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  1. Replies
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    1,641

    Flash8 Maybe try something like this.. package {...

    Maybe try something like this..


    package {
    import flash.display.*;
    import flash.events.*;

    public class BreakerBar extends MovieClip {

    public function BreakerBar() {
  2. Replies
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    3,755

    PROJECT Sent you a PM

    Sent you a PM
  3. Replies
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    115,337

    Thanks for sharing. You are AWESOME.

    Thanks for sharing. You are AWESOME.
  4. Replies
    13
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    3,755

    PROJECT AS2 or AS3 ? Do clips have center registration...

    AS2 or AS3 ?
    Do clips have center registration or upper left?
  5. var className:String =...

    var className:String = flash.utils.getQualifiedClassName(LibraryItem);
    var myClass:Class = flash.utils.getDefinitionByName(className) as Class;
    var BLOK = new myClass();
  6. Replies
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    2,478

    import com.greensock.*; import...

    import com.greensock.*;
    import flash.events.MouseEvent;
    import flash.display.MovieClip;
    import flash.geom.Rectangle;

    var item_mc:MovieClip;

    red_mc.addEventListener(MouseEvent.MOUSE_DOWN,...
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    import flash.events.KeyboardEvent; import...

    import flash.events.KeyboardEvent;
    import flash.events.Event;

    var ballXSpeed:Number = 8;
    var ballYSpeed:Number = 8;
    var moveLeft:Boolean = false;
    var moveRight:Boolean = false;
    var...
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    function doQuit($e:Event):void { if...

    function doQuit($e:Event):void {
    if (this.root.parent is Loader) {
    var loader:Loader = this.root.parent as Loader;
    loader.unloadAndStop();
    ...
  9. Replies
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    1,680

    CS3 // place on main timeline, delete existing...

    // place on main timeline, delete existing onClipEvent codes
    var tID;
    var numStars = 50;
    var stars = [];

    star1.onEnterFrame = function() {
    if (random(50) == 0) {
    mc =...
  10. Replies
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    1,680

    CS3 onClipEvent (load) { _x = _x =...

    onClipEvent (load) {
    _x = _x = random(180);
    _y = _y = random(400);
    _alpha = 80 + random(20);
    _xscale = _yscale = 80 + random(80);
    ct = random(100);
    }...
  11. Replies
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    function handleCollision( e:Event ):void { ...

    function handleCollision( e:Event ):void {
    if (this.hitTestObject(wall)) {
    trace("HIT");
    } else {
    trace("MISS");
    }
    }
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    1,289

    Flash5 The easiest way is to store the location of the...

    The easiest way is to store the location of the player, move the player and do the hit test, then move the player back to the stored location.
  13. Thread: transparency

    by dawsonk
    Replies
    2
    Views
    1,075

    package { import...

    package {
    import flash.display.MovieClip;
    import fl.motion.Color;
    import flash.geom.ColorTransform;

    public class RectangleClass extends MovieClip {
    ...
  14. Change the 2nd function name and the call in the...

    Change the 2nd function name and the call in the event listener...


    btn_1.addEventListener(MouseEvent.CLICK, onClick, false, 0, true);
    function onClick(e:MouseEvent):void{
    navigateToURL(new...
  15. Replies
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    7,373

    var myPointer:Sprite; var btns:Array =...

    var myPointer:Sprite;
    var btns:Array = ["staff099","staff098"];

    stage.addEventListener(MouseEvent.CLICK, onClick);

    function onClick(e:MouseEvent):void {
    if...
  16. Replies
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    1,556

    Flash8 Maybe you can adapt this to what you are trying...

    Maybe you can adapt this to what you are trying to do...



    package {
    import flash.display.*;
    import flash.ui.*;
    import flash.events.*;
    import...
  17. You are not calling the photoGallery function......

    You are not calling the photoGallery function...


    photoGallery();
    function photoGallery(){
    photos1.addEventListener(MouseEvent.MOUSE_DOWN, startGallery);
    ...
  18. Replies
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    1,671

    function dist(a, b, c, d) { xd = a - c;...

    function dist(a, b, c, d) {
    xd = a - c;
    yd = b - d;
    return (Math.sqrt(xd * xd + yd * yd));
    }
    function dragobj() {
    a = drag;
    xd = _xmouse - a.x;
    ...
  19. Replies
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    869

    package { import flash.display.*; ...

    package {
    import flash.display.*;

    public class Game extends MovieClip {
    // note - changed background to Background
    private var bg:Background;
    ...
  20. var isOver:Boolean = false;...

    var isOver:Boolean = false;
    myObject.addEventListener(MouseEvent.MOUSE_OVER, doOver);
    myObject.addEventListener(MouseEvent.MOUSE_OUT, doOut);

    addEventListener(Event.ENTER_FRAME,...
  21. Replies
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    3,367

    var myXML:XML; var stX:Number =...

    var myXML:XML;
    var stX:Number = stage.stageWidth;
    var speedX:int = 2;
    var gap:int = 20;
    var index:int = 0;
    var len:int;

    var myLoader:URLLoader = new URLLoader();
    myLoader.load(new...
  22. var my_date:Date = new Date(); var...

    var my_date:Date = new Date();
    var currentHour:Number = my_date.getHours() + (my_date.getMinutes() / 60);
    trace(currentHour)
  23. Replies
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    5,317

    For Escape the room tutorial, take a look at...

    For Escape the room tutorial, take a look at
    http://www.flashclassroom.com/cms/flashclassroom/index.php?vsite=1&Area=327&SubSectionOf=265
  24. Replies
    1
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    1,397

    Your code works, so how are you creating your...

    Your code works, so how are you creating your object?



    var obj:Object = new Object();
    obj.Model = 'SomeModelNumber';
    obj.EID = 1234;
    obj.ItemID = 5;
    obj.Size = null;
    obj.iLength = 34;
  25. Replies
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    1,193

    my_mc is the instance name of the movie clip you...

    my_mc is the instance name of the movie clip you want to play


    keyListener = new Object();
    keyListener.onKeyDown = function() {
    if (Key.getCode() == Key.SPACE) {
    if...
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