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    Playtesting data & xml

    I'm in the playtesting phase of my game in AS3, and I know I would benefit greatly from being able to track statistics like average player deaths, time to finish levels, and common locations where...
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    I think I'll play with these and see which gives...

    I think I'll play with these and see which gives me the best performance result without making my work completely illegible.

    While poking around online I was extremely surprised by the results of...
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    Optimization & Math Function call

    I'm trying to optimize my project and eliminate unnecessary function calls, and the one I use the most is Math.abs. I ran a quick test and I use it 200-300 times each frame; checking for collision...
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    paletteMap might work- havnt gotten it quite...

    paletteMap might work- havnt gotten it quite right yet but I'll try it out. Ive also found out about threshold, before I dive into figuring it out I thought I should ask would that be applicable here?
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    Ive messed with the colorTransform a bit but not...

    Ive messed with the colorTransform a bit but not been able to quite get the effect Im looking for.

    Otherwise I would have to draw out a bitmap for each of the dozen or so colors, essentially...
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    Color Changing Game

    Im working on a project where the objects the player picks up change the color of the world around him. So picking up a red object makes everything appear in greyscale except for other red objects....
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    copyPixels troubles

    I've always used flash as a designer, and the developer approach to bringing in content has reached a point where it's starting to go over my head. Specificly im using copyPixels, and having trouble...
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    Ill try pngs, I had been using photoshop's save...

    Ill try pngs, I had been using photoshop's save for web and devices but I can try fireworks if you think it can give a better result.

    If external assets are off the table, what about a dynamic...
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    Dealing with large games & loading time

    Ive been putting together a game that uses large, fully illustrated levels. I don't have all the assets ready yet, but from where it stands now I'm guessing the final game could add up to about 10mb....
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    And here is a fake screengrab from the game:...

    And here is a fake screengrab from the game:
    http://behance.vo.llnwd.net/profiles26/292419/projects/915214/c80ef7c09f71153d15e5546fe4feb28c.jpg
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    File types for unique illustrated style

    Im an illustrator making a flash game that uses large scale, fully illustrated backgrounds. The most important thing for me is to be able to maintain my style, but I'm having a difficult time...
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    HitTest performance (in tile based game)

    I'm building a tile based platformer in AS3, and was hoping someone smarter on me could shine some light on the performance demands of hitTestObject. I was planning on having an upwards of several...
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    Awesome- thanks again for all your help Pride

    Awesome- thanks again for all your help Pride
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    Ah I get it- so which do you personally think...

    Ah I get it- so which do you personally think would be better, doing it this way or having each tileMC gotoAndStop the frame referenced in the array?
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    Im calling them tile100, tile 200 and so on

    Im calling them tile100, tile 200 and so on
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    Pride- thanks for all your help, ide likely have...

    Pride- thanks for all your help, ide likely have given up without your aid.
    I do have another question to ask if I can- i get no errors now but the actual tiles in my library wont load, is it...
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    I see- thanks for your help. I think I get what...

    I see- thanks for your help. I think I get what youre saying although now I continue to get a 15second error (and youre totally right about what im looking for & that Im rather new to AS3).

    Ive...
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    it claims to be within initMap() but I dont see...

    it claims to be within initMap() but I dont see what would cause the error
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    AS3 building tile maps

    I'm building a isometric tile-based map generator and keep coming up with a null object reference error. I may have been staring at it for too long to see my mistake, but I just figure out where I'm...
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    Question about platformers

    Im working on a simple AS3 platformer but cant figure out for the life of me where ive gone wrong- whenever the player MC walks up to an edge he instantly pops up to the next little ledge, and may...
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    Thanks, but sorry- i should have mentioned its...

    Thanks, but sorry- i should have mentioned its AS3.
    Does lineTo work in the same way for AS3, and will it update itself as the player and enemies move? If so that seems so much easier
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    Line of Sight Detction AS3

    Im developing a little game with a spy theme where you try to avoid being spotted by guards as you navigate each level. Ive got a setup now where each guard has a line draw to the player, which...
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    Is it possible?

    Is it possible to dynamically add an object to a specific frame of a MC? Im using frames as rooms for a game, and pecificly I was looking to have a player be able to drop an object in a room and be...
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    yep that did the trick- thanks!

    yep that did the trick- thanks!
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    smart platforming question

    Ive written this for a platformer Im making- its really just for the jumping physics now, and ive been trying to prevent that hopping that happens if you land and are still holding the up button....
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