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  1. Replies
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    onClipEvent(enterframe){ this._x=random(390)+5...

    onClipEvent(enterframe){
    this._x=random(390)+5
    this._y=random(390)+5
    }
    Put 400 by 400 as your screen resolution and put that in your movie clips.
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    Okay, say you have a 10 frame animation. You...

    Okay, say you have a 10 frame animation. You want it to stop and play again at 5. On frame five, put a keyframe and put the action stop() in it. Then, on the button, but
    on(release){
    play()
    }
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    on the first frame, put playcount++ to make it...

    on the first frame, put playcount++ to make it add one to play every time, and put playcount=0

    Then at the end, put stop then put if (playcount<3){
    gotoAndPlay("loopBack")
    }
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    Save an image, then import it into Flash.

    Save an image, then import it into Flash.
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    on(rollover){ _root.MC.gotoandPlay(1) //replace...

    on(rollover){
    _root.MC.gotoandPlay(1)
    //replace "MC" with your MC instance name (give it an instance name) and "1" with the frame number you want it to play.
    }
  6. Thanks. I didn't make the balloons :) Do you...

    Thanks. I didn't make the balloons :) Do you knwo where I can find a better ballon sound? (anyways, I will get a better artist than me and revamp this, and add better sounds most likely)
  7. Hey, I improved it so now it gets harder as you...

    Hey, I improved it so now it gets harder as you go, and there is no more lives glitch.
  8. Thanks for that... it seems the sound doesn't...

    Thanks for that... it seems the sound doesn't always work... well when I checked in IE it didn't work, but I guess that might've just been my computer at the time. Thanks.

    And thanks for the...
  9. [FEEDBACK]Need beta testers on MBFOS (sound)

    http://www.deviantart.com/view/16061558/

    I would like to know if the people playing this can hear the following sounds
    1. Music
    2. Pop of the balloon
    3. Sound of the cannon (on the tank)
    4....
  10. I just did _root.play() instead of...

    I just did _root.play() instead of _root.gotoAndPlay and I got it to work. I still don't know why the hell it didn't work, though.
  11. I've tried that to no avail. It seems it sees...

    I've tried that to no avail. It seems it sees frame 1 as frame three, becuase when lives<0, it goes to frame 1. And I've checked everything on frame three to make sure there are no "play" commands...
  12. *bump* (I'm sorry, but I just have to get this...

    *bump* (I'm sorry, but I just have to get this done in a certain time frame, very tight).
  13. Yes, I tried that and it still doesn't work. I'm...

    Yes, I tried that and it still doesn't work. I'm wondering if I should put it in another MC, I put it on the tank one.
    EDIT: I just put it on the ballon MCs, no difference.

    I'm really lost...
  14. [BETA][PROBLEM]Cannot get lives variable to function properly!

    I'm trying to make it so in my game, when variable lives < 0, it goes to frame three.
    http://img235.exs.cx/my.php?loc=img235&image=mutantballoonsfromouterspace8o.swf
    (Arrow keys, space to fire,...
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    http://www.flashkit.com/tutorials/Interactivity/Sh...

    http://www.flashkit.com/tutorials/Interactivity/Sharpeni-Richard_-164/more2.php
    This is a tutorial to teach you how to fix that.
  16. Import the JPEG into the Flash file and move it...

    Import the JPEG into the Flash file and move it so it is centered in the background.
  17. Err... no, it doesn't work. Can I at least have...

    Err... no, it doesn't work. Can I at least have an swf so I can see what you're trying to do?
  18. Replies
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    just label frame 10 on the main swf something...

    just label frame 10 on the main swf something like main10, then go

    on(release){
    gotoAndPlay("main10")
    }

    :) Hope it works for ya.
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    on(rollOut){ stop(); } That may work if I...

    on(rollOut){
    stop();
    }

    That may work if I know what you're talking about... and I have flash 5, so that FLA won't work.
  20. Replies
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    Well, when you set the code to make the high beam...

    Well, when you set the code to make the high beam and flash work, (like, if key is down turn on high beam basically) add the variable highbeam=true. Then, you should put an if command...
  21. Okay, can I have a flash 5 fla?

    Okay, can I have a flash 5 fla?
  22. The "something" part can either be a frame...

    The "something" part can either be a frame number, in which it would be gotoAndPlay(number), or an instance name of the frame, make sure you label the frame by going to frame>label...
  23. Replies
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    Also, make sure the registration point is in the...

    Also, make sure the registration point is in the middle of the clock, if you didn't already know that.

    PS: I'm pretty sure it has to be... because it rotates around the registration point.
  24. Select the picture you drew, right click on it,...

    Select the picture you drew, right click on it, go to "scale."
  25. on (release) { getURL ("www.url.com",...

    on (release) {
    getURL ("www.url.com", "_blank");
    }
    Replace "www.url.com" with your website.
    Is this what you mean? I hope I helped, if it is. If it isn't, then I'll try to answer your question...
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