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  1. Replies
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    To tell you the truth, I had not visited this...

    To tell you the truth, I had not visited this forum for a long time, and your post just kind of caught my eye for some reason.

    You will find that scenes are mostly useful for animators making huge...
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    4
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    3,979

    Your gotoAndStop command would have worked if you...

    Your gotoAndStop command would have worked if you had used the exact name that Flash uses. You see, Flash inserts a space, so it's "Scene 3" and not "Scene3" so the correct command would be:
    ...
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    1. Set embedFonts to true for the textfield, just...

    1. Set embedFonts to true for the textfield, just like you are doing
    2. Use the htmlText property, just like you are doing.
    3. You have to embed both the regular and the bold versions of your font,...
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    817

    Hey flashfiddler, I'd like to help. I...

    Hey flashfiddler,

    I'd like to help. I downloaded your file and have been re-working it:

    // initialize arrow variables
    var leftArrow:Boolean = false;
    var rightArrow:Boolean = false;
    var...
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    4
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    1,569

    The reason for all the errors you're getting is...

    The reason for all the errors you're getting is that before you remove the object, you must first remove the event listener for the enter frame. So add in this line:...
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    1,332

    Maybe this can't be done in the way that you're...

    Maybe this can't be done in the way that you're thinking. But a good workaround would be to create a "drag handle." This would be similar to the way windows work on your computer: when you mouse...
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    2
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    562

    Hey, Dan, There's nothing wrong with coding...

    Hey, Dan,

    There's nothing wrong with coding this on the timeline.

    stop();

    stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);

    function keyPressed(event:KeyboardEvent):void {
    if...
  8. Replies
    4
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    1,093

    Hmmm.... doesn't seem very difficult to me. You...

    Hmmm.... doesn't seem very difficult to me. You just gotta learn the new ropes.

    For one thing, you never could address a nested dynamic textfield (or a nested MovieClip, or a nested ANYTHING)...
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    1,444

    The clip that you want to be on top: At the point...

    The clip that you want to be on top: At the point in the code where you want it to be on top, just issue this command again: addChild(clip). For a clip that's not in the display list, that command...
  10. Replies
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    1,031

    Yes, using a Timer gives you a finer control over...

    Yes, using a Timer gives you a finer control over how often the function is called, and it's event object includes an updateAfterEvent method that forces the display to update independent of the...
  11. Replies
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    1,031

    Hey, QuickStep, First off, don't be too quick...

    Hey, QuickStep,

    First off, don't be too quick to blame AS3... there's nothing wrong with it. I'm in the process of learning it myself, and so far I'm very impressed. And I'm determined to learn it...
  12. Replies
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    3,669

    The "delete this" line might be the only flaw,...

    The "delete this" line might be the only flaw, I'm not sure if it really works or not.
  13. Replies
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    1,112

    For one thing, take away the underscore from in...

    For one thing, take away the underscore from in front of alpha. In AS3 they took away all the underscores from MovieClip properties.
  14. Replies
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    3,669

    This question was asked before on another forum,...

    This question was asked before on another forum, and I made the enclosed self-deleting class and fla. Not sure why it worked for me and it doesn't/won't work for you, but here it is.
  15. Replies
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    3,669

    Don't use this.parent.removeChild(this); ...

    Don't use

    this.parent.removeChild(this);

    just use

    parent.removeChild(this);
  16. Replies
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    455

    I realize this is bare-bones, and has a lot of...

    I realize this is bare-bones, and has a lot of room for improvement to make it interesting. But here is the possible beginning of a left-right shooter game (attached). Use left and right arrow keys...
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    I found that introducing a new bullet using...

    I found that introducing a new bullet using onEnterFrame gave me too many too fast. setInterval is a function that lets you call another function repeatedly at whatever rate you want, independent of...
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    Hey again, squidgie, How are you creating your...

    Hey again, squidgie,

    How are you creating your character movie clip? At authoring time? If so, you can't remove it without swapping it's depth to a positive number. Still, you should be getting...
  19. Sorry, but that's not exactly right. The little...

    Sorry, but that's not exactly right. The little white dot you see when you use the free transform tool sets the rotation point for a motion tween for that object. But actionscript uses the...
  20. Replies
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    Hey squidgie, Here's why: Look at the last...

    Hey squidgie,

    Here's why: Look at the last thing that your onRelease handler does. It increments the depthcounter variable. This means that now depthcounter is one value more than the one in the...
  21. Well, sorry, I don't get a button either. So I...

    Well, sorry, I don't get a button either. So I was wrong. sorry.
  22. There is one "gotcha" with web browsers. You...

    There is one "gotcha" with web browsers. You might be seeing a cached version of your web page. This will cause you to think it didn't really upload after all, when it actually did.

    First, clear...
  23. Replies
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    451

    go to: http://www.gotoandlearn.com/ Look for...

    go to: http://www.gotoandlearn.com/

    Look for the Scrolling Thumbnail Panel tutorial.
  24. Replies
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    Hey, TryToAnimate, Can I help you with an...

    Hey, TryToAnimate,

    Can I help you with an explanation? In the following:

    this.aboutMyself.onRelease = function() {
    this.aboutMeNav.gotoAndStop("about");
    }

    The word "this" in the...
  25. Replies
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    Okay, this is extremely simple, but maybe it'll...

    Okay, this is extremely simple, but maybe it'll help get you started:

    Here are the objects you'll need to create on the stage:
    amount_txt (a dynamic textbox)
    penny_btn (button)
    nickel_btn...
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