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  1. I know...however, the client doesn't like the...

    I know...however, the client doesn't like the "loading as you go" method, because they use slow computers, and want to make sure that "their" clients don't have to wait for them to load either.

    So...
  2. Garrrrr!!!! I actually started to test out the...

    Garrrrr!!!!

    I actually started to test out the slideshow function...I was hoping to set it to 30 frames per second, but that wasn't an option.

    Will this ever be an option? Am I the only person...
  3. Can I import an image sequence all at once?

    I'm using the latest Koolmoves (8.3.0) and my question is...can I import an image sequence? I have about 800 images total, importing each image will be, well, annoying. But I haven't figured out...
  4. Holy Moly!!!!! I think it freaking works!!! ...

    Holy Moly!!!!! I think it freaking works!!!

    This was exactly what I was looking for the whole time!!!

    I can't begin to tell you how excited I am.

    I may have to write up a tutorial, or a page...
  5. I think I've got something, but after reviewing...

    I think I've got something, but after reviewing the Koolmoves AS3 documentation, I'm at a loss trying to find anything about the Loader() class. I started to look for AltLoader() and noticed that...
  6. Actually, I'm not doing the kiosk itself, I'm...

    Actually, I'm not doing the kiosk itself, I'm doing a flash presentation so that users can view an online demo of how the kiosk systems are integrated into waiting-rooms etc...so, it's a series of...
  7. w. brants, thanks again for pointing me to the...

    w. brants, thanks again for pointing me to the above pages. Howeve, I spent a couple hours trying to figure all that stuff out...and the problem is, I just don't understand it yet, and I need to...
  8. Well damn. I spoke too soon. Evidently, my way...

    Well damn.
    I spoke too soon. Evidently, my way doesn't work when you're trying to preload multiple external .swf files.

    This is freaking making me want to never use flash in any way ever again....
  9. Okay, this is my solution that works (so far)!: ...

    Okay, this is my solution that works (so far)!:

    Setup:
    - I have a Koolmoves file that consists of seven (7) frames.
    - I have renamed all of the frames so that the first frame is called "one",...
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    Thanks again for the lead,...

    Thanks again for the lead, w.brants...unfortunately, as you've already noticed no doubt, I can't find a single working example on how to do what you suggest above, and when I try to write it out...
  11. Wow, really? Thanks Bob. every flash tutorial...

    Wow, really? Thanks Bob.

    every flash tutorial I have seen that uses "gotoAndPlay()" has had a numeral (like "6") placed within the parentheses, and so far I have not seen any reference to the...
  12. Thanks, I saw that. the difference there is...

    Thanks, I saw that.

    the difference there is that it looks like the getBytesLoaded() is referring to the main movie file, so there's no "this.getBytesLoaded()", or "externalswf.getBytesLoaded()",...
  13. w.brants, that doesn't seem to work either. ...

    w.brants, that doesn't seem to work either.

    The following code is now on my first frame:


    var mova = loadMovie("QM-SWF-01.swf", "mc1");
    var whatigot = mova.getBytesLoaded();
    var whatineed =...
  14. preload actionscript using "getBytes" problems

    Okay, so I'm now trying to use information I've found from hundreds of webpages all talking about how to check to see if your external .swf has loaded yet.

    So, in my first frame I have nothing
    In...
  15. What?? Okay, I know I'm not supposed to answer...

    What??
    Okay, I know I'm not supposed to answer my own question because it looks bad on my part, but I don't want anyone to waste their time:

    I just renamed the frames, and instead of using the...
  16. Okay, here's the problem a little more explained:...

    Okay, here's the problem a little more explained:

    No matter what frame number I have in the actionscript, it always goes back to frame 1.

    No matter what.

    I've spent hours trying to get the...
  17. Adding Actionscript freezes flash animation

    Okay, so after posting all the "preloading" .flv / .swf questions, and after getting my answers, I decided to go ahead and write out the scripts in the first few frames to actually preload the .swfs...
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    And here's a link to a .zip folder with most of...

    And here's a link to a .zip folder with most of everything I hope:
    www.brianheagney.com/Q-Matic/QM-HC-Final/NoPreloader.zip
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    preload .swf?

    So, I'm now working on one project that has numerous embedded .swfs.

    For the first three animations, I created empty movie objects, and loaded the movie as a series of jpgs for each frame, thus,...
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    Anyway, I'm almost finished finding the solution...

    Anyway, I'm almost finished finding the solution this this problem...I think...

    I meant to add "thanks to everyone's help on this forum!!!!"
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    Ah yes, I realized that Unity 3D should have been...

    Ah yes, I realized that Unity 3D should have been the way to go...
    When I started this project, the scope was smaller, and the client directly asked for a "flash animation".

    Since the project...
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    The problem with decreasing the resolution of the...

    The problem with decreasing the resolution of the .flvs is that the client wants a fairly medium resolution, non-pixelated animation.

    If I decrease the size of the flvs any more, then they will be...
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    Yeah, I know I don't want a very large .swf; But...

    Yeah, I know I don't want a very large .swf;
    But my client doesn't want their clients to have the presentation interrupted in the middle to load each animation.

    So I think what you're saying is...
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    Koolmoves Out of Memory

    I began this odyssey by creating a presentation where a person moves through a building using a series of buttons. There are multiple ways that a person could choose to go, so I couldn't have it all...
  25. I was using the latest: Version 4.9.8.7

    I was using the latest: Version 4.9.8.7
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