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  1. Replies
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    I did something similar a while ago, forget now...

    I did something similar a while ago, forget now where I got my wordlists from, there are many of them, and I think in the end I had to splice a few together to get it just right.

    Your second...
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    Not really flash related, but I really believe...

    Not really flash related, but I really believe that voxels will come into their own one day, but not for a while yet. They need an even greater level of hardware acceleration and standardised APIs...
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    3rd party database & back end solutions

    Hi FK,

    I've started a new game project where one of the core concepts requires loading content from other players, similar in requirements to loading player built levels, with a level rating...
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    Getting started with Android

    I've been making flash games off and on for 10 years or so, and recently got an android phone which I'd like to start developing for in flash.

    I've never made anything for mobile devices before,...
  5. I'm not sure what intricacies of your project may...

    I'm not sure what intricacies of your project may be preventing it, but you know that you can select every object on every layer on every frame all at once and scale them all down in one go, right?
  6. Those are not mutually exclusive, you can still...

    Those are not mutually exclusive, you can still put the entire stage contents inside an MC so it is more easily movable and scalable. But - why aren't you scaling down both the stage contents and the...
  7. I'm pretty sure that limit is set in stone, so...

    I'm pretty sure that limit is set in stone, so the short answer is you should avoid making the level so big.

    That said, one workaround is to have your level inside an MC and scale the MC to 25% or...
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    Poll: I won't be making an entry in time, my project...

    I won't be making an entry in time, my project got a bit too ambitious and will take at least a week. :/
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    Poll: I just saw this, and have some time off starting...

    I just saw this, and have some time off starting on the 14th. Is it too late to register?
  10. Thread: Tactics Game

    by slight
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    4,658

    Right, so the problem is with tiles that span...

    Right, so the problem is with tiles that span across tiles.
    With AS2 the order you place stuff down can be unrelated to the depth order, eg, when you calculate the X and Y coordinates, you could do...
  11. Thread: Tactics Game

    by slight
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    4,658

    Do you have items on tiles that extend past the...

    Do you have items on tiles that extend past the edges of the tile, or sit between tiles? Otherwise I can't see where you'd get an overlap. Normally columns and rows would be OK. If you have an object...
  12. Thread: Tactics Game

    by slight
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    4,658

    Any bitmap image will have the rectangular...

    Any bitmap image will have the rectangular bounding box. The reason to use GIF over PNG is the smaller swf filesize with lossless compression.

    GIF is an 8 bit format, meaning 256 colours only....
  13. Thread: Tactics Game

    by slight
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    4,658

    Sorry, I forgot to add, the magic wand tool...

    Sorry, I forgot to add, the magic wand tool appears as an "option" of the lasso tool, so select lasso, and notice the bottom two icons on the toolbar change to magic wand and wand settings.
    ...
  14. Thread: Tactics Game

    by slight
    Replies
    21
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    4,658

    Ah, I think Osteel is talking about a different...

    Ah, I think Osteel is talking about a different thing altogether.

    Put a bitmap on stage, select it, then hit Ctrl-B to 'break' it. This changes it from a bitmap, to a bitmap fill. You can now...
  15. Thread: Tactics Game

    by slight
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    4,658

    Tonypa, why do you say that you should never...

    Tonypa, why do you say that you should never break up images? For speed or something else?

    I assumed that if you have an image with a lot of empty alpha around the edges, it was faster at run...
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    Yep, as long as the .swf is in the WindowSWF...

    Yep, as long as the .swf is in the WindowSWF folder you can load it up as a panel in the flash IDE and have this in your Actionscript:

    MMexecute("//JSFL goes here.");

    It is the best thing.
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    CS4 JSFL, Importing bitmaps

    I've been mucking around lately with JSFL mixed with actionscript via MMExecute in swfs loaded up as part of the flash IDE from the windowSWF folder.

    It's awesome having complete access to the...
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    It is worth pointing out that on older machines...

    It is worth pointing out that on older machines especially if you are running firefox with a few plugins installed, you will get the occasional skip in just about any flash at all.

    You can reduce...
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    If you are already placing your ground tiles in...

    If you are already placing your ground tiles in order so that they draw from back to front, then your only problem is reshuffling objects that move around the map, right? All the moving objects...
  20. Thread: Bitmap effects

    by slight
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    2,246

    Thanks Awoogamuffin. There's a few things going...

    Thanks Awoogamuffin. There's a few things going on in the smoke trail.

    The whole thing is being rendered to bitmap data instead of to the stage, instead of clearing the screen between frames,...
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    if (bool = true) needs to be if (bool == true)...

    if (bool = true) needs to be
    if (bool == true)
    or just
    if (bool)
    better yet, it should be in an else, like this:


    if(bool == false){

    mcboolean.gotoAndPlay("2");
  22. Thread: Bitmap effects

    by slight
    Replies
    3
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    2,246

    Bitmap effects

    I was messing with combining bitmap effects in AS3 today... TV static, 2x zoom pixels with scanlines, recursive blur/perlin smoke, and thought this effect looked cool enough to show off before it...
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    I guess your question is specific to mochi, but...

    I guess your question is specific to mochi, but it is probably worth mentioning moola.com. I haven't been there for a while, but it started out by paying people to watch ads.

    You'd watch a short...
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    [AS3] Where do my functions go?

    I've finally bitten the bullet and delved into AS3. Wondering why I didn't do it ages ago actually, it is pretty sweet.

    Anyway, this is most likely a terribly newbish question, but...

    I'm...
  25. Embedding additional data in mochi leaderboards

    This is crossposted from the mochiads support forum here, just wondering if some of you guys have some ideas on how to go about htis...

    I'm making a game that has a level editor for the players....
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