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  1. Replies
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    I like the idea, but becaues of the small playing...

    I like the idea, but becaues of the small playing field it becomes very annoying. The mouse-movement doesn't feel right - I'd prefer to be using the cursor keys.

    I'd agree that since you have a...
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    Really good for what it is - a multiplayer...

    Really good for what it is - a multiplayer real-time game is extremely hard to get right. Sadly, it suffers (because of AS3) in the socket department - it's never going to be able to push enough...
  3. Thread: Confused...

    by MrSparky
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    498

    As Ziofu said - since you haven't 'mastered' AS2...

    As Ziofu said - since you haven't 'mastered' AS2 yet, make the move now before developing bad habbits that will be much harder to change in AS3. I never programmed in AS2 (or Flash at all!) before a...
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    Login systems are relatively simple - you just...

    Login systems are relatively simple - you just send a username and password down the line to a server and get a response. Adding security is important - a simple method of MD5-hashing (Or Sha-1, or...
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    Basic code to make a login is just two text...

    Basic code to make a login is just two text boxes, both with .type="input" set. One .displayaspassword = true; as well, to make it mask password.

    Then you need to have a back-end system in place...
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    Cancerinform - I appreciate your help, very much...

    Cancerinform - I appreciate your help, very much so, and will keep that to hand for future reference for sure...

    Though, I've just figured out a different way - which I think means you were...
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    1,513

    Help with a *simple* input box using AS3

    Could anyone kindly provide a small bit of code that shows how - using AS3 and the Flex 2.0 compiler / SDK (not Flash CS3) - I can have a single input box control, and thus be able to create a login...
  8. Replies
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    484

    Using ScaleX and ScaleY works beautifully - thank...

    Using ScaleX and ScaleY works beautifully - thank you - setting the width and height manually is bad!
  9. Replies
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    484

    Thank you, That explains a lot - if they're...

    Thank you,

    That explains a lot - if they're based on scales then discrepencies could be seen, indeed. That means I will use Scales instead of directly specifying widths/heights.

    I'll let you...
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    I see - because it's 'turn-based' the lighting...

    I see - because it's 'turn-based' the lighting (and other physical calculations) are only calculated per-tick? Good way to pass off some of the processing, otherwise there'd be hell to pay! Looks...
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    All I can say is Wow! That looks incredible -...

    All I can say is Wow! That looks incredible - what's the performance like on a 'standard' (2 - 3 Ghz) PC?
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    Furthert to the above then; Could this be due...

    Furthert to the above then;

    Could this be due to Sprite's width's and heights being somehow 'special' (that is, not just 'Numbers' but perhaps doing some kind of calculation/resizing when they're...
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    Sorry, I don't quite understand what you mean? If...

    Sorry, I don't quite understand what you mean? If you mean is that the actual code I'm using, it is! Made much more lengthly to ensure each step is working properly, but it's the code...
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    w = this.width - 2; h = this.height - 2;...

    w = this.width - 2;
    h = this.height - 2;
    trace(this.name + " is dying ... [" + this.width + " , " + this.height + "]");
    this.width = w;
    this.height = h;
    trace(this.name...
  15. Replies
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    Number Datatype Inaccurate!

    Okay - I've managed to become stumped, once again, for a very annoying problem.

    I've made a class derived from a Sprite, thus containing "x" and "y" members, both of type "Number". But, what I...
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    Thank you for all your help! It seems to be...

    Thank you for all your help! It seems to be working properly now - although, I now have a different problem (!) - the image doesn't display *if* I create the object directly 'on the stack' (ie,...
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    I've Got it!! Please, PLEASE accept my...

    I've Got it!!

    Please, PLEASE accept my apologies - but I think the answer is embarrassment enough!

    The delete code is being called by a Timer - a Timer object which is a child of the object...
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    Is there a difference between Sprite and...

    Is there a difference between Sprite and MovieClip with regards to this?! I've seen a couple uses of MC's and self deleting but assumed that they'd be almost identical in this aspect?

    Thanks for...
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    Mazoonist - thanks for your post. Still errors -...

    Mazoonist - thanks for your post. Still errors - trace(parent) traces null, and same error of trying to access a property of a null reference.

    !?! Am I doing something very stupid here?! If nobody...
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    Hmm... The "Target" object is an extended...

    Hmm...

    The "Target" object is an extended GameSprite object, which is an extended "Sprite" object with a "Loader" object within it (that is, the Loader object is a child of the Sprite object)......
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    I also thought that was the most elegant way of...

    I also thought that was the most elegant way of doing it, but alas it has failed.

    Following error:
    TypeError: Error #1009: Cannot access a property or method of a null object reference.
    at...
  22. Replies
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    removeChild() from the Child itself ?

    Okay - it's not often I post on forums at all for help - let alone three times recently - but I really appreciate the help here!

    As the title says - I've added a child (which is class called...
  23. Thanks for that, I'm going to have to really...

    Thanks for that,

    I'm going to have to really study that a few more times to work out how I can implement it, but I've used Singletons extensively within C++ so it shouldn't be so far from that!
    ...
  24. Large projects: Inter-class communication

    So, I've got my classes talking by effectively using call-back functions (requesting the object using addEventListener from the 'main' object) but how, particularly with bigger projects, can I handle...
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    As crappy (!!) as it is now, it looks very sweet....

    As crappy (!!) as it is now, it looks very sweet. Look forward to it when it's actually done then, plus what's the gameplay about? All I saw was a few players that looked like a chess arrangement,...
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