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    Hi Charlie_says, You can't have an angle...

    Hi Charlie_says,

    You can't have an angle between only 2 points in 3D space. They make a line, not an angle; You need at least 3 points for that. If you just want individual angles relative to...
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    Senocular, do you have an AS3 language syntax...

    Senocular, do you have an AS3 language syntax file for SciTE? Would you mind sharing it?
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    Well, a single run of each is going to yield...

    Well, a single run of each is going to yield identical results, virtually 100% of the time. You really need to loop over the exact thing you're interested in many times (1000's at least). Try only to...
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    Just a quick word of warning, because it looks...

    Just a quick word of warning, because it looks like you're using AS1.0 (If you're not, and it's lazy AS2 you might get away with it, not sure) but this type of code caused me many headaches:


    Map...
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    Classic optimisation - get rid of the square root...

    Classic optimisation - get rid of the square root function if you don't care what the distance is, just which is closest. You don't really need any of the Math functions to be honest, certainly don't...
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    Haha! Cheers mate, nice to know someone is...

    Haha! Cheers mate, nice to know someone is watching. Blame the World Cup and me getting a new hard drive for the recent lack of updates... :rolleyes:

    Orkahm52:

    Waypoints are nice and simple...
  7. Still checking the boards from time to time :)...

    Still checking the boards from time to time :) Fixed the problem with cars getting stuck inside each other ages ago. Just working on cars hitting solid objects now strangly enough (...finally!...
  8. Hahaha, i just want to thank you guys for the...

    Hahaha, i just want to thank you guys for the funniest thing i'll see all month, and it's only the 1st day! Absolutely hillarious :thumbsup:

    Uh.. I mean.. u R t3h Roxxors !11 elventy!1! bbq!
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    It's because the loop variable i does not exist...

    It's because the loop variable i does not exist inside the instance onRollOver scope, only in the RunBubble function scope.

    I think you could attach vars, like _root["BubbleArray"+i].id = i; and...
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    Not a bad start OpethRockr55. Took me ages to get...

    Not a bad start OpethRockr55. Took me ages to get my head around SAT, but once you understand it, it's pretty simple :)

    I'm doing similar stuff for flashracer if you're interested. What I am doing...
  11. By storing the data on the computer you would...

    By storing the data on the computer you would have measured it. It's not the viewing of the numbers by a human eyes that collapses the waveform, it's the act of measuring it. You can never predict...
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    Aargh, i totally forgot about getting back to you...

    Aargh, i totally forgot about getting back to you via PM didn't I Vengeance! Sorry about that mate, Christmas kinda got in the way...

    Anyway, this game is coming along nicely since last I played...
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    Wow, just tried the 06 Alpha version. Very nice...

    Wow, just tried the 06 Alpha version. Very nice so far. OK, the GUI sucks, but the workings are there! I hadn't tried this myself since I only have 256MB RAM right now, and the figures of ~1GB scared...
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    This is looking really sweet Snipergen. Last...

    This is looking really sweet Snipergen.

    Last time I checked flade out, they didn't have any functionality to attach graphics to the particle constructs. Did you do that yourself? If so, would you...
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    Hmm... it's not working for me at all! :( I...

    Hmm... it's not working for me at all! :(

    I just get a black screen at the start. I can right-click, then get to the main menu that way though. But clicking play just shows some mountains and...
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    Hi Orkahm52. It's a bit confusing, like Ray...

    Hi Orkahm52.

    It's a bit confusing, like Ray Beez said.

    Is the server up at all? I tried with random10122, and we couldn't see each other or get a game working. If we did get it to work, I...
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    It was, but not as bad as my comrades one... ...

    It was, but not as bad as my comrades one...



    *groan* :D and he thought he got away with it...

    Thanks for the nice comments leason. We do plan to have slightly different cars, probably...
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    Oh! :( You did eveything right... explained the...

    Oh! :( You did eveything right... explained the game, told us what was soon to be done, and politely asked for feedback. Then you hit us with a ZIP file :o

    And a 5 MB zip file at that. That'll...
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    Come on guys... try to be a little nicer to each...

    Come on guys... try to be a little nicer to each other ;)

    Remember, you can only find something if you know what to look for! A lot of that type of physics is called "reverse kinematics", or...
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    That is really nice actually. I'd love to see it...

    That is really nice actually. I'd love to see it with multiple dolls, see how many it can handle at once. I especially like how the body comes to rest - it's very easy for these kinds of things to...
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    Continued thanks for the input. We are jotting...

    Continued thanks for the input. We are jotting these ideas down on our TODO list!



    Tom wrote the tile-engine. It's just standard gotoAndStop stuff, with a nifty "3 layers in 1" kind of thing....
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    Thanks for the feedback so far. There seems to...

    Thanks for the feedback so far.

    There seems to be an overwhelming majority that the game is too slow paced for a racing game. We have actually increased the engine power and reduced rolling...
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    [ alpha ] - Flash Racer Tech Demo!

    For a more detailed announcement and past development details, please see this corresponding blog post, cheers.

    Flash Racer!

    A very long time in the making, random10122 (tom) and I (jon) have...
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    So you have been trying to solve Bezier equations...

    So you have been trying to solve Bezier equations directly?

    Is there some reason why you can't find the coordinates of the unknown vertices by geometry? A tiny bit of vector maths and trigonometry...
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    I appologise if I've skimmed over this rather...

    I appologise if I've skimmed over this rather long thread somewhat, I don't normally do this and then reply. But I just wanted to mention the wiki (see my sig.)

    Remember the Squize, mbenney, et al...
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