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  1. Replies
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    Dynamic Text and Masks... /sigh

    I apologize in advance to anyone and everyone saying "This question has been asked one too many times!!!!".

    BUT!

    I've done some searching and still came up emptyhanded with my specific problem....
  2. Thanks! That help a bit, but I have another...

    Thanks!

    That help a bit, but I have another question for you.

    I shouldve been a little more descriptive as to what I was going to get at.

    Is there an easier way to create consecutive...
  3. Multiple Variables in a for statement

    Hello,

    I'm trying to declare a few variables in a for statement using the variable in the for statement. In older flash versions I would use something like this.



    for(a=0;a<10;a++) {
    ...
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    Thanks alot! I'll put in those cache codes. ...

    Thanks alot!

    I'll put in those cache codes.

    Also, I decided to manually declare the widths along with the x and y of each floor so I just bypassed the whole width detection thing.

    Thanks...
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    I'm not quite sure what you mean by turning on...

    I'm not quite sure what you mean by turning on bitmap caching the walls. And I was having a problem in my file with the bitmaps themselves.

    I tried to trace the "width" that was being pulled from...
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    Hey, thanks alot for the help! I was having...

    Hey, thanks alot for the help!

    I was having trouble opening the fla you sent. "unexpected file format". I'm using CS3 if it might be a compatibility issue.

    Also, I've been trying to get it to...
  7. Replies
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    I'm not quite following you. How does this...

    I'm not quite following you. How does this actually work?

    For something a little different, someone had suggested using a point to count the number of pixels were in a gap using hitTestPoint. I'm...
  8. Replies
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    Detect width at specific y value

    The title is basically what I am trying to do.

    I have a MovieClip that has a bunch of MovieClips inside it. I am trying to figure out how wide the MC is at a specific y value. Not sure if there is...
  9. Replies
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    OMG, I figured it out. I've been messing with it...

    OMG, I figured it out. I've been messing with it all day, and figured out its a screw up in my "falling" code. So nevermind.

    I figure I'll just spend some solid time on some of these problems...
  10. Replies
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    ************EDITED********************** I am...

    ************EDITED**********************
    I am starting to understand it better, thanks you.

    I wanted to know something else as well, :P.

    If I wanted to make it recognize when you are pressing...
  11. Replies
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    Keyboard toggling

    Hello again,

    I am working on a new game with actionscript 3 and was coming up with some complications.

    I am very used to actionscript 2.0 and I've been trying to force feed this new script and...
  12. Replies
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    Wow, ok. That actually helps alot! It makes...

    Wow, ok.

    That actually helps alot! It makes sense. It wasn't the original way I was planning on doing it, but it seems to be a step in the right direction. And possibly easier, lol.

    I'll try...
  13. Replies
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    Hmmm. I'm not quite following you with the...

    Hmmm. I'm not quite following you with the objects in my wall container. I have an MC named wall, and inside that MC are different rectangular boxes. Except they are just fills, not objects or...
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    Thanks, that worked to a certain extent. I'll...

    Thanks, that worked to a certain extent.

    I'll be trying to see if I can make that work, but does anyone else know a different way to do this?

    Thanks again!
  15. Replies
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    I miss the old getBounds...

    Hello,

    I am trying to familiarize myself with the new actionscript.

    Specifically I was trying to use the getBounds like actionscript 2.0. Then looked into it and found that like many other...
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    [MX04] platform physics

    Hey everyone,

    I've got a little dilema with a game I'm working on. I'm working on a sidescrolling platform jumper, like Super Mario Bros. I'm having trouble making the characters stand on the...
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    I do understand that I want to keep it...

    I do understand that I want to keep it proportional. but I NEED it to print out exact to the flash. If I have a line an inch away from the side of the flash movie, I will need it to end up exactly an...
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    Hey, thanks for the advice, I had tried what you...

    Hey, thanks for the advice, I had tried what you said, and unfortunatly, no dice...

    I understand that printing it that way will keep everything proportional. But I need the printing to be exact on...
  19. Replies
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    Flash Printing Options

    Hello,

    I'm trying to create something for my workplace. I have Flash MX 2004. What I am trying to do, is generate a layout to specifically print on certain spots on a page. Mush like printing...
  20. Replies
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    specifically, I do not know of a website that has...

    specifically, I do not know of a website that has done it, and I sure havent tried. Your quesiton is a little broad and general. I'm not sure exactly what to tell you. But I can't just make something...
  21. Replies
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    detecting the "ground"

    Hello all!

    I'm trying to creat a 2d side scroller type, just started like an hour ago. Basically the problem I have is making this "character" land on the ground after jumping. I have the physics...
  22. Well, make a MovieClip with all the movies in it....

    Well, make a MovieClip with all the movies in it. Make the first frame empty. then label it "stopped", and put the stop(); action on it. Then on the next frame start the first movie. Name that next...
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    Make a MC with all four images on separate...

    Make a MC with all four images on separate frames.

    Then on the MC put these actions.



    onClipEvent(load) {
    framer = Math.ceil(Math.random()*4);
    this.gotoAndStop(framer);
    }
  24. Replies
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    I think what you want to do is... ...

    I think what you want to do is...




    onClipEvent(enterFrame) {
    if(Key.isDown(Key.DOWN)) {
    gotoAndStop("label");
    }
    }
  25. Replies
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    hmmm, not exactly. All I really need to know is...

    hmmm, not exactly. All I really need to know is how this...

    _root[var1].a = "yes";

    would compute to this....

    _root.var2.a = "yes";


    I havent been able to do it that way. unless its...
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