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  1. Thread: 13 years..

    by Kianis
    Replies
    47
    Views
    47,622

    Feels like coming home :)

    Feels like coming home :)
  2. Replies
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    17,801

    Wow, what an honor! That is absolutely AWESOME!...

    Wow, what an honor! That is absolutely AWESOME! :D
    Thank you BlinkOk, I hope I get the million too.
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    17,801

    Thanks a lot guys! :D Anyone going to the IGF/...

    Thanks a lot guys! :D Anyone going to the IGF/ GDC by the way? I'd love to meet up!
  4. Replies
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    17,801

    Thanks Captain! :D I'm so very, very proud. And...

    Thanks Captain! :D I'm so very, very proud.
    And I could definitely not have done it without you guys! FK is the sh-t!
    I'm studying to become a professional game developer meaning I'm kind of...
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    920

    _Ric_: Cool! I didn't know that. But yes, I want...

    _Ric_: Cool! I didn't know that. But yes, I want to do the maths myself if I can.

    I still can't get this to work :( I wrote this example program (AS2), paste it on the first frame,
    or just look...
  6. Replies
    11
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    842

    Best Independent Game of the year was well...

    Best Independent Game of the year was well deserved. No matter how much
    I love Braid, World of Goo is just so innovative, polished and perfect in every aspect.
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    Thanks for all the answers! Because applying...

    Thanks for all the answers!

    Because applying delta time to the equation like that will change
    the percent by which the value changes each frame.
    Changing a value 3% ten times in not the same as...
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    920

    Frame-independent easing

    Hey guys,

    Let's say I have a sprite that I want to "ease" to a target

    sprite.x += ( target.x -sprite.x ) *0.9;

    What I can't get my head around is how to do this while being...
  9. Thread: Event.RESIZE

    by Kianis
    Replies
    9
    Views
    2,093

    Thanks Blink, but that's not what I'm really...

    Thanks Blink, but that's not what I'm really after, I'm not going to embed
    it into a web page.
    All I want is a way to detect when the flashplayer (standalone) window has
    been resized, while...
  10. Thread: Event.RESIZE

    by Kianis
    Replies
    9
    Views
    2,093

    Sorry I'm a bit confused. I want it scale, yes....

    Sorry I'm a bit confused. I want it scale, yes. The problem is
    that I want the background the be pixel perfect, which is easily done
    since it's a repeating pattern. The idea was that whenever the...
  11. Thread: Event.RESIZE

    by Kianis
    Replies
    9
    Views
    2,093

    Oh, ****. :( It's strange that it works in the...

    Oh, ****. :( It's strange that it works in the IDE though.
    I want to redraw the background and reposition all the entities
    when the movie is resized (it's going to be downloadable only) so
    you...
  12. Thread: Event.RESIZE

    by Kianis
    Replies
    9
    Views
    2,093

    It doesn't even trigger in the IDE :(

    It doesn't even trigger in the IDE :(
  13. Thread: Event.RESIZE

    by Kianis
    Replies
    9
    Views
    2,093

    Apparently it works if scaleMode is set to...

    Apparently it works if scaleMode is set to NO_SCALE, but I want it to scale. Event.RESIZE is supposed to be triggered whenever the flashplayer window is resized, right? So it shouldn't matter what...
  14. Replies
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    4,907

    Do you mean to actually close down the...

    Do you mean to actually close down the flashplayer? Then it's
    fscommand ( "quit", true );
  15. Thread: Event.RESIZE

    by Kianis
    Replies
    9
    Views
    2,093

    Event.RESIZE

    Why won't Event.RESIZE trigger through the standalone flashplayer (v 9.0.115.0)?
    This snippet works fine in the IDE.


    stage.addEventListener ( Event.RESIZE, resize );
    resize ( null );
    ...
  16. Thread: Perdy

    by Kianis
    Replies
    8
    Views
    1,253

    The tar one was really neat! Is it a white drop...

    The tar one was really neat! Is it a white drop shadow or how does it work?
    Cool stuff!
  17. Replies
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    5,285

    Very cool! We need more of these things on the...

    Very cool! We need more of these things on the internets! :D
  18. Replies
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    11,698

    I guess this is where we disagree, in my opinion...

    I guess this is where we disagree, in my opinion AS3 is better in every way.
    It is not harder -- it is logical, structured and organized. Instead of memorizing
    weird commands like...
  19. Replies
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    11,698

    I'm with malee on this one. AS3 has brought only...

    I'm with malee on this one. AS3 has brought only good things to flash, making it "proper" and OOP is a huge time saver for me, every time I go back to AS2 it slows me down. Just the other day an...
  20. Maybe this is what you're looking for?...

    Maybe this is what you're looking for?
    http://www.permadi.com/tutorial/raycast/rayc7.html
  21. Render, the idea of manipulating time has been...

    Render, the idea of manipulating time has been done in a lot of other games, that's true, but I haven't seen any game at all with as well-designed puzzles as those in Braid. My personal favorite is...
  22. Replies
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    5,471

    Yeah, I guess with a bit of tweaking that would...

    Yeah, I guess with a bit of tweaking that would look great. Thanks, it was an interesting problem
  23. Replies
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    5,471

    Ah I see, thanks for explaining! That's very...

    Ah I see, thanks for explaining! That's very clever!

    edit: A follow-up problem: Is there any easy way to make sure the arm doesn't bend inwards?
  24. Replies
    13
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    5,471

    Interesting thread! Would you care to explain a...

    Interesting thread! Would you care to explain a bit more about the flexion
    force part? What is that? Is it an angular constraint between every other node?
  25. Thread: our daily jobs?

    by Kianis
    Replies
    42
    Views
    3,053

    I'm in a computer game development program (three...

    I'm in a computer game development program (three years, one year to go) but I do a bit of freelance and also I've worked quite a bit at an agency which builds web campaigns, communities, advertising...
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