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    0 means false in boolean 1 means true so my...

    0 means false in boolean
    1 means true
    so my code is correct in that part :rolleyes:
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    bitmapdata.scroll problem

    i don't know why my line width doesn't decrease after my fertig flag is set to 1 :(

    here's what it looks like:
    http://ize.badne.ws/meh/worm.swf

    and the fla:
    http://ize.badne.ws/meh/worm.fla
    ...
  3. computeSpectrum multiple movies on same page / frames

    hi, i'd like to know if its possible to use the computeSpectrum function "globally" for all movies on the same page / domain :confused:

    when i have 2 movies open in the flash ide(one playing...
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    optimizing fullscreen glow set via as

    i was bored so i started a little oldschool looking terminal flash which works fine(no real functionality yet)

    http://ize.badne.ws/terminal/

    currently it only has 3 commands: crc, cls and glow...
  5. works great, thanks alot :D

    works great, thanks alot :D
  6. how to detect flashversion from inside flashmovie without javascript?

    is it possible to check the flashplayer version from inside the movie without using javascript?

    i have seen on some hacking sites that they just uninstall the flash8 player and use the flash7...
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    lol... now i feel even more stupid than before......

    lol... now i feel even more stupid than before... cause it's that simple...
    thanks ;)

    EDIT:
    hum...still won't work:

    i have this on my timeline:
    //sounds
    import flash.media.Sound;
    var...
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    well i tried using the normal attachSound...

    well i tried using the normal attachSound first... which isn't available anymore...
    so then i tried:

    import flash.media.Sound;
    public class BOOM extends Sound
    {
    public function BOOM() ...
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    coding without external .as files?

    is it somehow possible to write ALL my code in the main flash file the oldschool way?

    i find it highly annoying having to write packages and then classes inside them, then importing them in my...
  10. awesome, so simple and it works just how i want!...

    awesome, so simple and it works just how i want! :D
    thanks alot
  11. i still can't get it right :( i've build a...

    i still can't get it right :(

    i've build a rough little animation on what im trying to achieve:
    http://ize.badne.ws/map/mapani.swf

    the camera should ALWAYS follow the player(blue) so that he's...
  12. danke das hilft mir schon ein stück weiter ;) ...

    danke das hilft mir schon ein stück weiter ;)

    thanks :D
  13. [MX04] " center camera " on mouse AND player

    hey guys thanks for checking the thread,

    what im trying to do is have the map center on the mouse cursor while still keeping the player in the same view

    it KINDA works but not really lol ...
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    Fisix Engine Released!!!

    i haven't seen an announcement here yet so i thought i should make one :D

    the engine was released last thursday and you can get it at

    http://flashfisix.com/

    flex2 or the flash9 preview is...
  15. Thread: {8bitboy}

    by NoSkills
    Replies
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    2,024

    geil :>

    geil :>
  16. awesome this works like a charm! once again you...

    awesome this works like a charm!
    once again you have saved my day(remember my lame testgame where that thing climbed ladders and i wanted to have clickable blocks based on your tilebased tuts? lol)
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    a few things you can do to make it harder to...

    a few things you can do to make it harder to cheat are for example:

    - accept only postvariables from the same domain
    - ENCRYPT the variables
    - use a checksum
    - obfuscate your final swf if you...
  18. [MX04] random dungeon generation algorithm(works... partly) c++ to as port

    hey... me again heh :rolleyes:
    i have tried porting a dungeon generation algorithm from an open source c++ script to flash and i have succeeded(more or less lol)

    i thought it would be easy...
  19. [MX04] proper scaling based on Y position?

    hey i've got a (hopefully) simple question...
    i'm trying to scale an mc based on it's Y position so it has a proper size for different "heights" in the movie but it doesn't work properly :(

    the...
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    [resolved]realtime text vortex (bit 101?)

    i'm looking for a text effect, which i think i saw at bit 101 a while ago(old lab) but i can't find it now cause the old lab is broken :(

    basically it was a vortex made of swirling letters and...
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    really awesome work oz, constand 30fps even in...

    really awesome work oz, constand 30fps even in firefox ;D
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    super smooth engine, i really like the style your...

    super smooth engine, i really like the style your aiming for :)
    needs more action though...the bolt thing rocks...must have more uses for it :D


    awesome! :D
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    many have tried...many have failed... will you be...

    many have tried...many have failed... will you be the one to fix it?
    haha
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    here you go: ...

    here you go:

    http://ize.badne.ws/rag/Ragdollv2.fla
    http://ize.badne.ws/rag/Ragdollv2mx.fla

    i didn't think anyone would still be interested in this stuff since the collision still sucks and my...
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    ok i got it to work now(more or less) the cube...

    ok i got it to work now(more or less)
    the cube bounces of the limitMC but when it should come to a halt it still bounces up & down slightly, like a vibration :/


    heres the demo:...
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