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Type: Posts; User: Barc
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wow. Thanks a lot. But one thing. Does most of the 'extraordinary' actions can only be done using 'Math' in actionscript?
sad to say, I'm terrible in maths and such. so i have no idea about the PI...
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oh. i see. but i don't really wanna edit the movie clip. since I'm using the method as a mini game so i can move my little vehicle around the 'map' and the rotation is used when the vehicle turns.
...
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hmm... so erm... all i need to do is to find references on the 'center point'?
hmm.. guess I'll crack my brains again. thanks for the pointer.
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I've understand that I can actually rotate a MC using MovieClip._rotation in ActionScript. But I guess I might need to know where can I get references on rotating the MC like the one shown on the...
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thanks for the code. it works. except that I might have to try out some changes for the code. :P
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Hi, I'm creating another of my side shooter game. However, I'm having a problem.
Recently, I was about to create a game which has little planes following the main character/plane (For those who...
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well, i mean, where did you get ideas about the actionscript. :)
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nice... running smooth... i would like to ask where did you get the references on that. :)
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not much update since the time i've started by doing the graphics a couple of months ago... only re-written the controls and functions.
Alpha Version
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guess the filesize is gonna be huge since it's all raster graphics
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well, actually i was thinking about it all night long. and I added a textbox with the 'value' in it which the value determines which frame it'll the animation stop at.
1) The turret determines the...
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actually i need pointers.. not really a code...
thanks for the technique.. perhaps i'll try again. Been working on it for a night and hopefully i can manage to simplify it. :)
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I had pre-rendered an object for my WIP platform shooter, however, I would like to know how can I actually make it follow the movement of the mouse/object.
I had attached the FLA which contains...
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well, there are quite a number of ways to do that.
You can use motion tween or actionscript to achieve that kind of effects.
anyway, welcome to flashkit
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wait a minute, i missed out this part.
remove the script from Frame 2 of your preloader,
insert the same script into the action for your button. that should do.
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Unfortunately, I'm not really quite sure about this, but to run an application, it's possible using the FScommand('exec',''); script.
Perhaps someone else can assist? I'm keen on this myself
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perhaps you could post a copy of your FLA. :)
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wait a minute, is your 'button' a movieclip instead of a button?
check the properties to see if it's working as a movieclip or a button, perhaps switching to button might do the trick. :)
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I haven't been able to get it work on the loadvariables part, but I've manage to get the scrolling part right.
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oh, I'm sorry. Here you go.
thanks for your time
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I'm not very sure if it's what you want.
Anyway, the steps are as follows
In the frame properties where you have your sound selected, Make sure the sync is set to as "Event" and make sure...
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I'm currently making an interactive flash interface for my portfolio, but however, I'm facing a very unusual problem.
I've created a movie clip with an alpha of 0 and yet, I can still see that...
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I guess I might need help in creating bullets being sprayed like those in cave games for my shooter. Guess I'll keep trying till I give up, then I'll start flooding this thread again.
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as an art student. I always wanted to do things that might allow people to appreciate my works. that includes creating of flash. :D
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hmm.. i guess could use the
// on(Release){
// tellTarget(movieclip){
// gotoAndPlay("play");
// }}
stuff to make it work. :P
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