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  1. Replies
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    just need to remove the selectable text from the...

    just need to remove the selectable text from the sequence buttons that have letters and it looks rather complete :) no bugs for me
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    posX = parseInt(startPosition[0]); posY =...

    posX = parseInt(startPosition[0]);
    posY = parseInt(startPosition[1]);

    so much for that bug, you have no idea how long i spent trying to figure that one out... and posting it on flashkit let me...
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    infact durrrr, im taking string values and...

    infact durrrr, im taking string values and placing them in an int, its bound to muck up
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    basically i just apply a true or false setting to...

    basically i just apply a true or false setting to the tiles form, allowing the game when running to recognise if its solid or not..

    The awesome thing about this bug though is if I just set
    posX =...
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    thanks for the posts, hearing that its running...

    thanks for the posts, hearing that its running smooth is brilliant.
    Its all tile based and the maps are created using

    http://www.beakable.com/editor.htm
    (not optomized whatsoever yet)

    no...
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    [BETA] Beakble - reworkedx10

    Okiedokies, last time i posted this was about 2months ago and most the posts i got was about the low fps the game was given out...
    well its been optomized and worked on quite a great deal since then...
  7. Thread: XML or SQL?

    by madmental
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    yer I know what you mean, but with different php...

    yer I know what you mean, but with different php commands i can easily pick out the information i desire from the sql database and relay it in xml. As far as i can see, having no one so far to argue...
  8. Thread: XML or SQL?

    by madmental
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    946

    I had the same thoughts as you, but decided to...

    I had the same thoughts as you, but decided to use both. Just now theres no reason for me to be bringing out specific only information but heres the method i use...

    Saving is straight forward...
  9. lol vegeance, thansk for the info on fps, but id...

    lol vegeance, thansk for the info on fps, but id rather work on my own code issues instead of copying some1 elses work. thanks tho.
  10. okies this is it, iether the sluggish has got be...

    okies this is it, iether the sluggish has got be gone or just ever so slightly existant or il be taking both my flash and I to a rope shop and ordering some fine polished noose cord...
    added in a...
  11. hmmm fixed the movement code which no longer...

    hmmm fixed the movement code which no longer causes a delay when switching from direction to another direction, also optomized the redrawing of the viewable area code ever so slightly, tho it still...
  12. trogdor did you read my original post? its _far...

    trogdor did you read my original post? its _far far_ from complete, the only thing thats properly done is flash reading the xml map file which is created by php and an sql database. apart from flash...
  13. Dont think tonypas tile based tutorials would be...

    Dont think tonypas tile based tutorials would be much use to me now vengeance...
    i think the problems been resolved now anyway, and i think i can speed it up a bit more if i increase the...
  14. hmm, currently just set it to have an inbetween...

    hmm, currently just set it to have an inbetween point in the array, e.g tiles 4_4 to 14_14 are displayed, then 4_3 14_13 when the player moves up for isntance... thought id get away with it :P
    but...
  15. yeh lux, i thought it probably was the rings...

    yeh lux, i thought it probably was the rings animation, but having had no one else say it was like that, and even having some of the oldest machines in uni up and running it smooth i wasnt sure if i...
  16. ? my post states that for 1 of my friends it ran...

    ?
    my post states that for 1 of my friends it ran sluggish, e.g slow. As in when he moved the game had delayed reactions movement and animation wise.
    And oh, im not going to bother editing my...
  17. its been a while... Speed test current flash project

    Hihi, well its been over 2 years now since iv done any flash due to work and uni projects etc.. But one of this semesters classes is based on web and mobile games dev so i hit out with the old flash...
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    logged in for the 1st time over a year to give u...

    logged in for the 1st time over a year to give u a reply you deserve that isnt a usless +1 count "cant be bothered to register" reply.

    Awesome art work, and really well presented. Though i have...
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    i cant get past the safe :( pressumed the code...

    i cant get past the safe :(
    pressumed the code was on the slip of paper you find... but dunno just cant get anywahere now :(

    btw, calculator thing was hard but good, spent 20 misn tryin to do it...
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    hihi, at college just now so cant be of much use...

    hihi, at college just now so cant be of much use right now BUT... you could try turning your php files to 777 for chmod, dunno if itl have much affect...
    if you havent got it workin by 9pm or so...
  21. reminds me a lot of when i made my 1st site......

    reminds me a lot of when i made my 1st site... havent read the previous posts but.....
    A: add a hilt to your buttons...
    B: if your gonna keep that dodgey orange colour in the background, double...
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    :o if you have access to visual basic, on your...

    :o
    if you have access to visual basic, on your computer or at college/school wahtever then...

    load el VB add shockwave(flash) activeX components...
    add a flash box to your form...
    add this...
  23. Thread: Dice Game

    by madmental
    Replies
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    623

    Right... basically... all you need to do is use a...

    Right... basically... all you need to do is use a small case statement on your dice. so in your dice movieclip remove the layer containing all your actions... go back to the main stage and on your...
  24. Thread: Dice Game

    by madmental
    Replies
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    623

    SORRY!!!... i should have looked at it more.... ...

    SORRY!!!... i should have looked at it more....

    RIGHT, basically the problem is:

    when you roll...
    the actions perfromed are:
    dice movieclip goes to a random frame - frame 3
    dice movieclip...
  25. Thread: Dice Game

    by madmental
    Replies
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    623

    k, now i havent done any serious flash work since...

    k, now i havent done any serious flash work since flash MX, well flash mx2004 was out but i refused to upgrade... and unless actionscript 2.0 has taken a massive overhall then...
    replace

    the code...
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