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  1. u mean the changing of the text color when u roll...

    u mean the changing of the text color when u roll over it? i cant believe anyone would want to protect the copyright of this!!! just put the text (call it myText) into a symbol. then on the timeline...
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    i dun think this is possible. if u want the...

    i dun think this is possible. if u want the unicode to work, u need to make sure that the outlines are not embedded. however, for the animation to work, u have to embed the fonts! basically u can't...
  3. u can use the Date object to find out the time of...

    u can use the Date object to find out the time of the day. there's definitely a better example out there, but i tried something for another poster a few days back, it's the second file clock2.fla:
    ...
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    in the button events of the thumbnails, instead...

    in the button events of the thumbnails, instead of using "_root", use "this._parent" instead. eg:



    on (release){
    this._parent.pro.gotoAndStop("rox");
    }
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    u wont believe why .......... :D it's becos...

    u wont believe why .......... :D


    it's becos you typed: &myText = blah blah ...

    with a space before the equal sign. delete that equal sign and you should get it working. ie:

    &myText=blah...
  6. save the file in utf8

    save the file in utf8
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    u probably changed the width and length of the...

    u probably changed the width and length of the textfields, which is akin to stretching it so that the size is distorted.
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    ya but "call it" requires only 7 keystrokes ......

    ya but "call it" requires only 7 keystrokes ... it will work as long as u keep to ur own convention of naming the variables myVar#.
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    dunno, both work on my comp. flash isnt exactly...

    dunno, both work on my comp. flash isnt exactly the most rational program there is ...
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    call it means to name the buttons, as in the...

    call it means to name the buttons, as in the instance names of the buttons that u allocate in the properties panel.
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    ok, some misunderstanding before ... u said that...

    ok, some misunderstanding before ... u said that you named your textfields the same names as the variables in your file, what about their variable names? it's the variable names that's important in...
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    what code did u use to assign the loaded...

    what code did u use to assign the loaded variables to your text box?
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    call your back button "back" and next button...

    call your back button "back" and next button "next", then change your code to this (the first part is your original code with one extra line):



    loadVarsText = new loadVars();...
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    i would say to start with mx.

    i would say to start with mx.
  15. Thread: input text

    by mayhem_sci
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    input texts are by default strings. u have to...

    input texts are by default strings. u have to convert the strings into numbers: d = Number(a)+Number(b)+Number(c);
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    1. the reason why this occur is loadVariablesNum...

    1. the reason why this occur is loadVariablesNum takes a short while to load the new txt file, so you should check that it is loaded before you set the scroll to zero. if u want an easy way out, u...
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    i spent the morning going thru the seconds,...

    i spent the morning going thru the seconds, minutes and hours, and frankly i am a bit lazy to finish it :p gotta go out later. basically if u take a look at my file u should get the idea. the seconds...
  18. import it, put it on the timeline, change the...

    import it, put it on the timeline, change the sync option to stream in the properties panel of the frame.
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    looks cool. u can use the Date() object to...

    looks cool. u can use the Date() object to control it, assuming u did it in a controllable way. if u can post the fla many pple would be able to help.
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    here, my file.

    here, my file.
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    just put: air.airCH.gotoandplay("fadeIn"); ...

    just put:

    air.airCH.gotoandplay("fadeIn");

    in the frame on the main timeline where u want this to happen.
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    it's not very ingenious, what u described can be...

    it's not very ingenious, what u described can be done, but in the link u posted, notice that the main buttons do not have a rollout event at all. rollover and rollout through the sides, nothing will...
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    since your txtBlueX etc are the names of the...

    since your txtBlueX etc are the names of the textfields, you have to assign values to them via textfield.text, as in my code. the way u do it wont work.
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    :confused: what code did u use? it's quite...

    :confused:

    what code did u use? it's quite simple, unless u're looking for some really sleak solution. this works for me:



    blueBox.onPress=function(){
    this.startDrag();
    }
  25. Poll: no u dun embed the swf.exe or whatever, u embed...

    no u dun embed the swf.exe or whatever, u embed it as an activeX control. and it's not true that u have to use ppt 2002, i've been doing this for a couple of years already, though havent tried it...
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