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  1. Replies
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    hey, thanks for responding. The problem occurs...

    hey, thanks for responding. The problem occurs in a browser and standalone player alike. I have 1GB of memory and the games aren't that big, so I don't think it's thrashing. I have flash player 9...
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    flash player slowing down

    I'm having kind of a weird problem with the flash player. I recently was having a performance problem with a game I'm working on where after playing for a while, it suddenly would slow down to about...
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    [F8] Drawing API slowdown bug

    Hi,

    I've been hunting a performance bug in my game for some time now, and someone on the adobe forums suggested to me that it was probably due to a bug in the drawing API where as you draw more,...
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    heheh, it's these little limitations that make...

    heheh, it's these little limitations that make working with flash so....interesting :)

    I don't know about this 256 limit, but if it's for real, here's what you do:

    -If it's tail recursion,...
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    Oh, I didn't finish the last sentence in my first...

    Oh, I didn't finish the last sentence in my first paragraph, what I meant to say was that the dummy loop takes 7 ms before the slowdown and 15 ms afterwards, which is interesting to me because it...
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    put the text into a TextField and then check the...

    put the text into a TextField and then check the textWidth property. what you could do to type the text char by char is create the text box at whatever size you want, then append a character each...
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    [F8] Weird performance

    Hi,

    I'm having a strange sort of performance problem with my game where it works fine for about 15-30 seconds, then my CPU fan kicks on and a few seconds later the performance suddenly degrades. ...
  8. Thread: MochiAds?

    by Flecko
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    well, they're putting ads on game and paying...

    well, they're putting ads on game and paying people, which makes it a serious consideration for how to make money on your game if you can get into the beta, so I don't think so. Still, since I can't...
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    I tried doing it a third way without gotoAndStop...

    I tried doing it a third way without gotoAndStop and once again it performed, much to my surprise, quite poorly: I created an array specifying the Y-values the head should be at at each frame, and...
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    I'm pretty sure you can only define classes in...

    I'm pretty sure you can only define classes in .as files, and I don't think the Flash compiler supports includes, but you can get this effect using static functions.

    TestClass.as:


    class...
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    [F8] gotoAnd* performance

    This has been confusing me: in my current project, it looks like the gotoAnd* calls incur a pretty high cost. One example: I had a character animation where the head was in the same movie clip as...
  12. Thread: MochiAds?

    by Flecko
    Replies
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    Ok, well if anybody wouldn't mind PMing or...

    Ok, well if anybody wouldn't mind PMing or e-mailing me, I would appreciate it. I understand some people consider it personal, so that's ok, but I'm just looking for information to decide whether I...
  13. Thread: MochiAds?

    by Flecko
    Replies
    8
    Views
    701

    MochiAds?

    Hi, I was wondering if anybody has any experience with MochiAds. In particular, I'm trying to gauge how it stacks up against selling the front ad space / links to a game site for a flat fee, which...
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    Flash is garbage collected, so it will...

    Flash is garbage collected, so it will automatically reclaim objects if there is no longer any reference to them. However, you have to make sure to explicitly remove any movie clips you created once...
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    [F8] Pre-rendering an animation w/ AS

    Hi,

    I'm working on a game that does some basic 3D, drawing objects with the AS line/fill commands. Because my game heavily constrains the player's perspective, I noticed there are some things...
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    mysound.stop() I can't do it with the linkage...

    mysound.stop()

    I can't do it with the linkage name because there might be multiple instances of the same type of gun using the same sound but only one is supposed to stop firing
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    Yeah, so I got that working...it's real weird, if...

    Yeah, so I got that working...it's real weird, if I make two sounds on separate movie clips in one place in my code, it's all good, I can start and stop them independently. But when I have each of...
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    [RESOLVED] Looping and stopping Sounds

    In my game I want to use looping sounds for machine gun fire. Both the main player and the AI might be firing, so all the sounds need to be controlled separately - I need to be able to stop one...
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    Damn, this thread is ancient, I haven't even been...

    Damn, this thread is ancient, I haven't even been to these forums in months. What are you doing digging up old junk like this? :)
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    Good idea....

    Good idea. http://www.flecko.net/files/temp/maskbug.fla - don't run it straight out of Flash, export it and run it in the standalone player, because it will crash instantly.

    Edit: I've found...
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    Horrible masking bug

    I have one movieclip masking another. The masking movieclip that contains the mask is empty until I use draw commands to determine what it should contain. When I test the program and it gets to this...
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    Weird rotation behavior

    I have a script that creates a bunch of rotated and scaled bitmaps (they're walls in a video game level). About half of them were turned completely black, and I noticed that this was the exact same...
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    Flash MX Memory usage

    Do objects automatically get garbage collected when there's no more references to them, or do they just sit around until the script ends?
  24. Thread: Bitmap problems

    by Flecko
    Replies
    0
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    331

    Bitmap problems

    (I searched, and though there were a lot of threads on bitmaps, I couldn't find an answer to this question)

    I've disabled smoothing on my bitmaps and made sure that they have integer x,y...
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    I've got all those things covered, it appears not...

    I've got all those things covered, it appears not to be the cause of the problem.
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