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    1) http://www.mieliestronk.com/wordlist.html

    1) http://www.mieliestronk.com/wordlist.html <- will get you started, 58000 words. You'll need to convert it to an array or parse the list from a text file yourself.

    2) You're looking at the...
  2. I was curious too; might not be a game but the...

    I was curious too; might not be a game but the kiosk software I developed used 92 classes and came in right under the 25000 line mark. Ultimately it depends on your game; though depending on how you...
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    You should be shot.

    You should be shot.
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    Just to clarify this point: it's not always four...

    Just to clarify this point: it's not always four if the sprite is smaller than a tile; it could be 1, 2 or 4.
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    I do believe the bounding-box method was laid out...

    I do believe the bounding-box method was laid out in TonyPA's tutorials, but in a nutshell it's quite simple:
    Obtain your sprites coordinates.
    Offset these coordinates to obtain each "corner"...
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    And what exactly is the "same hopeless failure"...

    And what exactly is the "same hopeless failure" you're referring to? What's the wall you're running into (no pun intended)? You have to give us a little something to give you feedback on. All you...
  7. AS3|AIR Understanding Event Propogation. Totally confused.

    Here's the layout of my classes (as DisplayObjects on the Stage, it follows the same structure):

    The FLA

    Document Class


    Database :: Sprite
  8. Rather than defining the function in-line at the...

    Rather than defining the function in-line at the onPress/onRelease level, I think it would make more sense to var onPressFunc = function(){ } and onReleaseFunc = function() {}.

    Then simply assign...
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    Pretty cool. Need to do something about the...

    Pretty cool. Need to do something about the "sketchy feeling" though. At this point it's too obvious it's overlaid. If you could wrap it around the ring as a mesh, that would be amazing.
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    Check out Senocular's post here...

    Check out Senocular's post here.

    The links are broken, but the real code can be found here. As mentioned, it's slightly more complicated than it needs to be, but it does the trick.
  11. AIR Fullscreen-Interactive typing bug?

    Just curious if anyone has run into this before, because I can't figure it out for the life of me...

    About 7/10 runs on a fullscreen_interactive app I'm writing, when attempting to type into a...
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    Terminals? Clearly I overlooked this. I thought...

    Terminals? Clearly I overlooked this. I thought the "credits" were for your score... :p

    The weight makes more sense when you explain it that way. I wasn't really considering the compensation for...
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    I had to hide in a corner with aliens everywhere...

    I had to hide in a corner with aliens everywhere because I have no ammo. :(

    Other than that my only concern is that my character feels like he weighs 1000 pounds... why does he have to "build up"...
  14. "Globals" are generally frowned upon in...

    "Globals" are generally frowned upon in clean-code practice. Here's a Constants class I'm using for a current project that might help you:



    import flash.utils.Dictionary;

    public class...
  15. Most of issues were resolved because I was...

    Most of issues were resolved because I was storing the dataprovider in a new variable:


    var dp:DataProvider = myDataGrid.dataProvider; // This is by value! Not by reference!

    After doing...
  16. [RESOLVED] AS3 DataGrid with CheckBox Renderer Update issues

    I'm creating Datagrid dynamically and giving each row's first column a custom checkbox cellrenderer as noted here: http://kirill-poletaev.blogspot.com/2011/01/as3-datagrid-component-part-13.html. I...
  17. Basically you're targeting/creating something...

    Basically you're targeting/creating something within the object's array of properties by name.
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    If you want to get really technical, look into...

    If you want to get really technical, look into Treasure Classes: Diablo II: Treasure Classes
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    I strongly suggest you refrain from taking that...

    I strongly suggest you refrain from taking that stroll down the dark alley that is ASPX and .Net, then. You will lose a significant portion of your dignity along with your friends, hair, and sleep. I...
  20. Looking at your original code, my last suggestion...

    Looking at your original code, my last suggestion was to test the air variable and not change the frame:



    if (Key.isDown(Key.RIGHT)) {
    hero._x+=moveSpeed, hero._xscale = 100;
    ...
  21. It looks like you might be resetting the jump...

    It looks like you might be resetting the jump animation every frame the player is in the air. Pre-check the frame if air is true and only set the animation frame to 3 if the frame currently is not 3.
  22. Add an isJumping boolean field that decides if...

    Add an isJumping boolean field that decides if you should use the run animation or leave it alone. When you jump set it true and when you land, set it false.
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    It's hearsay, really. I suppose it's my own fault...

    It's hearsay, really. I suppose it's my own fault for not investigating the matter further than a few unmentionable forums I used to soak side-jobs from. Good to hear it's still alive and kicking;...
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    Honestly, I don't devote time for it anymore....

    Honestly, I don't devote time for it anymore. What with the Flash economy all but non-existent for freelancers, there's no real incentive other than personal preference. I rolled out the final beta...
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    My my, that sounds vaguely familiar.

    My my, that sounds vaguely familiar.
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