new Object();
    x = this.getBounds(_root);
    trace(x.xMin + ", " + x.xMax + ", " +...
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    yah, check your email, i just sent you some...

    yah, check your email, i just sent you some directions.

    -g
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    i have a .fla that does that, send me an email at...

    i have a .fla that does that, send me an email at galen@MYPANTSactzero.com and i'll send it to you
    remove MYPANTS

    -g
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    it's there. from top menubar...

    it's there. from top menubar windows>panels>instance

    or apple key+ i

    hth,

    -g
  10. Thread: Advice

    by dolface
    Replies
    1
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    462

    javascript is probably best, since as uses the...

    javascript is probably best, since as uses the same syntax as javascript.
    the o'reilly javascript book (the rhino book) is great.

    hth,

    -g
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    the name of an instance of the MC that we have to...

    the name of an instance of the MC that we have to put on the stage, and then name it via instance panel

    -g
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    check out preloaders in the tutorial section -g

    check out preloaders in the tutorial section

    -g
  13. send it to galen@MYPANTSactzero.com remove...

    send it to galen@MYPANTSactzero.com
    remove MYPANTS

    -g
  14. Thread: um.....

    by dolface
    Replies
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    378

    ?????

    ?????
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    look in the tutorials section on fk. -g

    look in the tutorials section on fk.

    -g
  16. sure you can, you can, you can string together as...

    sure you can, you can, you can string together as many if else statements as you want.
    there is probably more elegant way to do it, but i don't know enough about progrmming to know what that might...
  17. try this var cool; if...

    try this
    var cool;
    if (_currentframe==instance1.labelx) {
    cool = 2;
    } else if ( _currentframe==instance1.labely) {
    cool = 3;
    }


    hth,
  18. Thread: scrolling hell

    by dolface
    Replies
    5
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    458

    well, as far as i can tell, you have it right,...

    well, as far as i can tell, you have it right, you just need to figure out where scrollme is getting reset.
    start putting trace(); actions in various places in your code so you can see what it's...
  19. Thread: scrolling hell

    by dolface
    Replies
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    458

    can you post the code? -g

    can you post the code?

    -g
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    i haven't done the tutorial, but i bet it's a...

    i haven't done the tutorial, but i bet it's a targetting problem.
    your mc w/ the scroller probably has scripts that target the text box something like this;

    _root.myTextBox.scroll
    or...
  21. if that doesn't work, i can tke look at it for...

    if that doesn't work, i can tke look at it for you.,
    if you want me to, zip up the .fla and send it galen@MYPANTSactzero.com (remove MYPANTS) and i'll take a look at it.
    -g
  22. the only thing i can suggest is this--and if it...

    the only thing i can suggest is this--and if it works i won't be able to tell you why, becuae i don't know why it sometimes works.
    switch your dot-syntax statements to tellTarget
    so this
    on...
  23. try putting trace(); actions in your button...

    try putting trace(); actions in your button scripts to see if they are even getting called.

    -g
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    you do it from within the instance pallette....

    you do it from within the instance pallette. first select the symbol on the stage that you want to switch, then go to the instance pallette. underneath the options drop-down menu is a row of 4...
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    the script is a loop thea executes 10 times, and...

    the script is a loop thea executes 10 times, and counter keeps track of how many times the loop has executed.
    counter starts out with a value of 10, and everytime through the loop the
    counter =...
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