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Type: Posts; User: erixon

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  1. Replies
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    Tomsamson: It's sounds like you talking against...

    Tomsamson: It's sounds like you talking against yourself a little bit.

    There is no plugin that have created so much entertainment on internet as Flash. Because we have more different devices, the...
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    How is the future of Flash?

    At the moment there are a lot of devices and becoming harder to do a consequent experience. But because browser web technologies lack too many features I think Flash is still a great creative choice...
  3. Thread: Retro 3D alpha

    by erixon
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    1,906

    It's under development... Added more natural...

    It's under development...

    Added more natural sketchy feeling.

    Drag with mouse to look around the object and use mouse-wheel to check the far/near-clipping.

    I still have the classic...
  4. Thread: Retro 3D alpha

    by erixon
    Replies
    4
    Views
    1,906

    Retro 3D alpha

    Hello everyone.

    Flash 11 is out but I'm not into it yet so just playing around with old polygon techniques. I can't remember how many times I thought, oh I want to do a 3D engine but probably get...
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    I choose Flash over HTML5/javascript at the...

    I choose Flash over HTML5/javascript at the moment because

    It sucks to not reach half of the visitors or inconsequent result between browsers that I have to test manually.

    I need to convert to...
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    Apple have built simplified surfing devices. If...

    Apple have built simplified surfing devices. If it had Flash some applications would have run acceptable and some would been too slow. Things have to be optimized to run good on that thing. But what...
  7. Why not do a precalculated array/vector? ...

    Why not do a precalculated array/vector?

    sinArray[0..0xFFF] = Math.sin(0..2*Math.PI);

    sinArray[angle & 0xFFF] which means the circle is from 0 to 0xFFF

    Just increase the array for better...
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    Standard drop shadows and fadings are often a big...

    Standard drop shadows and fadings are often a big no-no if you want to give a good impression. Try to look at other games/sites to learn the balance in layout. Less is more is a good reminder.
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    I did an equal game for some months ago ...

    I did an equal game for some months ago

    http://www.onemotion.com/flash/snake-game/

    A disadvantage compared to classic snake is that the game is going slower as longer the snake become.
    ...
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    >make everything vectorial, it pixelates a lot. ...

    >make everything vectorial, it pixelates a lot.

    Its rendered in 640x480, which is relative high, its hard to do a fullscreen game in Flash with high frame-rate.

    TOdorus:

    Its a shame that...
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    Its just filled stripes and there is no easy...

    Its just filled stripes and there is no easy solution to get it more gradient without performance lost. Though I decreased the difference of colors to make it look more clean.
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    Ski and 3D. Kind of.

    Just want to show my latest unfinished project. I love when an idea popup and you finally see a result of it after some hours of coding.

    A lens flare gave a nice touch.
    ...
  13. Yes Ray Beez, of course, sorry I didn't want to...

    Yes Ray Beez, of course, sorry I didn't want to be insolent. But with "redrawn regions" you can optimize a lot to make them small with static parts etc. Just didn't want to spoil a good idea when I...
  14. Not everybody seems to understand here, shortly...

    Not everybody seems to understand here, shortly if you have a big bitmap and want to "paint" in it, you are limited to update whole bitmap to screen on every update, Flash is not using any "redrawn...
  15. Don't you agree if you have a bitmap covering the...

    Don't you agree if you have a bitmap covering the whole screen (say 800x600 or bigger) that you created dynamically and want to do some small changes per frame, that Flash have to copy 800x600 pixels...
  16. Not sure if you understood right, if I make a...

    Not sure if you understood right, if I make a bitmap like 600x400 or 800x600 the frame rate is not good if it need to redraw the whole surface every frame. Its nice with bitmapdata because you can...
  17. Redraw regions not working in BitmapData/Flash 9?

    If I make a BitmapData covering the whole screen and update with one small draw() or setpixel(), and turn on redraw regions, why is the whole screen updated? In Flash 8 it only updated the parts I...
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    I don't want to be gender specific

    I don't want to be gender specific
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    [SHOW] Box2D, dancing clones of me

    This is my first Box2D application. Even the most simple boxes and joints take time to put together..

    I tried to make it "final look" but probably add more things now and then. If you have time...
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    Not really, the checkbox and slider are two...

    Not really, the checkbox and slider are two classes I've written myself, the slider is fixed length at the moment, but have custom scales and triggers. I have seen other people doing downloadable...
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    Neat shadows for 2D games

    Rewrote an shadow effect from an old game of mine in AS3 and was playing around with "soft" shadows. Click or drag to change light position.

    http://www.onemotion.com/flash/shadows/

    Each point...
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    Some minor updates: * Options; speed, view...

    Some minor updates:

    * Options; speed, view angle, shadow properties, etc.
    * More efficient and natural turns

    I thought about a feature later where you can put insects with mouse which he moves...
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    Coolest Flash toy today :-P

    Flash is the art of graphics and coding..

    Check out my curious spider

    http://www.onemotion.com/flash/spider

    kind regards
    Tomas
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    BitmapData even worse in Flash 9?

    As a game programmer I'm interested to get out most of speed in Flash and did following test in Flash 8/9 to compare:

    Draw randomly a small BitmapData with .copyPixels or .draw into another big...
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    Any news in performance? Here is my old AS2...

    Any news in performance?

    Here is my old AS2 Flash 8 scroller, 3 layers, one repeating background, one middle with smooth opacity, and in foreground smooth transparent tiles in a 256x256 map. The...
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