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  1. The language might be different, but it isn't...

    The language might be different, but it isn't significantly.

    Tonypa's tutorials are great for learning the fundamentals of vector math, it's where I learnt them from ages ago :). Plus, unless you...
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    Hey, that's actually quite cool. :D I couldn't...

    Hey, that's actually quite cool. :D

    I couldn't get very far, though. My driving skills suck. I'd keep driving past and having to make u-turns (and by then the cops were on top of me).

    If I...
  3. Key Grimp, This is a bit longer but it should...

    Key Grimp,

    This is a bit longer but it should work (I've not got Flash on me at the moment). I replaced your "and" operators with "&&" as "and" is deprecated. I also put the key presses in an...
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    The whole coma thing was very reminiscent of 28...

    The whole coma thing was very reminiscent of 28 Days Later. Great first episode though. I'm just hoping they find a right balance of drama and zombie goodness, that whole *spoiler* friend dating wife...
  5. Thread: E3

    by tidenburg
    Replies
    37
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    2,284

    If the responsiveness isn't awful then Kinect can...

    If the responsiveness isn't awful then Kinect can be used far more than just flailing about as whole games. If you remember that head-tracking demo which was done with the WiiMote a while back, that...
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    The link is about five years old. Flash isn't...

    The link is about five years old. Flash isn't even Macromedia any more.

    Therein lies the problem. :)
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    I don't really see why something should be killed...

    I don't really see why something should be killed when it's us that's keeping it in captivity in the first place...
  8. Thread: The Truth

    by tidenburg
    Replies
    9
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    940

    None of these would really suprise me but I...

    None of these would really suprise me but I always fail to see what motives are behind them. WTC, fair enough but the AIDs virus and Haiti quakes make no sense other than "for the lulz". Surely they...
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    This thread has convinced me that, apart from...

    This thread has convinced me that, apart from aps, the pad doesn't really need flash. Only web animations (most of which offer alternatives) are pointless and the only stuff you need it for is games...
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    Sorry Son of Bryce but the only people who think...

    Sorry Son of Bryce but the only people who think BSoD is a common issue on windows are complete mac-whores. I've never had blue screen of death and I've been using various pc's for most of my life.
    ...
  11. How are you synchronising your players? I'm using...

    How are you synchronising your players? I'm using the following to obtain latency:


    connection.addMessageHandler("TimeEcho", function(m:Message, dlt:Number){
    if(deltas.length < 10){...
  12. Here...

    Here is an example from one of the creators, Chris. It's an update from the original version. If you code the client properly (to take latency into account) then it all works great.
    ...
  13. Player.IO - New Multiplayer API for Flash AS3

    http://playerio.com/

    If any of you can remember the Multiplayer API from Nonoba a while ago but never gave it a spin because of its whole forced-lobby thing, this could be the thing for you.

    ...
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    I always find that the best preloaders / intros...

    I always find that the best preloaders / intros are simple.

    In yours, for example, my eyes are drawn straight to the yin-yang to the right, rather than the text and preloader. If anything, the...
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    case "Bullseye" : if(_root.battleStatus != 6)...

    case "Bullseye" :
    if(_root.battleStatus != 6)
    break;
    enemyAttackList = (random(9)+1 <= 4 && _root.playerStatus == "none" && _root.enemymana >= 20) ? ["Laser Blast","Arrow Shot","Focus"] :...
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    File -> Publish Settings -> Flash -> Permit...

    File -> Publish Settings -> Flash -> Permit Debugging.

    Voila, line numbers and specifics?
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    1,101

    Just check the line number? Although this is...

    Just check the line number? Although this is still annoying if it's Object1.Object2.property.
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    UDK may offer less than the full shabang but it...

    UDK may offer less than the full shabang but it certainly offers a whole lot more than just modding a total conversion from an unreal-powered game. The benefit of UDK is that you can start out free...
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    It's painful how many times the problem turns out...

    It's painful how many times the problem turns out to be the most ridiculous thing, and usually something I'd check for. A common one for me used to be nested for loops using the same iterating...
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    Anywho, I'd agree with Tonypa on this one: Box2d...

    Anywho, I'd agree with Tonypa on this one: Box2d is probably the way to go. Far more than just pivots with shifting centers of gravity, you'd also be dealing with object rotation and the like ,...
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    I'm pretty fine with them harvesting all they...

    I'm pretty fine with them harvesting all they can, to be honest; it's not like I'll be using it any more: Why keep it?

    As for other people, I'm not completely sure where I stand. It's not my...
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    The concept may be simple however, for a...

    The concept may be simple however, for a beginner, putting it into practice may not. :)
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    I've got Vista and Seven on this machine - with...

    I've got Vista and Seven on this machine - with XP on another. Windows 7 is by far my favourite. I didn't notice any flash-lag on my end.
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    Most portals draw the line at 700px width. To be...

    Most portals draw the line at 700px width. To be honest, unless the layout of your game requires it, there's really no problem with the standard 550x400. :)
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    Or, function foremost(obj:MovieClip) { ...

    Or,


    function foremost(obj:MovieClip) {
    obj.parent.setChildIndex(obj, obj.parent.numChildren-1);
    }

    Use this function on the hud layer whenever you add a new child to the stage.
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