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Type: Posts; User: voidSkipper

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  1. Replies
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    You're talking about procedural generation, which...

    You're talking about procedural generation, which is quite an involved subject.

    You would create all the various objects, making sure they weren't colliding with each other - except in the case of...
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    Do you mean something like this?...

    Do you mean something like this?

    I can most likely explain what's going on their both mathematically and computationally, if that is indeed what you're looking for, but it's quite complicated and...
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    Sticky: Swarm

    http://img221.imageshack.us/img221/8076/swarmiconft4.png

    Play this game
  4. Replies
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    Yes, thankyou very much indeed. I'll have to...

    Yes, thankyou very much indeed. I'll have to spend a while reading over all that.
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    Would someone please explain SAT to me?

    Would someone please explain SAT to me?
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    I was not planning to make this that complicated,...

    I was not planning to make this that complicated, but if you're willing to teach, I'm willing to learn.
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    Line on Line Collision

    I've built quite a decent ragdoll engine, but I'm stumped as to how to solve collisions between the lines (or constraints) that join points (for instance, one ragdoll colliding with another). I was...
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