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Type: Posts; User: HanClinto

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    Thanks for letting me know where it should go --...

    Thanks for letting me know where it should go -- I didn't know if it should go in the news or whatever.


    Yeah, if you're not familiar with GotD, it can certainly seem a bit odd. Yes, it's a full...
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    March 23rd: SWF Decompiler Giveaway

    I'm not sure how many people here are fans of Giveaway of the Day, but for those of you who aren't subscribed to the RSS feed, I thought today's offer was worth posting about. Basically, to help...
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    Excellent, thanks! I wasn't aware of those...

    Excellent, thanks! I wasn't aware of those options -- the Firewire option didn't work for me, but the USB one did. The game was MUCH more fun to play with motion tracking -- very well done!

    ...
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    Believe it or not, I did look for that page, and...

    Believe it or not, I did look for that page, and didn't find it.

    ::slaps forehead::

    Yeesh -- sometimes I can find exactly what I'm looking for, and sometimes I can't see it when it's staring me...
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    Thanks so much for the very kind words, Squize,...

    Thanks so much for the very kind words, Squize, Orkahm and Jeff. :)

    Squize, I'm sure your game is still fun nonetheless -- looking forward to playing it!


    haha, yeah -- you caught me. :) The...
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    Well, it seems like Urbansquall has lifted the...

    Well, it seems like Urbansquall has lifted the gag order.

    If anyone is interested in trying out my game, here it is. Instructions are further down on the page.

    BTW Squize, I specifically...
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    Crazy -- tallying up the games that were...

    Crazy -- tallying up the games that were re-submitted, as well as the ones listed in the comments, it seems that it's over 30 games.

    Definitely intimidating. :)

    Is anyone else posting their...
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    Very good tip -- this is a technique I used on my...

    Very good tip -- this is a technique I used on my project. However, I found that using these array variables was, in many cases, less efficient than creating local "scratch" variables for things...
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    Great links -- thanks! Axcho's demo...

    Great links -- thanks! Axcho's demo that he posted in another thread was particularly helpful in figuring out a good rag doll spring/node setup that doesn't get inverted on itself very easily.
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