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  1. OK we are now scoring - thanks - but hitTest...

    OK we are now scoring - thanks - but hitTest does't work though.

    I mentioned previously that some "bugs" are hidden until they are needed later in the game, but the hitTest code will include them...
  2. I don't disagree, but its all I know. I wouldn't...

    I don't disagree, but its all I know. I wouldn't know an array if I tripped over it

    Thanks 5Five555 - I'll fix that up and see if it runs further into the debug
  3. AS2 to AS3 conversion: Simple score & hitTest for Bug Splatter game

    Non-programmer here, struggling with having to now (finally) work in AS3.

    I've looked around, but can't find something similar (or as simple) as my old AS2 scoring - hitTest method was.

    Problem...
  4. Thanks for your help but it doesnt work. Just...

    Thanks for your help but it doesnt work.

    Just to clarify the code is in "MC1" on frame 100, so "MC1" has to play first to get there. That used to be automatic but with AS3 who knows.
  5. Flash/AS3 is now for programmers - what about the rest of us?

    OK from the title you can tell I'm now a AS3 newbie. Its a shame because I was good intermediate at AS2 and all of a sudden I'm back at square one - and I'm no programmer so there's little chance of...
  6. Using unloadMovieNum(); to make swf close itself

    OK this should be simple, but the solutions I had found didn't work, so maybe I'm doing something different.

    I'm using AS2 (still) and have 2 swfs loaded onto the main stage at different levels.
    ...
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    Thanks, that's helpful. For anyone reading...

    Thanks, that's helpful.

    For anyone reading this in the future I found another simple alternative method - my MC_finishline clip was unloaded when the hitTest was activated and then loaded back...
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    HitTest and Scoring issue

    Using Flash 8, AS2.

    I have a very simple game with hitTest set up to score.

    Everytime MC_car (mouse controlled) hits MC_finishline (static), one score is added.

    The problem is if MC_car...
  9. Maintaining faster frame rate of a loaded clip?

    I'm doing a project with 3 games, each of which is a seperate movie and just gets loaded and unloaded into the main stage as required.

    Problem is, one game needs to run at a frame rate of 36 fps...
  10. Thread: timeline, root

    by dman66
    Replies
    2
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    335

    timeline, root

    OK forced upgrade to CS4 and I have gone from AS2 wannabe to AS3 total newbie.

    Having problems when ever I extend my timeline - all references to it, such as :

    root.play()

    etc, held in any...
  11. My apologies MyFriendIsATaco and Whispers - I...

    My apologies MyFriendIsATaco and Whispers - I appreciate your help and will investigate your suggestions.
  12. You never tried it but its a solution? Is this...

    You never tried it but its a solution? Is this spam?

    The key to this is going to be in the JS code.
  13. "Activate Control" workaround doesn't work for HTTPS?

    I have a site where the client insisted "click to activate and use this control" messages should be disabled, so that users could just jump straight into any Flash interactives without annoying...
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    Works, awesome help mneil, here's the code: on...

    Works, awesome help mneil, here's the code:

    on (release) {
    holder = loadMovie("movies/old_movie.swf", _root.my_clip1.my_clip2.holder);
    holder._x = 3;
    holder._y = 10;
    }
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    Unusual loadMovieNum repositioning issue

    Trying to load some old swfs into a new Flash project by using the loadMovieNum via a button.

    I did these swfs 4 years ago as part of something else, back then I just created a new stage the same...
  16. Tricky sound on/off question - apply to whole site

    I want to use a sound on/off MC but I want it to work for the whole site, not just the current page.

    The site is a collection of HTML pages, each with their own swf file, eg 01.html has 01.swf as...
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    There's some assumed knowledge here, as I...

    There's some assumed knowledge here, as I couldn't get this to work.

    Hows this set up - plain button, MC, fields for email, subject & body??
  18. I'm afraid I'm no coder - wouldn't know a trace...

    I'm afraid I'm no coder - wouldn't know a trace action if I fell over it. I'm more of an ideas man.

    Perhaps it would be easier for you to look at the file if you're able:
    ...
  19. Thanks for your help. Alas I can't get that...

    Thanks for your help. Alas I can't get that working:

    Frame one of timer.secondMC I have placed the code:

    Finalseconds_score=timer.secondMC.seconds;

    Then back up on the main timeline I have a...
  20. How to copy a value from a MC to another Dynamic Text box

    I built a racing game and a timer that gives the player a score at the end.

    The "timer" MC is on the main stage, within it is another MC "secondMC" which counts the seconds. The seconds are...
  21. something simpler?

    Thanks silentweed, this is worth a try, but ideally I need something simpler that automatically pre-loads all the images at the start, not on the press of a button - I need to avoid users having to...
  22. Solution to load delay when Dynamically loading images - JPGS & GIFS?

    Hi all, just set up an online interactive which dynamically loads images (JPEGS & GIFS) and text as required.

    I set it up like this so that the client can easily replace text or images in future...
  23. awesome, that worked!!!

    awesome, that worked!!!
  24. Fastest ever solution to my own problem. Should...

    Fastest ever solution to my own problem. Should be:

    "this.INTRO.intro_txt.text = features_lv.intro_txt;"

    Anyone know how to load text into various dynamic text boxes, all from the one .txt...
  25. [F8] Surely a simple way to fill Dynamic text field from a .txt file

    This is frustrating me, I have found and followed examples in some posts and even did the Flash tutorial but its not working.

    Basically I am setting up a file that clients will be able to edit...
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