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    That's actually very impressive for an HTML5...

    That's actually very impressive for an HTML5 game, other efforts I've seen are pretty awful.

    Why the choice to use HTML5 over Flash to start with though?
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    Thanks Tom, and don't get me wrong, it wasn't...

    Thanks Tom, and don't get me wrong, it wasn't just sitting around doing nothing, it's just been online waiting to be sponsored ;)

    I'm not really worried about it being stolen either, it would be...
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    I agree, no ****ing way would I make a game with...

    I agree, no ****ing way would I make a game with HTML5, even horrible performance aside. Someone can simply steal your game and repackage it no? The idea of writing games on a platform where someone...
  4. That's exactly what I mean, that's what I based...

    That's exactly what I mean, that's what I based my fixed timestep on.

    Forget the Timer class, it's rubbish.

    I made my own stopwatch/lap timer class using getTimer and offsets. It's really the...
  5. Of course, use a fixed timestep. In my racing...

    Of course, use a fixed timestep.

    In my racing game a user at 30fps can get the same scores as someone running at 60fps.

    The physics run at a fixed 100fps, and the visuals are interpolated...
  6. Those vector tutorials teach EXACTLY what you...

    Those vector tutorials teach EXACTLY what you asked for. It doesn't matter if they're AS2, the principles are identical, syntax just slightly different.
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    The Flash is a resource hog thing is pretty...

    The Flash is a resource hog thing is pretty hilarious.

    Do people think possible replacement platforms can magically replicate the performance Flash is capable of with 0% CPU usage?
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    Haha awesome. That's one of the reasons I've...

    Haha awesome. That's one of the reasons I've worked so hard on performance, so everyone can enjoy it, even on basic little netbooks etc. And of course people with decent computers can play it at the...
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    Just to let you know, I'm currently waiting for...

    Just to let you know, I'm currently waiting for the game to be sponsored, which is why it hasn't been released yet :)

    You can check out a replay of the second track on the site though.
    ...
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    I'm trying it on a pretty humble Dual Core...

    I'm trying it on a pretty humble Dual Core laptop, and I get around a 45fps average. But I know it could run faster.

    Box2d is unlikely ISH, because you obviously don't have stacks of objects...
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    Nice job malee. I like the general controls, wall...

    Nice job malee. I like the general controls, wall jumping and trampolines. I like the sound effects and textures too.

    My only criticism would be that it runs at about 45fps, when I know it could...
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    I'm very good at AS3, in fact I've achieved...

    I'm very good at AS3, in fact I've achieved better 3D performance than anyone else that I'm aware of, but I don't have a computer science degree :D
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    Hey hooligan, Ha, 10fps :D I guess it's down...

    Hey hooligan,

    Ha, 10fps :D I guess it's down to expectations. Most 3D content in Flash is awful, so yeah a lot of it does run at around 10fps on the average laptop.

    To be honest that's the main...
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    Squize, ha, yeah I wish it only took 10 days ;)...

    Squize, ha, yeah I wish it only took 10 days ;) It's taken months of pretty hardcore work :D Partly because I've done everything from scratch, all the car physics, collision detection, custom max...
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    Yep, almost done. Just polishing up the handling,...

    Yep, almost done. Just polishing up the handling, finishing the menu and scoreboard :) And of course looking for a sponsor.

    You know it's funny, because of the fact that all I've been doing is...
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    Hey Son, well as hooligan just suggested, the...

    Hey Son, well as hooligan just suggested, the classic flocking algorithm is boids. There must be some easily available 2D boids stuff in AS3.

    The change to 3D flocking is honestly not that much...
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    Hey Squize, That's OK, I appreciate the input....

    Hey Squize,

    That's OK, I appreciate the input. It's just kind of tricky to know what route to take with my first game, because it's not a typical 2D Flash game.

    Sounds pretty ruthless, the old...
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    Cheers hooligan, I'll do that. The thing is, I...

    Cheers hooligan, I'll do that. The thing is, I honestly don't find stuff like that particularly easy. I'm good with visuals/physics etc, if I can't see it or it doesn't move, I can't do it ;)

    Do...
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    By the way - what was your experience in...

    By the way - what was your experience in publishing a facebook game? Did you market it yourself?

    I'm weighing up the best means of distribution for my first game. For starters, putting it on...
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    That's interesting about Miniclip. But even if...

    That's interesting about Miniclip. But even if they are the second highest traffic portal, surely getting your game on there is more desirable than any of the others? Even if they are not perceived...
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    Hmm, to be honest I think your overall...

    Hmm, to be honest I think your overall pipeline/workflow would be easier just converting that library to AS3.

    I find Alchemy to be fiddly with too much overhead. If you want to learn though, your...
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    3D Flock Code Challenge

    Considering it's running in Flash, I've developed some very fast 3D flock code.

    I think a few guys on this forum know 3D , so if you're up for a challenge, see how fast you can get an epic 3D...
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    Interesting post Squize. I see what you mean...

    Interesting post Squize. I see what you mean about possibly pushing traffic away.

    Given the immense popularity of the likes of Farmville (which make a LOT of profit from credits right?) surely...
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    Indeed it is Monsieur Malee. I didn't say when...

    Indeed it is Monsieur Malee.

    I didn't say when in May, I'm shooting for around 2 weeks ;)
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    Most sponsors won't touch it? Really? Why? If...

    Most sponsors won't touch it? Really? Why?

    If anything I would have thought it would be good for them, because upgrades/add ons etc would only serve to increase return viewership of a popular game.
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