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  1. Replies
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    for the target size problem once you checked what...

    for the target size problem once you checked what you window your targetMc is you set up a flag to true/false if it is true change the height/width of the mc to match the window mc.
    if targetMc...
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    the x and y initial position of the bullet the...

    the x and y initial position of the bullet
    the speed
    the path it will travel through either x and/or y
    the destination of the bullet
    and the condition the will trigger the bullet
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    oh god kid here...

    oh god kid here
    http://www.yoyogames.com/gamemaker/
    it doesnt get any more easier than that with gamemaker
  4. Thread: platform

    by mixedtrigeno
    Replies
    1
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    798

    google is your best friend...

    google is your best friend
    http://www.emanueleferonato.com/2007/07/03/creation-of-a-platform-game-with-flash-step-1/
    http://www.gotoandplay.it/_articles/2003/12/scrolling_upd.php...
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    http://www.gotoandplay.it/_articles/2006/06/beatem...

    http://www.gotoandplay.it/_articles/2006/06/beatemup.php
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    hwo about making the hero_mc and inside of it you...

    hwo about making the hero_mc and inside of it you will have shoulders_mc,chest_mc,hands_mc,legs_mc and feet_mc. you then add set up a variable inside the item to true when it is equip and if it is...
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    got it thanks a million. i am so used to putting...

    got it thanks a million. i am so used to putting the registration point at the bottom
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    well now is doing everything fine but one thing...

    well now is doing everything fine but one thing is not actually aiming at the mouse instead is aiming away from it
    http://www.swfme.com/view/1020542
  9. Replies
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    OMFG finally!!!! and yah now i get understand...

    OMFG finally!!!!
    and yah now i get understand the code
    i owe you a million dollars when i win the lotto lol
    and its only 12fps cuse i just made a quick fla for flash m the actual game is at 35...
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    i cant quite put my finger on it but i would say...

    i cant quite put my finger on it
    but i would say since is a suppose to be a big battle between good and evil add a lil more chaos to it...if that makes sence.
  11. Replies
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    okay this the code i ended up with after...

    okay this the code i ended up with after implenting one of your methods

    var radians2:Number = 180/Math.PI;
    var maxAng:Number = 89;
    //this is the rotating speed that am trying to add
    //var...
  12. Replies
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    cool game coding wise didnt enjoy it at all its...

    cool game coding wise
    didnt enjoy it at all
    its still missing that "fun factor"
  13. Replies
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    bump!cuse i still cant find the answer anywhere

    bump!cuse i still cant find the answer anywhere
  14. Replies
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    2,662

    yah neither of the codes work they behave weird...

    yah neither of the codes work they behave weird when i used your code
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    aaaahhhh my head hurts and to think i use to be...

    aaaahhhh my head hurts
    and to think i use to be a math tutor in highschool
    i couldnt see the answer to my problem in that thread
  16. Replies
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    okay thanks didnt catch that one now one more...

    okay thanks didnt catch that one
    now one more dilemma this is what i got so far.
    i cant figure out at all how to adjust the rotating speed to give it a more natural feel to it. in other words i...
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    hmm...that worked...so i had the values of my...

    hmm...that worked...so i had the values of my maxAng backwards?!
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    the part thats not working is the one trying to...

    the part thats not working is the one trying to stop the guy from making a full circle i want him to stop at 90 degrees. on the first code i got up there it works fine but thats with the keys. so...
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    [RESOLVED] setting up max limit rotation

    okay so i got the guy to aim towards the mouse with this code. however i cant seen to find a way to set a max angle of 90 degrees to stop the guy from fully rotating when the mouse is beyong that...
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    yes put all np1 2 and 3 on the same layer and...

    yes put all np1 2 and 3 on the same layer and manually place the npcs in the order that you want just to see which is causing the depths problem
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    works like a charm thanks. i dont fully...

    works like a charm thanks. i dont fully understand the sub array part or how come it works. but i understand the code enough to be able to resuse it for other things thanks
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    am trying to use this technique but i cant get it...

    am trying to use this technique but i cant get it work...
    http://www.flashnutz.com/2009/02/disable-1-or-all-buttons-in-flash/

    edit:so yah i noticed the guy that provided the tutorial made a few...
  23. Replies
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    of course buttonState is not an array, it is the...

    of course buttonState is not an array, it is the function that holds the multidimentionalarray and the loop to cycle through it...
    well if i can disable all of the the arrays there has to be a way...
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    [RESOLVED] array question

    this is the code am using to disable all the buttons on the three arrays
    now i am trying to figure out how to disable only the array on _level0.
    edit: oh god it doesnt work at all even with just...
  25. Replies
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    not in english choppy and i dont get it...

    not in english
    choppy
    and i dont get it...
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