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    Tryout version now available for download

    Hey, guys. You'll also be interested to know that you can now download the tryout version of LM2 from http://www.adobelivemotion.com. The link on the main page hasn't been updated and still lists...
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    Re: Re: Pre- vs. post-transforms

    Joe is right that a straight duplication of an object will result in something that's auto-symbolized by LM when it builds the SWF. (LM tries to auto-symbolize everything possible in order to reduce...
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    Re: Re: Per-object settings and performance

    ??$i]Originally posted by beready [/i]
    I use Per Object settings but it seems that once I make one per object setting I have to go around and do it to all the Objects. How would I set the default...
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    It should work

    I haven't tested this idea, but as long as FlashTyper generates SWFs, LiveMotion should be able to load (and unload) them in levels. One tip: make the text animation SWF the same size and frame...
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    Re: Renaming groups

    Hey, Alan. Names are shared among copies of an alias, so renaming one will rename all the other instances of it. Also, names aren't preserved on export, so they shouldn't have any effect on...
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    Distortion lenses

    Distortion lens can look extremely cool, but animating them can quickly make your SWFs heavy. Using a lower frame rate will cause LM to generate fewer bitmaps, and using a very low per-object export...
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    Animating gradients

    Flash can't animate gradient characteristics such as angle and gradient stops natively, so LM generates a new gradient on each frame where the characteristics are changing. You can achieve much the...
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    Animating text size, tracking, and leading

    Animating text size is almost never a good idea; in its attempt to be super-accurate, LM will generate new font information on every frame. Instead, animate the scale of a text object. That way LM...
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    Object opacity vs. object layer opacity

    Try to avoid varying object *layer* opacity over time and instead vary object opacity. Object layer opacity controls how each layer of a multi-layer object blends with other layers, whereas object...
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    Multi-layer objects

    Objects with multiple object layers, even if those layers are simple shapes, will become bitmaps when exported to Flash. If you're using basic shapes in object layers, consider using multiple...
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    Per-object settings and performance

    Be smart with per-object export settings. Per-object settings let you finesse your SWF export by picking the best format for bitmap-creating objects, then reduce colors, play with quality, etc. ...
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    Clipping and re-using sounds

    LM's sound handling can be both good and bad, depending on what you're trying to do. On the good side, unlike Flash it can clip off extra sound data you don't need. Let's say you bring in a...
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    Animating color vs. tint

    If you're familiar with Flash, you might expect LM to vary the shade of objects in the same way that Flash does. But instead of varying tint (a native Flash transformation), LM varies the actual...
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    Imported artwork vs. native versions

    LM can have trouble exporting certain kinds of imported artwork efficiently. In particular, Illustrator files can contain objects that get rasterized when exported to SWF (for a complete list, see...
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    Aliases

    Now that you know a little about pre-/post-transforms and how SWF stored animation data, it'll be easier to understand the uses of LM aliases. Aliases make it easy to edit multiple objects at once...
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    Pre- vs. post-transforms

    LM has an interesting concept of pre-transform and post-transform. Put most simply, pre-transforms affect the artwork itself, whereas post transforms are applied just to particular instances of the...
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    Regular vs. time-independent groups

    On a related note, Flash (the authoring tool and SWF format) doesn't have an exact match for LM's concept of groups as containers that can be animated and transformed like other objects. Therefore...
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    Frame rate, attributes, and size

    Be aware of the relationship between frame rate, animated attributes, and file size. The SWF format doesn't really care how you've assigned keyframes and tweens in your editing tool; when you...
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    Flash-native vs. non-Flash-native transformation

    First off, it's important to realize that LM allows you to animate many more characteristics than the Flash player can handle natively. LM separates the top five native Flash characteristics under...
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    I'm frequently asked for tips on optimizing...

    I'm frequently asked for tips on optimizing LiveMotion compositions, so I decided to put together info on a whole series of topics and post it here. The messages below should give you some ideas on...
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    Jeff, I'm sorry I wasn't able to give you a...

    Jeff, I'm sorry I wasn't able to give you a response sooner. I've been working away on some LM optimization tips, and I'll start a new thread in this forum where I'll post each one. Any and all...
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    Yes, please do. I'm jnack@adobe.com. Thanks...

    Yes, please do. I'm jnack@adobe.com.
    Thanks again,
    J.
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    Weird... that problem just didn't show up in...

    Weird... that problem just didn't show up in testing. I'll tell our QA folks and make sure that we keep our eyes open for any related issues on Windows 2000. If I can repeat the problem and offer a...
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    Bayhan, have you tried selecting "RGB View" from...

    Bayhan, have you tried selecting "RGB View" from the color mode options on the Color palette? To get to them, use the fly-out menu on the color palette (the little triangle in the upper-right hand...
  25. PS--Sorry, I forgot to mention that getting SWF...

    PS--Sorry, I forgot to mention that getting SWF sound to come through QuickTime Pro is troublesome. QuickTime 4 supports Flash 3 and won't play back the MP3 audio that LM puts in a SWF; QuickTime 5...
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