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  1. Replies
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    thank's for the replies, These boards are the...

    thank's for the replies,

    These boards are the best!

    cheers Firthy
  2. Replies
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    891

    Does anyone have a tv colour safe palette that...

    Does anyone have a tv colour safe palette that they could give me, or anywhere i may be able to download one?

    Thanks in advance,

    Firthy.
  3. Replies
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    keeping state on exit?

    Hi everyone,

    I hope someone can give some direction in how to achieve the below using flash5 and ASP.

    I need a facility to be able to track the number of times a 30 second swf containing just...
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    Hi everyone, I hope someone can give some...

    Hi everyone,

    I hope someone can give some direction in how to achieve the below using flash5 and ASP.

    I need a facility to be able to track the number of times a 30 second swf (containing just...
  5. Replies
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    714

    Thanks! Just what I was looking for! cheers,...

    Thanks! Just what I was looking for!

    cheers,
    Firthy.
  6. Replies
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    714

    Hi everyone, I hope someone can answer my...

    Hi everyone,

    I hope someone can answer my questions about taking a flash movie to video for tv. So here goes.

    1 What should the frame rate be?

    2 Are movieclips within movieclips a bad idea -...
  7. Replies
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    loadMovie ("movie" + key + ".swf", "targetMc"); ...

    loadMovie ("movie" + key + ".swf", "targetMc");

    hth
  8. S > scroll scroll Syntax ...

    S > scroll

    scroll

    Syntax

    variable_name.scroll = x
    Arguments

    variable_name The name of a variable associated with a text field.
  9. Thread: URGENT!!!!!

    by firthy
    Replies
    0
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    268

    I'm sorry for the non MX question but have a...

    I'm sorry for the non MX question but have a massive hitch, I'v just being doing the finishing touches on a project which I have being working on weeks! Some how managed to delete the frame with all...
  10. Thread: FOR...NEXT

    by firthy
    Replies
    7
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    699

    I'm sorry for not getting in touch sooner, but i...

    I'm sorry for not getting in touch sooner, but i have been very busy. Have you managed to solve the problem? f you have then that's great! If not drop me line.
    cheers firthy.
  11. Thread: FOR...NEXT

    by firthy
    Replies
    7
    Views
    699

    http://www.pusherman.com/test/buttons.fla ...

    http://www.pusherman.com/test/buttons.fla


    hth

    cheers firthy
  12. Thread: FOR...NEXT

    by firthy
    Replies
    7
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    699

    Hi, Andrea First of all make sure all thee...

    Hi, Andrea

    First of all make sure all thee data is loaded by doing a trace, I'd personally recommend attach rather than duplicate.
    so...when you attach the clip:

    _root.attachMovie( idName,...
  13. Replies
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    Hi, I hope someone on this list can give me some...

    Hi, I hope someone on this list can give me some help towards making some flippers for a pinball game Im making. This has proved far harder than I first expected. The flippers need to be able to...
  14. Replies
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    Thanks anyway, I've kind of got this thing going...

    Thanks anyway, I've kind of got this thing going in the right direction. It certainly gets the grey matter going on overtime!

    cheers firthy.
  15. Replies
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    If you dont use a button: in the root have: ...

    If you dont use a button:

    in the root have:

    i=0

    on the mc have the code:

    onClipEvent (mouseUp) {
    stopDrag ();
  16. Replies
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    Sorry, should have been clearer, make movie clip...

    Sorry, should have been clearer,
    make movie clip named "Square" and inside the mc place a button with the aforementioned code.
    cheers firthy.
  17. Replies
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    In order to make a window close you will need to...

    In order to make a window close you will need to open the window with javascript using a name ie "myWindow" and then use myWindow.close from a getUrl call from falsh..
    hth
    firthy
  18. Replies
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    main timeline needs to contain the follwing code:...

    main timeline needs to contain the follwing code:
    i=0


    on (release) {
    stopDrag ();
    }
    on (press) {
    if (this._name != "Square") {
    startDrag (this);
  19. Replies
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    oops! what i ment is.. have a frame label called...

    oops! what i ment is.. have a frame label called "win" in the same scene and then just use..

    _root.gotoAndPlay("win");

    I find this far more reliable.

    cheers,
    Firthy.
  20. Replies
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    Sounds like a targeting issue.. Tip for the...

    Sounds like a targeting issue..
    Tip for the top..personally I'd never use scenes, I always find using a named frame label better. Are you calling this code from the main time line?

    ie.
    ...
  21. Replies
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    x [Edited by firthy on 05-25-2002 at 05:09 AM]

    x
    [Edited by firthy on 05-25-2002 at 05:09 AM]
  22. Replies
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    here's the trouble line.. if(count=24){ ...

    here's the trouble line..

    if(count=24){
    gotoAndPlay("win",1);
    }
    should read..

    if(count==24){
    gotoAndPlay("win",1);
    }
  23. Replies
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    embed your font, hth

    embed your font, hth
  24. Replies
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    1,696

    Hi, I hope some math/physics guru can shed some...

    Hi,
    I hope some math/physics guru can shed some light on this.
    I'm currently making a pinball game, it's reasonably tight apart from the flippers....very shoddy! For the majority of the game I'm...
  25. Replies
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    some examples would be very nice, so I can pick...

    some examples would be very nice, so I can pick them apart.
    If you could email them to me at:mark.firth16@ntlworld.com I would very grateful.
    Thanks for your reply.
    Cheers firthy.
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