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    Caching fixed (Er, patched)

    Greetings all,

    being as browser caching is a common problem, I thought I would send a quick post to let everyone know that I have released my antiCache function in the code snippets section of my...
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    mickx7, I should clarify - the fla and swf in...

    mickx7,

    I should clarify - the fla and swf in the zip file are FlashMX format, but the FLA can be published to Flash5 format without any problems.

    Sorry for the confusion.
    Cheers,
    Grant...
  3. No can do. This is a big limitation in Flash...

    No can do. This is a big limitation in Flash currently.

    I wrote an email to MM asking for this feature a while back. You might want to do the same (or just copy, paste and forward the contents of...
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    Snow FLA free for download

    In case anyone is still looking for snow algorithms:

    I developed a simple, but fairly good looking one (thanks to a shifting global wind factor) to use on my site over the holidays, and figured I...
  5. FYI: I have an FLA that will preload images in...

    FYI:

    I have an FLA that will preload images in the background, and then fade them over the current image at regular intervals. It's very easy to implement, and even if id doesn't suit your needs...
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    Thanks for checking! Anyone on any more obscure...

    Thanks for checking! Anyone on any more obscure browsers?

    It's been checked on:
    IE6 for Windows
    IE5.2 for OSX
    Moz1.1 (platform shouldn't matter)

    Paradox - thanks for the feedback.
    I'm...
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    New feature check

    Greetings,

    I just want to be sure that my new direct link feature is working for my site with all browsers (it works on everything I have access to).

    The theory:
    I can provide links to my site...
  8. gPhotoFader FLA released - photo loading and fading.

    After seeing tons of questions about preloading, cropping and fading images here and on other boards, I decided I would clean up some code I wrote for a friend, and release the FLA.

    gPhotoFader...
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    Posted a new version with the reverse lookup bug...

    Posted a new version with the reverse lookup bug fixed.

    You'll know it's the new version if it draws circles on the path, fading in from start to end. You might have to clear your cache to view...
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    Thanks for all the great feedback! More cool...

    Thanks for all the great feedback! More cool source code coming - as time permits.

    Let me know what kind of success you have using it. I've actually already identified one small bug, which someone...
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    Powerful Pathfinding FLA

    Greetings all.

    Just wanted to let everyone know that I have finally released my Pathfinding source code. I said I'd do so months ago, but this is a complete re-write, and is 2-3 times faster...
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    Thanks again. It's funny how the feedback has...

    Thanks again. It's funny how the feedback has almost exactly mirrored my own thoughts.

    I realize it is fairly large @ 150k - I typically design very small... for instance, my FlashOS site [...
  13. Thread: Hacking games

    by zeroEra
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    1,643

    none. You can make it more difficult by...

    none.

    You can make it more difficult by obsfucating your code. I read awhile back that someone was working on an obsfucator for Flash... has anyone heard anything about that lately?

    Cheers,
    ZE.
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    Thanks for all of the feedback. torh44: It's...

    Thanks for all of the feedback.

    torh44:
    It's a trade off between people with poor quality monitors (who can barely see the rain drops as is), and people like us with good quality monitors to whom...
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    Just interested in hearing people's opinions of...

    Just interested in hearing people's opinions of my holding screen.

    http://gskinner.com/

    Wanted to do something a little bit more moody and artistic than my past work.

    Features a fairly...
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    You need to evaluate the string in the array to...

    You need to evaluate the string in the array to get the instance reference.

    You can do it like this:

    eval(plantsonscreen[3])._x;

    or:

    this[plantsonscreen[3]]._x;
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    Are you instantiating both MCs in the same frame?...

    Are you instantiating both MCs in the same frame? Try instantiating tileBg one frame after mainBg.

    Worth a try.

    Cheers,
    ZE.
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    The problem is that you are limiting the scope of...

    The problem is that you are limiting the scope of the variable by defining it with var. bgRand only exists while the load event is occuring, and is deleted immediately thereafter. Remove the line:
    ...
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    var LifebarLevel="_level1"; var...

    var LifebarLevel="_level1";
    var WhichLifeBar="LifeBarPlayerOne";
    _root[LifebarLevel][WhichLifeBar]._xscale-=1

    And just FYI, I have never encountered any problems with loading swfs into MC...
  20. Thread: depths

    by zeroEra
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    No. Only one instance can be assigned per depth....

    No. Only one instance can be assigned per depth. The second instance to be assigned will override the first.

    Why not test it? It takes less time than posting a question.

    Cheers,
    ZE.
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    Umm... yes, they do. if...

    Umm... yes, they do.

    if (Key.isDown(Key.getCode("z"))) {
    trace("z-down");
    }

    Did you remember to use Key.getCode()?

    Cheers,
    ZE.
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    BlinkOK, Feel free to correct, but I believe...

    BlinkOK,

    Feel free to correct, but I believe the array of integers would be just as fast, or faster. After all, a string is simply an array of characters (8 bit integers) wrapped in a convenient...
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    Right on japanreg. myArray=[]; Cheers, ZE.

    Right on japanreg.

    myArray=[];

    Cheers,
    ZE.
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    Baukereg, I've always wanted to be someone's...

    Baukereg,

    I've always wanted to be someone's hero! ;)

    I'd love to see it - interested in seeing how that code performs.

    Cheers,
    ZE.

    PS. Sign my guestbook if you have a few minutes to...
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    A few quick notes for you marmotte: 1) You...

    A few quick notes for you marmotte:

    1) You WILL need a custom key handler to make the combos that you want work properly. It will have to test keydowns and return an appropriate composite key...
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