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Type: Posts; User: niwrat

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  1. Replies
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    Scarygirl game and Touch My Pixel

    We've just released a new game which we think is pretty dam cool, as well as updating our site, which we're now really proud of! Hope you like 'em ...

    Game: http://www.scarygirl.com/
    Site:...
  2. Scarygirl (Nathan Jurevicius' artwork) game goes LIVE!

    Over a year of work, and pain, and we now get to present to you the Scarygirl game with artwork by Nathan Jurevicius.

    Please check it out at http://www.scarygirl.com/ - and please, post love notes...
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    Scarygirl game goes LIVE!

    Over a year of work, and pain, and we now get to present to you the Scarygirl game.

    Please check it out at http://www.scarygirl.com/ - and please, post love notes and criticism here!
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    NEW SITE: Touch My Pixel

    After releasing the game we've been working on for the last year (Scarygirl - http://www.scarygirl.com/) we realised we should probably get ourselves a real site. So after a hectic 24 hours we've got...
  5. soundTransform: clicks and pops when changing volume

    When using the soundTrasform to change the volume of a sound channel, especially when you're animating this (changing the volume constantly over time) clicks and pops become audible. This also...
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    Bounce / Friction on an angle

    Hi,

    After many searches and tons of trying out different techniques I've come to a dead end and would like to ask for help.

    What I've got is an AS3 function that takes an angle (in degrees) and...
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    Scarygirl Game: New Video

    Hi,

    I've just posted a new video of the up and coming Flash 9 based Scarygirl game. You can see it at http://www.touchmypixel.com/

    The games is running at 760x480 @ 30FPS, and is only about 2MB...
  8. As people have stated, this is a tricky one. I...

    As people have stated, this is a tricky one. I think it really comes down to your application / target audience.

    If you're making games, then by all means, go Flash 9, but then again, only if it...
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    Example: Run your collision detection just as you...

    Example: Run your collision detection just as you would per frame but do it every second. Only thing you have to do is multiply most of your values (such as velocity) by 2! Do it every 3 frames and...
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    Nicely working engine. Like the look of the intro...

    Nicely working engine. Like the look of the intro but the stealing music from Princess Mononoke ain't that cool :( - even though it is awesome music. I'm guesing you're getting an artist to re-do the...
  11. Yeah I think gotoAndStop tile engine suffers from...

    Yeah I think gotoAndStop tile engine suffers from non-frame independent collisions. I havn't used it a lot but that's one of the reasons I stopped.
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    1D array: a = [true, false, false, true, true,...

    1D array:
    a = [true, false, false, true, true, false, true]

    2D array:
    a = [[false, false, true], [true, false, true], [false, false, true]]

    2D array can be viewed almost on an X, Y view like:...
  13. Thread: shooting tuts?

    by niwrat
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    Self guided missile. Basically just move your...

    Self guided missile. Basically just move your sprite a certain distance towards a target. To find a target check everything that could be, find the distance, choose the closest. Ummm ... not sure...
  14. Thank you both for the replies, and for the warm...

    Thank you both for the replies, and for the warm welcome to the board. It's been a while since I've tried anything complex in Flash and so havn't been around the traps. I tried were-here.com but...
  15. jonmack Sorry, didn't explain this one. "if...

    jonmack

    Sorry, didn't explain this one. "if (oHit[n]){", is used to see if I should even bother hittesting against this object. This way I can have "objects" in the scene that I don't hit, fall...
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    Try setting a vx, vy (velocity) and instead of...

    Try setting a vx, vy (velocity) and instead of just changing _x, _y set your vx or vy to opposite, move your _x or _y that much (as in _x += vx) then add or remove from your vx. When you hit vx *= -1...
  17. Simplest way to get started. Make a movieclip...

    Simplest way to get started. Make a movieclip with onMouseUp actions. When a user clicks on it make it go to the next frame of that movieclip which contains a circle. Now decrement a variable as well...
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    Not exactly sure what the 'problem' is? What is...

    Not exactly sure what the 'problem' is? What is it not doing etc?

    One hint just use Math.PI and Math.Sqrt(2) (It think it's that) instead of defining them. Might help? Also there's no real reason...
  19. Collision detection: Falling through corners?!

    I've posted this under 'games' section as well but havn't had any bites. If this is wrong to double post just delete me and I won't do it again.

    Hi,

    I've been working on a game engine for a few...
  20. Collision detection: Falling through corners?!

    Hi,

    I've been working on a game engine for a few weeks now and have come here after much work at trying to fix some of my bugs.

    Background
    Basically, the world is a LOT larger than the screen...
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    Thanks. I realised that my code was a bit dodgy....

    Thanks. I realised that my code was a bit dodgy. You can just change:


    a.push(b);

    to


    a[i]=b;
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    Here's an interesting thing ... from what I can...

    Here's an interesting thing ... from what I can tell using an object instead of an array is faster. Does that seem right to anyone? Can anyone explain this?



    _global.MAX_VALUE = 10000;...
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