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  1. Replies
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    628

    Hm, could you give ma a Small example? That...

    Hm, could you give ma a Small example?
    That could help me a bit ;)
  2. Replies
    4
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    628

    It's an extended FileReferenceList the fileList I...

    It's an extended FileReferenceList the fileList I get from it after selecting the Files in the Browse Dialog, just like in the Flashhelp.

    Well so there is no Possibility, thanks so far so I can...
  3. Replies
    4
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    628

    Extend FileReference !? How To?

    Hello,

    first some Code



    package {

    import flash.display.MovieClip;
    import flash.net.FileReference;
  4. Replies
    1
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    656

    Where do I get the AS3 Graph Class from? I...

    Where do I get the AS3 Graph Class from? I searched it a lot for..
  5. [F8]ExternalInterface + href + absolute swf path

    Hello,
    git a small ExternalInterface problem.
    I try to get the href from the window.location object via JS



    import flash.external.*;
    trace(...
  6. Replies
    42
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    3,043

    School education work at the German Web...

    School education work at the German Web Advertising Company www.wmteam.com
    Doing Flash coding :)
  7. Replies
    33
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    1,608

    Here's an another SIlverlight game...

    Here's an another SIlverlight game
    http://www.farseergames.com/Diver/DiverPlay.aspx

    And afaik you have to restart your browser, not refresh.
  8. Replies
    106
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    33,784

    The Hair looks now muuch better! :)

    The Hair looks now muuch better! :)
  9. Replies
    106
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    33,784

    With slow i mean that my post was to slow because...

    With slow i mean that my post was to slow because phreax wrote about the nose thing ;)
    Performance ist great
  10. Replies
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    33,784

    :o/ .. That sounds pretty similar to a game I'am...

    :o/ .. That sounds pretty similar to a game I'am currently developing, but with a boy and his younger Sister (or girlfriend, not sure yet). an 2D Platformer/Jump n Run. The Girl move by her own...
  11. Replies
    49
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    5,902

    Yeah! Taht lloks much better

    Yeah! Taht lloks much better
  12. Replies
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    5,902

    It reminds me more of Bubbles then of Clouds :)...

    It reminds me more of Bubbles then of Clouds :)
    Maybe if you doesnt shade it so strong at the shadow parts it would look better.
  13. Replies
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    2,012

    Thanx, good to know. Maybe I need it some time :)

    Thanx, good to know. Maybe I need it some time :)
  14. Replies
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    2,012

    ARGH! How did I overlooked those Parameter D=...

    ARGH! How did I overlooked those Parameter D=
    Thanx. Works perfectly.

    The bitmap technique for animation is alos logic. I will try that. To keep the Animation in a MC and "preRender" it in...
  15. Replies
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    2,012

    I played around (or better, tryed) wit hte...

    I played around (or better, tryed) wit hte BitmapData.Threshold. Buit i couldnt find out the right settings for the right result :/

    Also your first hint is for my game case not perfect because i...
  16. Replies
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    2,012

    [AS3][HELP]Tilebased Bitmap Games Problems

    Hi,

    well, after some MONTHS I decided to make a Flash game in AS3.
    Its gonna be a Tile Based Platformer Like game.
    After some Days of Coding and Reading Tutorials and Intensive Forum Searches I...
  17. Replies
    2
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    558

    I didnt change the orgin, I just Scale the...

    I didnt change the orgin, I just Scale the MCZoomHolder. its always in the Center of the Scene, and the MCImageHolder gets moved.
  18. Replies
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    558

    Zoom + Drag Image Problem

    Hi,
    I have a small problem with the following Situation.
    I load a JPG into the Scene into following Structure

    MCHolder -> MCZoomHolder -> MCImageHolder

    The image gets loaded in the MC...
  19. Replies
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    19,709

    Had a lot other anoying stuff to do :/ Currently...

    Had a lot other anoying stuff to do :/
    Currently Iam working on the HoneyPunch again by recoding the core parts (I was yound and stupid when coded it, and it is so bad ;) )
  20. Replies
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    19,709

    Very nice. Love to see the Progress. Just some...

    Very nice. Love to see the Progress.
    Just some tiny things (wel lstill WIP) to mention.
    Would add at least a drop shadow for the Tanks. And the Trackmarks are not always correct, missing T juntion...
  21. =o) ... You're welcome!

    =o) ... You're welcome!
  22. that cant be, if you use the codefrom dawsonk or...

    that cant be, if you use the codefrom dawsonk or some kind of my codethen it have to work.

    did you used exactly his code?
  23. replace this: _root.attachMovie("soldier_mmg",...

    replace this:
    _root.attachMovie("soldier_mmg", "mmgSoldier_" + soldier_number, 100 + soldier_number);
    currentSoldier = eval("mmgSoldier_" + soldier_number);
    with this

    var currentSoldier =...
  24. Thread: oh my!

    by X-Tender
    Replies
    13
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    633

    Wow ... another Real-Time Strategy ... -_- ......

    Wow ... another Real-Time Strategy ... -_- ...
    Well, I was never a big fan of this genre.
  25. did you have an stop(); in the player mc where...

    did you have an stop(); in the player mc where the "attack" frame is?
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