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    CS3 communicating from swf to swf player 8 as2

    I am building a debugger tool that I launch in a seperate html file. I know how to send information from the course html to the debugger html.

    I currently had the swf load right in the course so I...
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    CS3 I found a workaround, not an easy one but it...

    I found a workaround, not an easy one but it works.
    basically in every swf I put this code and just changed the string to match the name of the swf file.



    _level0.statusLoad =...
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    CS3 calling functions in javascript and IE6

    I have an issue that I can not resolve. I have a flash file that is player 7 as 1.0. I am calling an actionscript function but it is being ingnored in IE6.

    basically the code is this"

    ...
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    CS3 [RESOLVED] tracing levels AS1.0 player 7

    I am working on a massive project that was built by someone else. I am wondering if there is a way to trace what levels are being used and what the file loaded into that level is?

    Not sure if this...
  5. CS3 is the animation a movieclip on frame 2, or does...

    is the animation a movieclip on frame 2, or does it start on frame 2 to like say end on frame 20? without seeing it, my only answer woiuld be that you are telling the movie to go to and STOP on...
  6. Thread: Load next JPEG

    by IMS
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    Flash8 simplified: var arMyImages = new...

    simplified:



    var arMyImages = new Array('dog.jpg','cat.jpg','bird.jpg','mouse.jpg','monkey.jpg');

    var iShowImage = 0;
    var iTotalImage = arMyImages.length - 1;
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    try this: var objPokerXml = new XML();...

    try this:




    var objPokerXml = new XML();
    var arPokerDates = new Array();

    objPokerXml.ignoreWhite = true;
    objPokerXml.onLoad = function(success) {
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    What does your XML look like? IMS

    What does your XML look like?

    IMS
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    Flash8 There is a better way, but I figured this would...

    There is a better way, but I figured this would make it a little easier to understand

    update:



    var sDaveEntered = false;
    var sKoit = false;
    var sPenguins = false;
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    CS3 In IE 7 I get a runtime error of an invalid...

    In IE 7 I get a runtime error of an invalid character. the page is white
    In firefox, I get a typeError of an udefined object. but the page does load.

    You might have to post more code, it's hard...
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    Flash8 looks like on frame one, you accidentally removed...

    looks like on frame one, you accidentally removed your listener:



    Selection.setFocus("Code");

    keyWatch = new Object();
    Key.addListener(keyWatch);
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    Flash8 Final lesson for the day: put this code in...

    Final lesson for the day:

    put this code in frame 2, looks like yours except for a couple of trace()'s and if/else if, also put the if/else if in a function.



    //check which buttons should be...
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    Flash8 second item: frame 2: your listener sends...

    second item:

    frame 2:
    your listener sends your playhead to the "open" frame, which will play to the code under the "openmenu" label. once you are at this code, your "if" statements will run, most...
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    Flash8 here is the first problem: frame 2: ...

    here is the first problem:
    frame 2:



    this.onEnterFrame = function() {
    keyWatch.onKeyDown = function(){

    if(Key.getCode() == 13 || Key.getCode() == 112){
    trace('Codey: '+ Codey);
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    Flash8 I don't even know where to start. 1. frame 2:...

    I don't even know where to start.
    1. frame 2: your "if" statements will run as soon as you enter this frame. They won't run again unless we leave the frame and then come back. so they are really...
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    no problem. IMS

    no problem.

    IMS
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    try: button code on (release) {...

    try:

    button code


    on (release) {
    _root.myText = _root.myInput_txt.text;
    trace('myText:'+_root.myText);
    if (_root.myText == "Expulsion" || _root.myText == "expulsion" || _root.myText ==...
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    CS3 Actually, now that I think about it. you might...

    Actually, now that I think about it. you might have to disable the button to get it to stay where you put it. If you roll out or over the button, it is going to go to those states

    It's hard to...
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    revised grade user function: function...

    revised grade user function:


    function gradeUser() {
    // Report that we're about to grade the quiz in the Output window.
    trace("Quiz complete. Now grading...");

    // Create a local...
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    CS3 try: this.gotoAndStop("a"); IMS

    try:


    this.gotoAndStop("a");



    IMS
  21. CS3 you would want to check if both keys are down...

    you would want to check if both keys are down first, then one key. The other way around, it will always fire the single key, because it is down. try:



    if (Key.isDown(85) && Key.isDown(95)) {...
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    CS3 in a simple form: var iTotalObjects =...

    in a simple form:


    var iTotalObjects = 10;//root timeline
    var iObjectsClicked = 0;

    myButton_1.onRelease = function() {
    //your button code
    _root.iObjectsClicked++;
    fnCheckObjects();
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    CS3 So on click you want your button clip to go to a...

    So on click you want your button clip to go to a specific frame?

    I can't open your page.

    IMS
  24. Thread: Please Help!

    by IMS
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    You need to give your clips instance names. In...

    You need to give your clips instance names.

    In the properties inspector right under the object type is a field. <instance Name> you need to put the name of the object in there. ie: for the left...
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    You can make the loaded a large button to cover...

    You can make the loaded a large button to cover the stage and set handcursor to false. That will kill all buttons underneath it. then just put your new buttons on top. Using enabled is the better way...
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