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  1. Thread: Help please

    by Adam14
    Replies
    5
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    530

    No problem ;)

    No problem ;)
  2. Thread: Help please

    by Adam14
    Replies
    5
    Views
    530

    Try using a frame label in the scene you want to...

    Try using a frame label in the scene you want to go to and then target that. For example, if you label a frame "taco", you could use:

    _root.gotoAndPlay("taco")

    Adam
  3. Thread: Help please

    by Adam14
    Replies
    5
    Views
    530

    What do you need help with?

    What do you need help with?
  4. Replies
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    458

    In the first frame of mgnav_no.swf you could put;...

    In the first frame of mgnav_no.swf you could put;

    this._x=0
    this._y=510
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    413

    this would work: ...

    this would work:


    Button.prototype.onClick=function(){
    this.onPress=function(){
    trace("You've clicked " + this._name)
    }
    }
    btn1.onClick()
    btn2.onClick()
  6. Replies
    2
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    542

    I'm assuming you mean you want to change the...

    I'm assuming you mean you want to change the interval during runtime? You could set a veriable:

    myInt=4000

    setInterval(whateverFunction, myInt)

    then you could change myInt when you wanted...
  7. Replies
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    679

    No problem, click in the first frame of your main...

    No problem, click in the first frame of your main timeline, not the timeline in the movie clip, to select that frame. Open your Actions Panel, and then copy that code in there.

    Adam
  8. Replies
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    679

    That script should go in a frame, not directly on...

    That script should go in a frame, not directly on the buttons.
  9. Replies
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    679

    I have no idea what the media controller is,...

    I have no idea what the media controller is, sorry.
  10. Replies
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    679

    Put your video in a movie clip...create two...

    Put your video in a movie clip...create two buttons, stop and play. Put the video movie clip and the two buttons on the stage. Give the video movieclip the instance name myVideo or something, give...
  11. Replies
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    put your graphic in a movie clip and then use: ...

    put your graphic in a movie clip and then use:

    _root.graphicMC._alpha = 0

    where graphicMC is the movie clip containing your graphic, and your graphicMC is on the _root timeline.
  12. Something like this is how I would do it. Adam

    Something like this is how I would do it.

    Adam
  13. Personally, I would put each quiz in a new movie...

    Personally, I would put each quiz in a new movie clip, and load them when you need them. As far as storing info, have a look at this:
    ...
  14. Replies
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    2,573

    genius :p //edit d'oh, I put if..blah blah _x...

    genius :p

    //edit d'oh, I put if..blah blah _x =200, should be 100
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    2,573

    This help? Adam

    This help?

    Adam
  16. Replies
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    arg..just worked on it some more and made even...

    arg..just worked on it some more and made even more of a mess of it!! I'm off to bed, good luck with it, oldnewbie :D

    As far as the jumping on that link, it's a hitTest on a mc over the scroll...
  17. Replies
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    1,219

    Replying, just to make sure you see my above post...

    Replying, just to make sure you see my above post before you spend too long on it.

    I was ok with math stuff, but when it comes to as, I just fiddle around until I find something that works...and...
  18. Replies
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    1,219

    this sets limitations: onClipEvent (load) {...

    this sets limitations:


    onClipEvent (load) {
    speed = 5;
    }
    onClipEvent (enterFrame) {
    if(_root._xmouse<Stage.width/2){
    var imx = Stage.width-_root._xmouse-50;
    _x += (imx-_x)/speed;
  19. Replies
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    After how many times you've helped me!!!! Man,...

    After how many times you've helped me!!!! Man, I'm happy I could help out :D
  20. Replies
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    Ok, this one works perfect when tested as the swf...

    Ok, this one works perfect when tested as the swf by itself.

    //edit....or even better, 'cause you're not relying on the start position of the ball:


    onClipEvent (load) {
    speed = 5;
    }...
  21. Replies
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    Holy crap!! just tested the swf by itself..that...

    Holy crap!! just tested the swf by itself..that is messed up
  22. Replies
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    I did this recently for a site, and I put an mc...

    I did this recently for a site, and I put an mc over top of the "hit" area, and tested for the mouse hitting it..would that work?

    I did it here:
    http://www.shavasana.com/flash.html
    the scroll...
  23. Replies
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    1,219

    somehow, when I edited, it deleted my file

    somehow, when I edited, it deleted my file
  24. Replies
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    Is this what you were looking for? Nice to see...

    Is this what you were looking for?

    Nice to see you Old, been a long time since I've been here :D

    //edit..holy crap, you're almost at 20,000 posts :P

    Adam
  25. declare your variable as something like this: ...

    declare your variable as something like this:

    _global.newSpeed=500

    then use:

    scrollspeed=_global.newSpeed

    should work.
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